5824 Commits (77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2)

Author SHA1 Message Date
Zach Hilman 77c684c114 Virtual Filesystem (#597) 8 years ago
Subv 9f6a5660e8 GPU: Allow using the old NV04 values for the depth test function. 8 years ago
Subv d800a02b4b GPU: Implemented the F2F 'round' rounding mode. 8 years ago
Subv 77cfe4f027 GPU: Stub the shader SYNC and DEPBAR instructions. 8 years ago
Subv ce39ae3e57 GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. 8 years ago
Subv 4bda9693be GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. 8 years ago
Subv c42b818cf9 GPU: Corrected the decoding for the TEX shader instruction. 8 years ago
Subv 53a55bd751 GPU: Implemented the PSETP shader instruction. 8 years ago
Subv 016e357c75 GPU: Implemented the 32 bit float depth buffer format. 8 years ago
Subv c1bebdef5e GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 8 years ago
Subv 5a9df3c675 GPU: Only configure the used framebuffers during clear. 8 years ago
Subv 78443a7f29 GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. 8 years ago
Subv c1811ed3d1 GPU: Support clears that don't clear the color buffer. 8 years ago
Subv be51120d23 GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. 8 years ago
Subv 827bb08c91 GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. 8 years ago
bunnei 9da1552417 gl_rasterizer_cache: Implement PixelFormat S8Z24. 8 years ago
David 3dab0e284b Update AudioRenderer Voice Sections (#614) 8 years ago
bunnei a9cacd03f6 gl_rasterizer: Only set cull mode and front face if enabled. 8 years ago
Subv 6e0eba9917 GPU: Use only the least significant 3 bits when reading the depth test func. 8 years ago
Subv 65c664560c GPU: Don't try to parse the depth test function if the depth test is disabled. 8 years ago
bunnei 76b475faf7 Fix build and address review feedback 8 years ago
James Rowe 6269a01b4e Add configurable logging backends 8 years ago
James Rowe 0d46f0df12 Update clang format 8 years ago
James Rowe 638956aa81 Rename logging macro back to LOG_* 8 years ago
Subv a6d4903aaf GPU: Set up the culling configuration on each draw. 8 years ago
Subv 6e4e0b2b41 GPU: Implemented MUFU suboperation 8, sqrt. 8 years ago
Subv 18c8ae7750 GPU: Set up the depth test state on every draw. 8 years ago
Subv d480b63e0d MaxwellToGL: Added conversion functions for depth test and cull mode. 8 years ago
Subv c1f55c32c8 GPU: Added registers for depth test and cull mode. 8 years ago
Subv 0f929762b3 GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv 4c59105adf GPU: Implement offsetted rendering when using non-indexed drawing. 8 years ago
Subv fca3d1cc65 GPU: Fixed the index offset rendering, and implemented the base vertex functionality. 8 years ago
Subv cc73bad293 GPU: Added register definitions for the vertex buffer base element. 8 years ago
Subv ca633a5a3c GPU: Directly copy the pixels when performing a same-layout DMA. 8 years ago
Subv 80c5e8ae99 GPU: Ignore disabled textures and textures with an invalid address. 8 years ago
Subv e9d147349b GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses. 8 years ago
Subv 6c0c81dfdc GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU. 8 years ago
Subv a093feca62 nvmap: Return the address of the nvmap object when Freeing it for the last time. 8 years ago
Subv f33e406ff2 GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. 8 years ago
Subv c0e2d52758 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
Subv b11072d54a GLCache: Specify the component type along the texture type in the format tuple. 8 years ago
bunnei c96da97630 gl_shader_decompiler: Implement predicate NotEqualWithNan. 8 years ago
bunnei c18425ef98 gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid. 8 years ago
bunnei 7fa9177830
gl_shader_decompiler: Add a return path for unknown instructions. 8 years ago
bunnei 1dd754590f gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces. 8 years ago
bunnei 8af1ae46aa gl_rasterizer_cache: Various fixes for ASTC handling. 8 years ago
bunnei c7c379bd19 gl_rasterizer_cache: Use SurfaceParams as a key for surface caching. 8 years ago
bunnei 6a28a66832 maxwell_3d: Add a struct for RenderTargetConfig. 8 years ago
bunnei 1bbbd26563 settings: Add a configuration for use_accurate_framebuffers. 8 years ago
bunnei 3f9f047375 gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 8 years ago