6364 Commits (8bdc51b620f0778f53d76ad9368da97a9213d631)

Author SHA1 Message Date
Morph 49f6deecb8 video_core/macro: Make use of Common::HashValue 3 years ago
Ross Schlaikjer f38ae8e953 Pass GPU page table by reference 3 years ago
Liam 5a2dff87bf vulkan: fix scheduler chunk reserve 3 years ago
Liam 41d99aa89d memory: rename global memory references to application memory 3 years ago
Morph 407dc917f1 bounded_threadsafe_queue: Deduplicate and add PushModes 3 years ago
Morph 306840a580 bounded_threadsafe_queue: Use simplified impl of bounded queue 3 years ago
Liam b9b1318bea vulkan: fix more excessive waiting in scheduler 3 years ago
Kelebek1 a7651168dd Disable SRGB border color conversion for now, to fix shadows in Xenoblade. 3 years ago
Liam da83afdeaf vulkan: disable extendedDynamicState3ColorBlendEquation on radv 3 years ago
Liam 3f261f22c9 vk_scheduler: split work queue waits and execution waits 3 years ago
Liam 600f325d87 general: fix spelling mistakes 3 years ago
FengChen 44f10c8dee video_core: Fix ogl status error when draw_texture 3 years ago
FengChen 4e42ba54e5 video_core: Invalid index_buffer flag when inline_index draw 3 years ago
Feng Chen c8ad039612 video_core: Update texture format 3 years ago
ameerj 03137086db OpenGL: Prefer glClientWaitSync for OGLSync objects 3 years ago
Morph 3053a62375 core: Promote CPU/GPU threads to time critical 3 years ago
Liam ba4213d956 general: fix type inconsistencies 3 years ago
ameerj 268942c8fe gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy 3 years ago
ameerj 6b9cc0ed23 Refactor AccelerateDMA code 3 years ago
Fernando Sahmkow 8a3411b417 Engines: Implement Accelerate DMA Texture. 4 years ago
Morph bff1453282 core_timing: Use higher precision sleeps on Windows 3 years ago
Kelebek1 a7fb80e612 Check all swizzle components for red, not just [0], pass float border color rather than int 3 years ago
Behunin 44518b225c gpu_thread: Use bounded queue 3 years ago
Liam ec6ee04c64 vulkan_common: disable vertexInputDynamicState on unsupported driver 3 years ago
Liam 809148e1a5 nvnflinger: fix name 3 years ago
Matías Locatti c38bb96a2c Partially apply LTO to only core and video_core projects. 3 years ago
ameerj 2ce5bb9bd6 buffer_cache: Add logic for non-NVN storage buffer tracking 3 years ago
ameerj b5bcd8c71b configuration: Add async ASTC decode setting 3 years ago
ameerj 090bc588e5 texture_cache: Add async texture decoding 3 years ago
Merry c9678bda24 svc: Fix type consistency (exposed on macOS) 3 years ago
Kelebek1 3b50906f00 Reimplement the invalidate_texture_data_cache register 3 years ago
Kelebek1 139b645aa2 Allow >1 cpu threads on video decoding, disable multi-frame decoding 3 years ago
arades79 683019878f remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 3 years ago
arades79 45e13b03f3 add static lifetime to constexpr values to force compile time evaluation where possible 3 years ago
ameerj 93cf2b3ca8 texture_cache: OpenGL: Implement MSAA uploads and copies 3 years ago
FengChen 4adf39edf2 video_core: Speed up video frame data copy 3 years ago
ameerj eb9f16dce4 buffer_base: Partially revert changes from #9559 3 years ago
Behunin 8551ac6008 Remove OnCommandListEndCommand 3 years ago
Kelebek1 8ae2a664d2 Remove fake vertex bindings when dynamic state is enabled 3 years ago
ameerj 720ff38097 gl_compute_pipeline: Force context flush when loading shader cache 3 years ago
ameerj 01eeda74a6 gl_graphics_pipeline: Force context flush when loading shader cache 3 years ago
Levi Behunin d5fc56db4b Move to Clang Format 15 3 years ago
ameerj c2fb7b64ce texture_cache: Adjust image view sizes by MSAA samples 3 years ago
FengChen 818631a412 video_core: Implement vulkan clear specified channel 3 years ago
Wollnashorn c4a49eb1dd video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 3 years ago
Merry dc7ab4c5d6 Revert "MemoryManager: use fastmem directly." 3 years ago
Liam c6eab71d5c nsight_aftermath_tracker: update for latest Aftermath SDK 3 years ago
Kelebek1 5a106cf11e Demote maxwell3d Firmware4 call log to debug 3 years ago
Feng Chen 9fc7ca1731 Address feedback 3 years ago
Liam fa8581e900 vulkan_common: fix indirect draw with count 3 years ago