Fernando Sahmkow
c8237d5c31
Query Cache: Implement host side sample counting.
3 years ago
Fernando Sahmkow
2fea1b8407
Query Cache: Fix guest side sample counting
3 years ago
Fernando Sahmkow
282ae8fa51
Query Cache: address issues
3 years ago
Fernando Sahmkow
aa6587d854
QueryCache: Implement dependant queries.
3 years ago
Fernando Sahmkow
57401589c2
Macro HLE: Add DrawIndirectByteCount
3 years ago
Fernando Sahmkow
f1a2e36711
Query Cachge: Fully rework Vulkan's query cache
3 years ago
Fernando Sahmkow
bdc01254a9
Query Cache: Setup Base rework
3 years ago
Kelebek1
4f69be8169
Fix DMA engine register offsets
3 years ago
GPUCode
b6ad7e263b
vk_texture_cache: Limit srgb block to transcoding only
3 years ago
GPUCode
4a59dc2947
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
3 years ago
Squall-Leonhart
02b897ce27
Reuse part of my previous idea to to use num_levels to check within AdjustMipBlockSize
The partial revert was not enough for Tsukihime, this might do the trick
3 years ago
Squall Leonhart
79f0202045
Partial revert of #10433
The If block in this change was causing some 2D textures to be treated as if their mip 0 was a 3D Slice, this could be ascertained as the same texture viewed from different distances would render fine, but then close up would look like a decoding failure.
It also resulted in some 3D ASTC textures not being scaled appropriate leading to broken graphical effects such as the jagged TOTK recall animation being a circle, as the If block was only accepting the image based on its original info without any adjustments applied.
3 years ago
Charles Lombardo
af0c1b0cb7
android: Use 1 worker for shader compilation for all devices
3 years ago
Fernando Sahmkow
b99f94a7ff
Vulkan: add temporary workaround for AMDVLK
3 years ago
Fernando Sahmkow
6a1ecab2dd
Vulkan: Implement Depth Bias Control
3 years ago
Kelebek1
baad1238c3
Look for the most recently modified image for present
3 years ago
GPUCode
24ab10c2f6
vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers ( #11471 )
3 years ago
GPUCode
cad28abe61
renderer_vulkan: Remove debug report
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
3 years ago
Feng Chen
e69eebb14a
video_core: Fix d24r8/s8d24 convert shader build error in moltenvk
3 years ago
Feng Chen
0145c89879
video_core: Add missing scissor update when viewport scale offset disable
3 years ago
Danila Malyutin
164f880f23
Use initial_frame to check interlaced flag
If final frame was transferred from GPU, it won't carry the props.
Fixes #11089
3 years ago
Fernando Sahmkow
52544933d2
Maxwell3D: Improve Index buffer size estimation.
3 years ago
Fernando Sahmkow
115792158d
VideoCore: Implement DispatchIndirect
3 years ago
Fernando Sahmkow
710ca3ca49
Shader Recompiler: Auto stub special registers and dump pipelines on exception.
3 years ago
Fernando Sahmkow
acc99433c7
Buffer Cache: fix discard writes.
3 years ago
Fernando Sahmkow
8beda6a2bf
DMA Pusher: Fix regression caused by guest memory optimizations
3 years ago
Kelebek1
d7a0b8c373
Mark decompiled macros as decompiled on dump, dump shaders after translation
3 years ago
Feng Chen
cc4736fa58
video_core: set vertex buffer num to 16, because mvk have when using more than 16
3 years ago
Feng Chen
87022a4833
Add macos moltenvk bundle, Add copy moltevk dylib script
3 years ago
Kelebek1
f2f99a8c31
Masked depthstencil clears
3 years ago
Feng Chen
1dcb0c2232
video_core: Fix vulkan assert error
3 years ago
Ameer J
d1c878fb41
gl_texture_cache: Enable async downloads
3 years ago
Ameer J
9b112107e2
gl_buffer_cache: Enable async downloads
3 years ago
Ameer J
48b87d64de
gl_staging_buffer_pool: Refactor allocation variables into a struct
3 years ago
Ameer J
f9ef721ca6
gl_graphics_pipeline: Fix GLASM storage buffer detection
3 years ago
Ameer J
c34ed4bbd8
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
3 years ago
Kelebek1
5a37b8f2c1
Mark accelerted DMA destination buffers and images as GPU-modified
3 years ago
Liam
7d8f748696
vulkan_device: disable features associated with unloaded extensions
3 years ago
Squall-Leonhart
e3dd78e414
Needed to make this an extra case so it didnt also start asserting in BOTW.
Thanks Liam
3 years ago
Squall Leonhart
b9ab44ed0e
Fix an assert in the format lookup table fir Z16
Came across this while looking into Asterix and Obelix XXL glitching
3 years ago
Liam
023b9b38cc
general: fix apple clang build
3 years ago
Ameer J
5c25712af9
flatten color_values
3 years ago
Ameer J
0f7220c9c8
flatten encoding_values
3 years ago
Ameer J
71857e889e
flatten result vector
3 years ago
Ameer J
70f8ffb787
GetUnquantizedWeightVector
3 years ago
Ameer J
9058486b9b
Revert "HACK: Avoid swizzling and reuploading ASTC image every frame"
This reverts commit b18c1fb1bb .
3 years ago
Ameer J
b18c1fb1bb
HACK: Avoid swizzling and reuploading ASTC image every frame
3 years ago
Ameer J
913803bf65
Compute Replicate
3 years ago
Ameer J
31a0cff036
minor
3 years ago
Ameer J
b36e645fee
undo uint
3 years ago