bunnei
7fc67a06bb
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
7 years ago
bunnei
6c1418fc8a
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
7 years ago
bunnei
df2b3d224e
Merge pull request #2415 from lioncash/const
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
7 years ago
bunnei
ff3f5e6e26
Merge pull request #2414 from lioncash/reorder
yuzu/bootmanager: Resolve constructor initializer list warnings
7 years ago
bunnei
0e5bbfcfb3
Merge pull request #2421 from lioncash/svc-call
kernel/svc: Name supervisor call 0x36
7 years ago
bunnei
986bff9c74
Merge pull request #2374 from lioncash/pagetable
core: Reorganize boot order
7 years ago
Lioncash
154995bbe6
kernel/svc: Name supervisor call 0x36
This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
7 years ago
bunnei
26cbd2fc3d
Merge pull request #2397 from lioncash/thread-unused
kernel/thread: Remove unused guest_handle member variable
7 years ago
bunnei
d1aafb0834
Merge pull request #2318 from ReinUsesLisp/sampler-cache
gl_sampler_cache: Port sampler cache to OpenGL
7 years ago
bunnei
c1c43bde80
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
7 years ago
Lioncash
4be40a434b
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
This doesn't actually modify internal state of a wait object, so it can
be const qualified.
7 years ago
Lioncash
69fdfc5296
yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so
this is redundant.
However, the context member can indeed be initialized in the constructor
initializer list.
7 years ago
Lioncash
4abe8bb7ee
yuzu/bootmanager: Remove unnecessary includes
This include isn't used anymore so it can be removed.
7 years ago
Lioncash
3318e97f29
yuzu/bootmanager: Resolve constructor initializer list warnings
Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
7 years ago
bunnei
d4b42f6bc6
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
7 years ago
bunnei
1599234a39
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
gl_rasterizer: Apply just the needed state on Clear
7 years ago
bunnei
0c107e46a6
Merge pull request #2405 from lioncash/qt
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
7 years ago
bunnei
1614c97d78
Merge pull request #2092 from ReinUsesLisp/stg
shader/memory: Implement STG and global memory flushing
7 years ago
bunnei
3f45cebfca
Merge pull request #2376 from lioncash/const
yuzu/configure_hotkey: Minor changes
7 years ago
bunnei
f76e8ff1e7
Merge pull request #2401 from lioncash/guard
common/{lz4_compression, zstd_compression}: Add missing header guards
7 years ago
bunnei
d41d65dd10
Merge pull request #2382 from lioncash/table
service: Update service function tables
7 years ago
bunnei
3c817b0304
Merge pull request #2393 from lioncash/svc
kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
7 years ago
bunnei
7675fa7c42
Merge pull request #2398 from lioncash/boost
kernel/thread: Remove BoostPriority()
7 years ago
bunnei
789d0a28fc
Merge pull request #2399 from FernandoS27/fermi-fix
Correct Pitch in Fermi2D
7 years ago
ReinUsesLisp
45044529b4
vk_shader_decompiler: Add missing operations
7 years ago
ReinUsesLisp
6ea1afc2bc
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
7 years ago
ReinUsesLisp
7e58372bb9
gl_shader_decompiler: Fix MrgH0 decompilation
GLSL decompilation for HMergeH0 was wrong. This addresses that issue.
7 years ago
ReinUsesLisp
6d47914b88
shader_ir/decode: Implement half float saturation
7 years ago
ReinUsesLisp
9c4449696a
shader_ir/decode: Reduce severity of unimplemented half-float FTZ
7 years ago
ReinUsesLisp
a87fe3ea63
renderer_opengl: Implement half float NaN comparisons
7 years ago
ReinUsesLisp
b6a805df3b
shader_ir: Avoid using static on heap-allocated objects
Using static here might be faster at runtime, but it adds a heap
allocation called before main.
7 years ago
Fernando Sahmkow
73f925a949
Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
7 years ago
Lioncash
0af0b0f908
CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.
This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/
For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
7 years ago
Lioncash
4902eb4d01
svc: Specify handle value in thread's name
Allows the handle to be seen alongside the entry point.
7 years ago
Lioncash
a08e56c7a7
common/{lz4_compression, zstd_compression}: Add missing header guards
These two files were missing the #pragma once directive.
7 years ago
Fernando Sahmkow
7e2bd462f9
Correct Pitch in Fermi2D
7 years ago
Lioncash
78571c84b3
kernel/thread: Remove BoostPriority()
This is a holdover from Citra that currently remains unused, so it can
be removed from the Thread interface.
7 years ago
Lioncash
6baebc3d41
kernel/thread: Remove unused guest_handle member variable
This member variable is entirely unused. It was only set but never
actually utilized. Given that, we can remove it to get rid of noise in
the thread interface.
7 years ago
ReinUsesLisp
79e7fb6d6f
shader_ir: Implement STG, keep track of global memory usage and flush
7 years ago
bunnei
c6fff9d12c
Merge pull request #2378 from lioncash/ro
ldr: Minor amendments to IPC-related parameters
7 years ago
bunnei
2ca1f24c4b
Merge pull request #2373 from FernandoS27/z32
Set Pixel Format to Z32 if its R32F and depth compare enabled, and Implement format ZF32_X24S8
7 years ago
bunnei
7b12d8d511
Merge pull request #2357 from zarroboogs/force-30fps-mode
Add a toggle to force 30FPS mode
7 years ago
bunnei
d75fb5713f
Merge pull request #2381 from lioncash/fs
fsp_srv: Minor cleanup related changes
7 years ago
bunnei
39c54252f4
Merge pull request #2386 from ReinUsesLisp/shader-manager
gl_shader_manager: Move code to source file and minor clean up
7 years ago
bunnei
116f65a527
Merge pull request #2017 from jroweboy/glwidget
Frontend: Migrate to QOpenGLWindow and support shared contexts
7 years ago
bunnei
8cbba96a16
Merge pull request #2389 from FreddyFunk/rename-gamedir
ui_settings: Rename game directory variables
7 years ago
Lioncash
97ccd45bb4
kernel/svc: Implement svcUnmapProcessCodeMemory
Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps
the aliasing region first, then restores the general traits of the
aliased memory.
What this entails, is:
- Restoring Read/Write permissions to the VMA.
- Restoring its memory state to reflect it as a general heap memory region.
- Clearing the memory attributes on the region.
7 years ago
Lioncash
0b1ffc40a7
kernel/svc: Implement svcMapProcessCodeMemory
This is utilized for mapping code modules into memory. Notably, the
ldr service would call this in order to map objects into memory.
7 years ago
bunnei
d060da0515
Merge pull request #2391 from lioncash/scope
common/scope_exit: Replace std::move with std::forward in ScopeExit()
7 years ago
bunnei
c02a19f880
Merge pull request #2392 from lioncash/swap
common/swap: Minor cleanup and improvements to byte swapping functions
7 years ago