Subv
b797ef4d9a
GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).
Related to #1170
10 years ago
Matthias Ernst
5c7881c4a3
Added CSND stub.
10 years ago
archshift
5da25ae7d0
Implement FS_User::GetFreeBytes
10 years ago
Filiph Sandström
23e1121337
Fix copy paste
10 years ago
Filiph Sandström
d248fba5e3
Fix wrong branch
10 years ago
Filiph Sandström
29077f65a2
Add GetTotalStepCount Stub
10 years ago
Filiph Sandström
bf5793c2f8
Update ptm.h
10 years ago
bunnei
b7b11eb5e7
gl_shader_gen: Use explicit locations for vertex shader attributes.
10 years ago
bunnei
1eb1fd06d1
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
- Also add a comment to AppendColorCombiner.
10 years ago
bunnei
7bad07b3ef
gl_rasterizer: Define enum types for each vertex texcoord attribute.
10 years ago
bunnei
4175a09b7d
gl_shader_gen: Various cleanups to shader generation.
10 years ago
bunnei
2fd9b1999f
gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
10 years ago
bunnei
61b33d7266
gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
10 years ago
bunnei
aa1dec1953
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
10 years ago
bunnei
3ed0610e5d
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
10 years ago
bunnei
e69743a943
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
10 years ago
bunnei
589d3e2e20
gl_rasterizer: Add documentation to ShaderCacheKey.
10 years ago
bunnei
06d9c2795c
gl_shader_gen: Add additional function documentation.
10 years ago
bunnei
711a23b8ca
gl_shader_util: Cleanup header file + add docstring.
10 years ago
bunnei
d8eca2f795
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
10 years ago
bunnei
eefabd6b7d
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
10 years ago
bunnei
44a1dcc088
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
10 years ago
bunnei
05e11e151d
gl_shader_util: Use vec3 constants for AppendColorCombiner.
10 years ago
bunnei
a81772552c
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
10 years ago
bunnei
9722d39bc5
gl_shader_util: Fix precision bug with alpha testing.
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
10 years ago
Subv
8733dd568d
Initial implementation of fragment shader generation with caching.
11 years ago
wwylele
91874459b3
change file path encoding to Local8bit()
to support non-latin characters
10 years ago
Pierre de La Morinerie
b95e88c55d
citra-qt: persist hardware-rendering and shaders-jit settings
Before this changing these settings from the GUI would apply the
settings, but they were reseted to the default values when exiting
citra.
10 years ago
Pierre de La Morinerie
2754ac64b7
citra-qt: Add icon to Mac app
Previously the Mac app didn't have any icon.
10 years ago
Gareth Poole
780fd6247f
Loader: Change NCCH header types to be explicitly little-endian
10 years ago
Gareth Poole
1874d33c0b
Loader: Implement encryption check
10 years ago
Emmanuel Gil Peyrot
b0c7762520
CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.
The LOG_* function itself already appends one.
10 years ago
Gareth Poole
cfeae1a4f5
Fixed spelling errors
10 years ago
Rohit Nirmal
c157d4ddd6
Silence -Wsign-compare warnings.
10 years ago
archshift
df14491cf3
Game list: propely hide on toggling window mode
Properly hides the game list upon toggling from external
window mode to single window mode. Previously, both the game
list and the render window would have been shown at the same
time upon toggling.
10 years ago
Pierre de La Morinerie
831cb390ae
citra-qt: Fix mouse events coordinates on high-DPI screens
10 years ago
Pierre de La Morinerie
11e08f4d23
citra-qt: Enable high-DPI widgets on Mac app
The OS will render the widgets using the system screen DPI (instead of
being locked at @1x resolution).
This has no impact on the existing high-DPI rendering code in Citra,
which means that the resolution of the emulated content is increased
to the real number of pixels, as on other platforms.
10 years ago
Pierre de La Morinerie
3e2b782f5f
citra-qt: Use custom Info.plist for Mac builds
Instead of letting CMake re-generate an automatic Info.plist file on
every build, use our own. This allows greater control on the application
bundle settings.
10 years ago
archshift
dfaed461ff
Game list: save and load column sizes, sort order, to QSettings
10 years ago
archshift
7b1025c819
Add menu item for selecting the game list folder
10 years ago
archshift
6da3f4480e
Initial implementation of a game list
10 years ago
archshift
cad06d5d41
Add helper function for creating a readable byte size string.
10 years ago
archshift
eb41ca3d00
Don't show render window until a game is started
10 years ago
Lioncash
03af08ae81
bit_field: Re-enable code on MSVC
10 years ago
archshift
7b96bd3136
Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behavior
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively
to use the new ScanDirectoryTreeAndCallback function internally.
10 years ago
archshift
976a199623
Expose loader helper functions for identifying files.
10 years ago
Lioncash
84a0b184f5
symbols: Replace an insert call with emplace
10 years ago
Lioncash
3564f8ae6f
symbols: Get rid of initial underscores in variable names
10 years ago
Lioncash
7b63b5f819
symbols: Directly initialize TSymbol members
10 years ago
Lioncash
d5071c2b9a
symbols: Simplify GetSymbol
10 years ago