Morph
49f6deecb8
video_core/macro: Make use of Common::HashValue
3 years ago
Ross Schlaikjer
f38ae8e953
Pass GPU page table by reference
3 years ago
Liam
5a2dff87bf
vulkan: fix scheduler chunk reserve
3 years ago
Liam
41d99aa89d
memory: rename global memory references to application memory
3 years ago
Morph
407dc917f1
bounded_threadsafe_queue: Deduplicate and add PushModes
Adds the PushModes Try and Wait to allow producers to specify how they want to push their data to the queue if the queue is full.
If the queue is full:
- Try will fail to push to the queue, returning false. Try only returns true if it successfully pushes to the queue. This may result in items not being pushed into the queue.
- Wait will wait until a slot is available to push to the queue, resulting in potential for deadlock if a consumer is not running.
3 years ago
Morph
306840a580
bounded_threadsafe_queue: Use simplified impl of bounded queue
Provides a simplified SPSC, MPSC, and MPMC bounded queue implementation using mutexes.
3 years ago
Liam
b9b1318bea
vulkan: fix more excessive waiting in scheduler
3 years ago
Kelebek1
a7651168dd
Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
3 years ago
Liam
da83afdeaf
vulkan: disable extendedDynamicState3ColorBlendEquation on radv
3 years ago
Liam
3f261f22c9
vk_scheduler: split work queue waits and execution waits
3 years ago
Liam
600f325d87
general: fix spelling mistakes
3 years ago
FengChen
44f10c8dee
video_core: Fix ogl status error when draw_texture
3 years ago
FengChen
4e42ba54e5
video_core: Invalid index_buffer flag when inline_index draw
3 years ago
Feng Chen
c8ad039612
video_core: Update texture format
3 years ago
ameerj
03137086db
OpenGL: Prefer glClientWaitSync for OGLSync objects
At least on Nvidia, glClientWaitSync with a timeout of 0 (non-blocking) is faster than glGetSynciv of GL_SYNC_STATUS.
3 years ago
Morph
3053a62375
core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
3 years ago
Liam
ba4213d956
general: fix type inconsistencies
3 years ago
ameerj
268942c8fe
gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy
3 years ago
ameerj
6b9cc0ed23
Refactor AccelerateDMA code
3 years ago
Fernando Sahmkow
8a3411b417
Engines: Implement Accelerate DMA Texture.
4 years ago
Morph
bff1453282
core_timing: Use higher precision sleeps on Windows
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
3 years ago
Kelebek1
a7fb80e612
Check all swizzle components for red, not just [0], pass float border color rather than int
3 years ago
Behunin
44518b225c
gpu_thread: Use bounded queue
3 years ago
Liam
ec6ee04c64
vulkan_common: disable vertexInputDynamicState on unsupported driver
3 years ago
Liam
809148e1a5
nvnflinger: fix name
3 years ago
Matías Locatti
c38bb96a2c
Partially apply LTO to only core and video_core projects.
3 years ago
ameerj
2ce5bb9bd6
buffer_cache: Add logic for non-NVN storage buffer tracking
3 years ago
ameerj
b5bcd8c71b
configuration: Add async ASTC decode setting
3 years ago
ameerj
090bc588e5
texture_cache: Add async texture decoding
3 years ago
Merry
c9678bda24
svc: Fix type consistency (exposed on macOS)
3 years ago
Kelebek1
3b50906f00
Reimplement the invalidate_texture_data_cache register
3 years ago
Kelebek1
139b645aa2
Allow >1 cpu threads on video decoding, disable multi-frame decoding
3 years ago
arades79
683019878f
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
arades79
45e13b03f3
add static lifetime to constexpr values to force compile time evaluation where possible
Signed-off-by: arades79 <scravers@protonmail.com>
3 years ago
ameerj
93cf2b3ca8
texture_cache: OpenGL: Implement MSAA uploads and copies
3 years ago
FengChen
4adf39edf2
video_core: Speed up video frame data copy
3 years ago
ameerj
eb9f16dce4
buffer_base: Partially revert changes from #9559
This fixes a regression where Yoshi's Crafted World (and potentially other titles) would enter an infinite loop when GPU Accuracy was set to "Normal"
3 years ago
Behunin
8551ac6008
Remove OnCommandListEndCommand
Call rasterizer->ReleaseFences() directly
3 years ago
Kelebek1
8ae2a664d2
Remove fake vertex bindings when dynamic state is enabled
3 years ago
ameerj
720ff38097
gl_compute_pipeline: Force context flush when loading shader cache
3 years ago
ameerj
01eeda74a6
gl_graphics_pipeline: Force context flush when loading shader cache
3 years ago
Levi Behunin
d5fc56db4b
Move to Clang Format 15
Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
3 years ago
ameerj
c2fb7b64ce
texture_cache: Adjust image view sizes by MSAA samples
3 years ago
FengChen
818631a412
video_core: Implement vulkan clear specified channel
3 years ago
Wollnashorn
c4a49eb1dd
video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
3 years ago
Merry
dc7ab4c5d6
Revert "MemoryManager: use fastmem directly."
This reverts commit af5ecb0b15 .
3 years ago
Liam
c6eab71d5c
nsight_aftermath_tracker: update for latest Aftermath SDK
3 years ago
Kelebek1
5a106cf11e
Demote maxwell3d Firmware4 call log to debug
3 years ago
Feng Chen
9fc7ca1731
Address feedback
3 years ago
Liam
fa8581e900
vulkan_common: fix indirect draw with count
3 years ago