bunnei
1efcba346a
gl_shader_decompiler: Implement TEXS component mask.
8 years ago
bunnei
e54ea773fc
gl_shader_decompiler: Implement RRO as a register move.
8 years ago
Subv
99f9d47d16
GPU: Implemented the DXN1 (BC4) texture format.
8 years ago
bunnei
888eb345c0
gl_shader_decompiler: Implement TEX instruction.
8 years ago
bunnei
4c727d0ba8
gl_shader_decompiler: Support multi-destination for TEXS.
8 years ago
bunnei
49309b5848
gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.
8 years ago
bunnei
ca5a4a704b
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
8 years ago
Subv
99f12b05fa
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
8 years ago
bunnei
6fcc7e9c36
gl_shader_decompiler: F2F_R instruction: Implement abs.
8 years ago
bunnei
68937a662d
gl_shader_decompiler: Partially implement F2F_R instruction.
8 years ago
Subv
734106dcb9
GPU: Implemented the R8 texture format (0x1D)
8 years ago
bunnei
0d843eaba6
gl_rasterize_cache: Invert order of tex format RGB565.
8 years ago
greggameplayer
220d4672df
add all the known TextureFormat ( #474 )
8 years ago
Subv
7ddc872b52
GPU: Implemented the A1B5G5R5 texture format (0x14)
8 years ago
bunnei
c23ce3365d
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
8 years ago
bunnei
ee53688ca7
shader_bytecode: Implement other variants of FMNMX.
8 years ago
Subv
e2cdf54177
Shader: Implemented compound predicates in fset.
You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
8 years ago
Subv
e2db7a83f6
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
8 years ago
Subv
126270d963
Shader: Implemented compound predicates in fsetp.
You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
8 years ago
Subv
8440cef223
Shaders: Implemented the FMNMX shader instruction.
8 years ago
Subv
72b5c448cf
GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.
It removes a mapping previously created with the MapBufferEx ioctl.
8 years ago
Subv
a056d5ad8c
ShadersDecompiler: Added decoding for the PSETP instruction.
8 years ago
Subv
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
8 years ago
Subv
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
8 years ago
Subv
21959ddfef
GLRenderer: Log the shader source code when program linking fails.
8 years ago
Lioncash
7c9644646f
general: Make formatting of logged hex values more straightforward
This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
8 years ago
bunnei
f41eb95e13
maxwell_3d: Reset vertex counts after drawing.
8 years ago
bunnei
08b8fcbe6d
gl_shader_decompiler: Implement MOV_R.
8 years ago
bunnei
316327f487
maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.
8 years ago
bunnei
c7ce472eeb
shader_bytecode: Add decoding for FMNMX instruction.
8 years ago
Subv
da32c648bf
Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.
8 years ago
bunnei
a71346cd7c
gl_shader_decompiler: Implement MOV_C.
8 years ago
bunnei
f87ea8fa8b
fermi_2d: Fix surface copy block height.
8 years ago
bunnei
0c01c34eff
gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
8 years ago
bunnei
e73927cfc2
gl_shader_decompiler: More cleanups, etc. with how we handle register types.
8 years ago
bunnei
c691fa4074
GLSLRegister: Simplify register declarations, etc.
8 years ago
bunnei
f2dcb39049
shader_bytecode: Add decodings for i2i instructions.
8 years ago
bunnei
a7b5ab4d9a
gl_shader_decompiler: Implement MOV32_IMM instruction.
8 years ago
Lioncash
16198f979e
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents
8 years ago
bunnei
e6242ab5e6
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
8 years ago
Lioncash
8475496630
general: Convert assertion macros over to be fmt-compatible
8 years ago
bunnei
c9d7abe9c9
gl_shader_decompiler: Boilerplate for handling integer instructions.
8 years ago
bunnei
37fa9a15cd
gl_shader_decompiler: Move color output to EXIT instruction.
8 years ago
Subv
20d86d8a36
GPU: Partially implemented the Fermi2D surface copy operation.
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented.
Only same-format same-size raw copies are implemented for now.
8 years ago
Subv
e9ad8e9185
Shaders: Added bit decodings for the I2I instruction.
8 years ago
Subv
1740aa5444
Shaders: Implemented the FSET instruction.
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
8 years ago
Subv
1dd4861d38
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
8 years ago
Subv
a6da2b93c1
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
8 years ago
Subv
378c881427
GPU: Added surface copy registers to Fermi2D
8 years ago
Subv
b1109931b9
GPU: Added boilerplate code for the Fermi2D engine
8 years ago