namkazy
93a5b51a1f
clang-format
6 years ago
Nguyen Dac Nam
e57c348d6e
shader_decode: implement ATOMS instr partial.
6 years ago
Nguyen Dac Nam
2095823163
vk_decompiler: add atomic op and handler function.
6 years ago
Nguyen Dac Nam
f3880c13fa
gl_decompiler: add atomic op
6 years ago
Nguyen Dac Nam
cf457eafff
shader: node - update correct comment
6 years ago
Nguyen Dac Nam
407064c658
shader_decode: add Atomic op for common usage
6 years ago
bunnei
e842f70c4a
Merge pull request #3568 from bunnei/time-calcspan
services: time: Implement CalculateSpanBetween.
6 years ago
bunnei
183ef674cf
Merge pull request #3545 from FearlessTobi/audren-rev
audio_core: Accept Audren REV8
6 years ago
bunnei
3660347e8d
Merge pull request #3562 from perillamint/vrsvc
am: Implement VR related APIs
6 years ago
bunnei
ef0ece15ec
Merge pull request #3569 from bunnei/hid-stub
services: hid: Stub InitializeSevenSixAxisSensor.
6 years ago
bunnei
b8545d56e2
Merge pull request #3573 from FearlessTobi/port-5089
Port citra-emu/citra#5089 : "Set render window's focus policy to Qt::StrongFocus"
6 years ago
bunnei
1790b8c492
Merge pull request #3576 from FearlessTobi/port-4906
Port citra-emu/citra#4906 : "citra_qt: fix the stuck in fullscreen mode"
6 years ago
bunnei
f9014de37e
Merge pull request #3574 from FearlessTobi/port-5093
Port citra-emu/citra#5093 : "Replace non-commercial icons"
6 years ago
FearlessTobi
3a72973e13
yuzu: fix the stuck in fullscreen mode bug
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
6 years ago
Guo Yunhe
637f368ebe
Replace non-commercial icons with free icons from icons8 ( #5093 )
6 years ago
Vitor K
e70d051a63
Set render window to also accept focus via tabbing (Qt::StrongFocus) ( #5089 )
6 years ago
Fernando Sahmkow
79259972f3
Merge pull request #3565 from ReinUsesLisp/image-format
engines/const_buffer_engine_interface: Store image format and types
6 years ago
bunnei
c84586b412
services: hid: Stub InitializeSevenSixAxisSensor.
- Used by Super Smash Bros. Ultimate v7.0.0.
6 years ago
bunnei
748ddc628c
services: time: Implement CalculateSpanBetween.
- Used by Super Smash Bros. Ultimate.
6 years ago
perillamint
133948067c
am: Implement VR related APIs
Implement (and stub) VR related APIs in AM sysmodule.
This fixes issue #2938
6 years ago
ReinUsesLisp
8993217f01
engines/const_buffer_engine_interface: Store image format type
This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
6 years ago
Mat M
201b753e99
Merge pull request #3564 from makigumo/maxwell_to_vk_sscaled
maxwell_to_vk: implement signedscaled vertex formats
6 years ago
Dan
b41d1895d7
maxwell_to_vk: implement signedscaled vertex formats
6 years ago
bunnei
5577e90843
Merge pull request #3453 from FearlessTobi/remove-pause-lock
yuzu: Remove exit lock for game pausing
6 years ago
bunnei
c10bdacf04
Merge pull request #3550 from hughesjs/hughesjs-readme-changes-1
Minor Readme Changes
6 years ago
bunnei
8449d3fef4
Merge pull request #3548 from jroweboy/use-plugins-dir
Use the correct directory for Qt Plugins
6 years ago
bunnei
2647e03b76
Merge pull request #3544 from makigumo/myfork/patch-2
xmad: fix clang build error
6 years ago
bunnei
b769578c49
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
gl_shader_decompiler: Implement legacy varyings
6 years ago
James Hughes
ad4b06ca83
Update README.md
6 years ago
James Hughes
44c27cc0fb
Minor ReadMe Changes
Added Discord shield and direct link to contribution guide
6 years ago
bunnei
84f3e27ffa
Merge pull request #3524 from FearlessTobi/port-5106
Port citra-emu/citra#5106 : "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
6 years ago
James Rowe
b3f33a2c6b
Use the correct directory for Qt Plugins
6 years ago
Fernando Sahmkow
83de432f8c
Merge pull request #3543 from ReinUsesLisp/gl-depth-range
gl_rasterizer: Use transformed viewport for depth ranges
6 years ago
Fernando Sahmkow
562e9e8aad
Merge pull request #3542 from namkazt/patch-10
Implement MME shadow RAM
6 years ago
bunnei
d3db979cf6
Merge pull request #3546 from FearlessTobi/pointer-buffer-size
sm/controller: Increase PointerBufferSize
6 years ago
FearlessTobi
23a8887526
sm/controller: Increase PointerBufferSize
This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.
Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize .
6 years ago
FearlessTobi
c0ebdd00cc
audio_core: Accept Audren REV8
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation.
As we don't support any of those, we can just increment the revision number for now.
6 years ago
makigumo
4a1a5ea61e
xmad: fix clang build error
6 years ago
bunnei
fb767310ca
Merge pull request #3477 from FearlessTobi/webapplet-shit
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
6 years ago
namkazy
fa1b60cc8c
apply replay logic to all writes. remove replay from MacroInterpreter::Send ( @fincs )
6 years ago
FearlessTobi
1c7dcf3858
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.
This works around https://github.com/yuzu-emu/yuzu/issues/2852 .
6 years ago
namkazy
51e13ff50c
maxwell_3d: change declaration order
6 years ago
namkazy
30112fcb3c
maxwell_3d: init shadow_state
6 years ago
ReinUsesLisp
e800c76c4b
gl_rasterizer: Use transformed viewport for depth ranges
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
6 years ago
namkazy
e89c5935f4
maxwell_3d: this seem more correct.
6 years ago
namkazy
854fb1ed2b
maxwell_3d: update comments for shadow ram usage
6 years ago
Nguyen Dac Nam
03a6cfea40
marco_interpreter: write hw value when shadow ram requested
6 years ago
Nguyen Dac Nam
771d117869
maxwell_3d: track shadow ram ctrl and hw reg value
6 years ago
Nguyen Dac Nam
f2d9dacfed
maxwell_3d: implement MME shadow RAM
6 years ago
bunnei
b2a4758420
Merge pull request #3531 from makigumo/yuzu_master
set: implement GetRegionCode
6 years ago