579 Commits (96f2b16356dfee3b4b1c75f8ef96d81e7923dfc9)

Author SHA1 Message Date
Fernando Sahmkow 68f5aff64f Maxwell3D: Corrections and refactors to MME instance refactor 7 years ago
FearlessTobi 01fc969a5f Fix clang-format 7 years ago
FearlessTobi 366e900376 fermi_2d: Lower surface copy log severity to DEBUG 7 years ago
ReinUsesLisp 44000971e2
gl_shader_decompiler: Use uint for images and fix SUATOM 7 years ago
ReinUsesLisp 675f23aedc
shader/image: Implement SULD and remove irrelevant code 7 years ago
ReinUsesLisp 4de0f1e1c8
shader_bytecode: Add SULD encoding 7 years ago
Fernando Sahmkow 527b841c15 Shader_IR: ICMP corrections and fixes 7 years ago
David Marcec 01a4afee42 Mark DrawArrays as LOG_TRACE 7 years ago
Fernando Sahmkow 4b81d19a1a Shader_IR: Implement ICMP. 7 years ago
Fernando Sahmkow 7761e44d18 Rasterizer: Refactor and simplify DrawBatch Interface. 7 years ago
Fernando Sahmkow 7606da5611 VideoCore: Corrections to the MME Inliner and removal of hacky instance management. 7 years ago
Fernando Sahmkow ba02d564f8 Video Core: initial Implementation of InstanceDraw Packaging 7 years ago
ReinUsesLisp 0526bf1895 shader_ir/warp: Implement SHFL 7 years ago
Rodrigo Locatti 193bfefce4
maxwell_3d: Update firmware 4 call stub commentary 7 years ago
ReinUsesLisp 36abf67e79 shader/image: Implement SUATOM and fix SUST 7 years ago
ReinUsesLisp 78574746bd renderer_opengl: Fix sRGB blits 7 years ago
ReinUsesLisp 6170337001 gl_rasterizer: Implement image bindings 7 years ago
ReinUsesLisp 3a450c1395 kepler_compute: Implement texture queries 7 years ago
ReinUsesLisp 5f309b88db Revert "Revert #2466" and stub FirmwareCall 4 7 years ago
ReinUsesLisp 77ef4fa907 shader/shift: Implement SHR wrapped and clamped variants 7 years ago
ReinUsesLisp 701dedcfad maxwell_3d: Avoid moving macro_params 7 years ago
ReinUsesLisp 52a41f482f maxwell_3d: Fix macro binding cursor 7 years ago
Rodrigo Locatti 4d4f9cc104 video_core: Silent miscellaneous warnings (#2820) 7 years ago
ReinUsesLisp e3534700d7 shader_ir/conversion: Split int and float selector and implement F2F H1 7 years ago
ReinUsesLisp b13fbc25b8 shader_ir/conversion: Implement F2I F16 Ra.H1 7 years ago
ReinUsesLisp 6207751b00 float_set_predicate: Add missing negation bit for the second operand 7 years ago
ReinUsesLisp 4e35177e23 shader_ir: Implement VOTE 7 years ago
ReinUsesLisp 2ff8044806 shader_ir: Implement NOP 7 years ago
Fernando Sahmkow a452ff983d MaxwellDMA: Fixes, corrections and relaxations. 7 years ago
Fernando Sahmkow 11f4e739bd Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. 7 years ago
Fernando Sahmkow 7a35178ee2 Maxwell3D: Reorganize and address feedback 7 years ago
ReinUsesLisp 6c4985edc9 shader/half_set_predicate: Implement missing HSETP2 variants 7 years ago
Fernando Sahmkow 3a3fee5abf MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace. 7 years ago
Fernando Sahmkow 4be61013a1 GL_State: Feedback and fixes 7 years ago
Fernando Sahmkow 5ad889f6fd Maxwell3D: Address Feedback 7 years ago
Fernando Sahmkow 8cdbfe69b1 GL_Rasterizer: Corrections to Clearing. 7 years ago
Fernando Sahmkow 0ff4a5fa39 Maxwell3D: Correct marking dirtiness on CB upload 7 years ago
Fernando Sahmkow fec32fed18 GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing 7 years ago
Fernando Sahmkow a081dea8ab Maxwell3D: Implement State Dirty Flags. 7 years ago
Fernando Sahmkow 0d3db58657 Maxwell3D: Rework CBData Upload 7 years ago
Fernando Sahmkow f2e7b29c14 Maxwell3D: Rework the dirty system to be more consistant and scaleable 7 years ago
Fernando Sahmkow e42bcf2314 maxwell3d: Implement Conditional Rendering 7 years ago
ReinUsesLisp 725ba6cf63 gl_rasterizer: Implement compute shaders 7 years ago
Fernando Sahmkow 8a6fc529a9 shader_ir: Implement BRX & BRA.CC 7 years ago
ReinUsesLisp c9d886c84e gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders 7 years ago
ReinUsesLisp d0966b9f7c shader/texture: Add F16 support for TLDS 7 years ago
ReinUsesLisp 7ecf64257a gl_rasterizer: Minor style changes 7 years ago
Fernando Sahmkow 82b829625b video_core: Implement GPU side Syncpoints 7 years ago
ReinUsesLisp 4d63f97945 shader_bytecode: Include missing <array> 7 years ago
Fernando Sahmkow 082740d34d surface: Correct format S8Z24 7 years ago