101 Commits (9058486b9b9833d0554d3e3f11a582859657b21f)

Author SHA1 Message Date
Ameer J 9058486b9b Revert "HACK: Avoid swizzling and reuploading ASTC image every frame" 2 years ago
Ameer J b18c1fb1bb HACK: Avoid swizzling and reuploading ASTC image every frame 2 years ago
arades79 683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 3 years ago
arades79 45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible 3 years ago
Kyle Kienapfel 6fa3faec65 Add break for default cases 3 years ago
Morph bad3025951 decoders: Use 2's complement instead of unary - 3 years ago
Fernando Sahmkow 98317f2b77 Decoders: Improve overall speed. 4 years ago
bunnei f5fd6b5c86 DMA & InlineToMemory Engines Rework. 3 years ago
Merry f2fbf6d910 video_core/textures/decoders: Avoid SWIZZLE_TABLE 3 years ago
Liam 084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 4 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
ameerj 1bc7d61b57 video_core: Reduce unused includes 4 years ago
ameerj 537c6ac8fe vk_blit_screen: Fix non-accelerated texture size calculation 4 years ago
yzct12345 430255caf8
decoders: Templates allow memcpy optimizations 4 years ago
yzct12345 f56d0db5bd
decoders: Optimize swizzle copy performance (#6790) 4 years ago
lat9nq 287a0f72a5 decoders: Break instead of continue 5 years ago
lat9nq 1feefabeba decoders: Avoid out-of-bounds access 5 years ago
ameerj 20eb368e14 renderer_vulkan: Accelerate ASTC decoding 5 years ago
ReinUsesLisp fe494a0ccd common/alignment: Rename AlignBits to AlignUpLog2 5 years ago
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache 5 years ago
ReinUsesLisp f00641459e textures/decoders: Fix block linear to pitch copies 6 years ago
ReinUsesLisp fbc232426d video_core: Rearrange pixel format names 6 years ago
ReinUsesLisp c574ab5aa1 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 6 years ago
Fernando Sahmkow 37c690576f MaxwellDMA: Optimize micro copies. 6 years ago
Lioncash e2d8be1ca2 General: Resolve warnings related to missing declarations 6 years ago
Fernando Sahmkow a452ff983d MaxwellDMA: Fixes, corrections and relaxations. 7 years ago
Fernando Sahmkow d1812316e1 texture_cache: Style and Corrections 7 years ago
Fernando Sahmkow 7232a1ed16 decoders: correct block calculation 7 years ago
ReinUsesLisp 345e73f2fe video_core: Use un-shifted block sizes to avoid integer divisions 7 years ago
ReinUsesLisp fb94871791 gl_texture_cache: Add fast copy path 7 years ago
ReinUsesLisp bab21e8cb3 gl_texture_cache: Initial implementation 7 years ago
Fernando Sahmkow da91e6e4b6 Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. 7 years ago
Fernando Sahmkow bec28d692d Implement Block Linear copies in Kepler Memory. 7 years ago
bunnei 574e89d924 video_core: Refactor to use MemoryManager interface for all memory access. 7 years ago
ReinUsesLisp 0ad3c031f4 gl_rasterizer_cache: Move format conversion to its own file 7 years ago
ReinUsesLisp 0ccd490fcd decoders: Minor style changes 7 years ago
David Marcec fdd649e2ef Fixed uninitialized memory due to missing returns in canary 7 years ago
FernandoS27 ddfbe0b58d Implemented Tile Width Spacing 7 years ago
Frederic L 11a1442229 Eliminated unnessessary memory allocation and copy (#1702) 7 years ago
Frederic Laing 7a400e2191 textures/decoders: Replace magic numbers 7 years ago
Frederic Laing 95d3965f31 textures/decoders: Minor cleanup 7 years ago
greggameplayer c8b3f09876 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
FernandoS27 aee93f98f9 Fix ASTC formats 7 years ago
Lioncash 257b7bbfee
decoders: Remove unused variable within SwizzledData() 7 years ago
FernandoS27 e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps 7 years ago
bunnei bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. 7 years ago
FernandoS27 331ce2942c Shorten the implementation of 3D swizzle to only 3 functions 7 years ago
FernandoS27 1ff20d8538 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 7 years ago
FernandoS27 e0ca938b22 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 d4ae43f9c1 Remove old Swizzle algorithms and use 3d Swizzle 7 years ago