2 Commits (7f3e4b3b048a00f318d36641030a721a160ef799)

Author SHA1 Message Date
Yuri Kunde Schlesner 1b3b6d9d9a Pica/Regs: Use binary search to look up reg names 9 years ago
Yuri Kunde Schlesner a0b1957425 VideoCore: Move Regs to its own file 9 years ago
Yuri Kunde Schlesner 90d220d1b3 VideoCore: Split geometry pipeline regs from Regs struct 9 years ago
Yuri Kunde Schlesner 931a2b0ca4 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 9 years ago
Yuri Kunde Schlesner fa5d9d8266 Use negative priorities to avoid special-casing the self-include 10 years ago
Emmanuel Gil Peyrot 1138ec0d49 Remove empty newlines in #include blocks. 10 years ago
Emmanuel Gil Peyrot 628ed4376a Sources: Run clang-format on everything. 10 years ago
Jannik Vogel acfb5257dd Turn ShaderSetup into struct 10 years ago
Emmanuel Gil Peyrot c39a267974 VideoCore: Run include-what-you-use and fix most includes. 10 years ago
Yuri Kunde Schlesner 8c337f1d29 Pica: Improve accuracy of immediate-mode support 10 years ago
Dwayne Slater 141fe87a0f Add immediate mode vertex submission 10 years ago
Yuri Kunde Schlesner c922298b37 Debugger: Use 3dbrew names for GPU registers 10 years ago
Lioncash 2cd98a45cb video_core: Reorganize headers 11 years ago
Subv f747cb94de Pica: Added the primitive_restart register (0x25f) to the registers map. 11 years ago
Subv 018d0f8c8f Pica: Add the vertex_offset register to the Pica registers map. 11 years ago
bunnei c03924e60e Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. 11 years ago
Yuri Kunde Schlesner e130dac7de Videocore: Don't reinitialize register name map on every query 11 years ago
bunnei 1b42d55a9d Pica: Create 'State' structure and move state memory there. 11 years ago