531 Commits (79a345a1dbb24fccfecdc3cdfb7307a6a6a38a7d)

Author SHA1 Message Date
Dwayne Slater 141fe87a0f Add immediate mode vertex submission 10 years ago
MerryMage 0e58079fcd renderer_opengl: Initalise fragment shader LUT textures 10 years ago
Dwayne Slater 77879fcf08 Fix out of bounds array access when loading a component >= 12 10 years ago
Dwayne Slater ad2c86d416 Add support for padding vertex attributes 10 years ago
MerryMage 867c111e99 BitField: Make trivially copyable and remove assignment operator 10 years ago
bunnei a5f5751b75 pica: Cleanup lighting register definitions and documentation. 10 years ago
bunnei 0a12278cd2 gl_rasterizer: Use alignas(16) instead of explicit padding. 10 years ago
bunnei 1dd1f58218 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 years ago
bunnei a6ad0df69f gl_rasterizer: Fix issue with interpolation of opposite quaternions. 10 years ago
bunnei 0e48729a3a pica_types: Fix typo in docstring. 10 years ago
bunnei cc283bfedd pica_types: Replace float24/20/16 with a template class. 10 years ago
bunnei 27523be7a4 command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 10 years ago
bunnei fb6e05281c gl_rasterizer: Remove unnecessary casts. 10 years ago
bunnei a30c609b75 gl_rasterizer: Fix PicaShaderConfig on GCC. 10 years ago
bunnei 4e22e5544a gl_rasterizer: Initial implementation of bump mapping. 10 years ago
bunnei da4f531a59 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 10 years ago
bunnei ff25eb8cc9 gl_shader_gen: Implement lighting red, green, and blue reflection. 10 years ago
bunnei 4f0fc85f84 gl_shader_gen: View should be normalized. 10 years ago
bunnei d376a783ea gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei b07c7c26c6 gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei f878148e30 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 481017a334 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 years ago
bunnei 1bb0aa6c01 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 2658c7f266 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei f7510ba8f0 gl_shader_gen: Reorganize and cleanup lighting code. 10 years ago
bunnei 9cd5c49ee5 gl_shader_gen: Fix directional lights. 10 years ago
bunnei aabc988463 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 years ago
bunnei 14877aa76f gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 years ago
bunnei bb3014fb28 renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 years ago
bunnei 81511f08fa renderer_opengl: Initial implementation of basic specular lighting. 10 years ago
bunnei 49cd958486 renderer_opengl: Implement HW fragment lighting distance attenuation. 10 years ago
bunnei 11fba4e8d0 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 years ago
bunnei 07b07a2f24 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago
bunnei 3c3e328340 pica: Implement decoding of basic fragment lighting components. 10 years ago
bunnei 8a9194f06e pica: Implement fragment lighting LUTs. 10 years ago
bunnei fe094ec9a0 pica: Add decodings for distance attenuation and LUT registers. 10 years ago
bunnei d5edd881d3 pica: Add pica_types module and move float24 definition. 10 years ago
tfarley 958e67ab53 hwrasterizer: Use proper cached fb addr/size 10 years ago
Yuri Kunde Schlesner e82e3f64fd OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level 10 years ago
Yuri Kunde Schlesner c922298b37 Debugger: Use 3dbrew names for GPU registers 10 years ago
Yuri Kunde Schlesner b4c68589f6 Shader: Implement "invert condition" feature of IFU instruction 10 years ago
Yuri Kunde Schlesner d1096d9adc Shader JIT: Fix off-by-one error when compiling JMPs 10 years ago
tfarley ee33d54b6f hwrasterizer: Use depth offset 10 years ago
Lioncash 3b682a824e command_processor: Get rid of variable shadowing 10 years ago
Lioncash 4dcc5fe6ab video_core: Make the renderer global a unique_ptr 10 years ago
Lioncash d70ea5b6aa swrasterizer: Add missing override specifier 10 years ago
Yuri Kunde Schlesner b7109a1113 VideoCore: Sync state after changing rasterizers 10 years ago
Yuri Kunde Schlesner 102d39fe20 VideoCore: Unify interface to OpenGL and SW rasterizers 10 years ago
Yuri Kunde Schlesner 192829165a VideoCore: Rename HWRasterizer methods to be less confusing 10 years ago
Yuri Kunde Schlesner c2526d440e OpenGL: Rename cache functions to better match what they actually do 10 years ago