7131 Commits (92905173135222db249b1e2a714e2dbd95ad9660)

Author SHA1 Message Date
Liam 749f0564ae shader_recompiler: throw on missing geometry streams in geometry shaders 2 years ago
Liam a956f0f4f8 vulkan_device: don't use fixed cap for memory limits 2 years ago
Liam 02430ed002 buffer_cache: use mapped range with large vertex buffer size 2 years ago
Liam 25f5a651a9 texture_cache: tweak iteration tracking change 3 years ago
Liam 9a10c66e40 texture_cache: avoid overestimation of ASTC texture sizes 3 years ago
Liam e882f6c1c3 caches: make critical reclamation less eager and possible in more cases 3 years ago
Liam 47eeb0008b host_shaders: add vendor workaround for adreno drivers 2 years ago
Fernando Sahmkow 75847f0e8b Texture Cache: Fix untracking on GPU remap 2 years ago
Liam ba17a8c2b8 gpu: dependency-inject scaling/antialiasing filter state for capture layers 2 years ago
Liam ce72818075 nvnflinger/gpu: implement applet capture 2 years ago
Liam 1c32e4157c nvnflinger/gpu: implement blending 2 years ago
Liam 85abd0243e video_core: defensively program around unmapped device pointers 2 years ago
Fernando Sahmkow 758d895408 Common: Rename SplitRangeSet to OverlapRangeSet 2 years ago
Fernando Sahmkow 80d505b5cf Buffer Cache: Refactor to use Range sets instead 2 years ago
Fernando Sahmkow 4d97c54676 VideoCore: Move Slot Vector to Common 2 years ago
Moonlacer 309ca2bd3b Clang Fix 2 years ago
Moonlacer 31200d0c7a Add Samsung Proprietary Driver ID to Reorder Pass 2 years ago
Fernando Sahmkow 4d65645d80 MemoryManager: Reduce the page table size based on last big page address. 2 years ago
Fernando Sahmkow 4c68fc6ea7 SwBlitter: Fix Pitch linear reading/writting 2 years ago
Liam 5ec76db392 nvnflinger/gpu: implement layer stack composition 2 years ago
Liam d2f98ce312 renderer_opengl: implement layer stack composition 2 years ago
Liam f727f13cb9 renderer_vulkan: implement layer stack composition 2 years ago
Liam 2a314f9e2e renderer_opengl: split up blit screen resources into antialias and window adapt passes 2 years ago
Liam 64eb14d45a renderer_opengl: move out ownership of FSR resources 2 years ago
Liam cc8493ea2e renderer_vulkan: convert FSR to graphics pipeline 2 years ago
Liam dbcfa26891 renderer_opengl: move out FSR shader source construction 2 years ago
Liam bd9c228844 renderer_opengl: split out FXAA 2 years ago
Liam 5d9ae38249 renderer_opengl: split out SMAA 2 years ago
Liam 86bfa837fc renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes 2 years ago
Liam f50296ab23 renderer_vulkan: isolate FXAA from blit screen 2 years ago
Liam e8fa898313 renderer_opengl: isolate core presentation code 2 years ago
Liam cd8049a5e2 video_core: consistently account for resolution scaling when rendering 2 years ago
Liam 84678c7014 video_core: simplify accelerated surface fetch and crop handling between APIs 2 years ago
Fernando Sahmkow 352f6d22e3 Texture Cache: make sparse texture table per channel 2 years ago
Kelebek1 05afa94a3b Move time services to new IPC. 2 years ago
Matías Locatti fa47a39052 Demote Mesa dozen to the bottom of the device list 2 years ago
Kelebek1 52c35521bd Rework time service to fix time passing offline. 2 years ago
Mike Lothian 0a3c09f2f6 Simplify VkResult lookup 2 years ago
Mike Lothian 2348a5bdab Add Vulkan-Utility-Libraries dependency 2 years ago
Fernando Sahmkow 241c64e43b Core: Eliminate core/memory dependancies. 2 years ago
Fernando Sahmkow eda09c091a SMMU: Fix 8Gb layout. 2 years ago
Fernando Sahmkow b206089ea7 Core: Clang format and other small issues. 2 years ago
Fernando Sahmkow 43de47538a SMMU: Simplify and remove old code. 2 years ago
Fernando Sahmkow 355bbea52d SMMU: Add Android compatibility 2 years ago
Fernando Sahmkow ff6cd1c212 GPU-SMMU: Estimate game leak and preallocate device region. 2 years ago
Fernando Sahmkow bb7b14acd5 GPU SMMU: Expand to 34 bits 2 years ago
Fernando Sahmkow f11218a03e SMMU: Implement physical memory mirroring 2 years ago
Fernando Sahmkow 9db159da71 SMMU: Initial adaptation to video_core. 2 years ago
Fernando Sahmkow d0329a2c00 SMMU: Implement backing CPU page protect/unprotect 2 years ago
Fernando Sahmkow eb4f7f35ea NVDRV: Implement sessions and initial implementation of SMMU 2 years ago