5686 Commits (7786f41cc0a0549d1bfb7c4ccafca9e39b897cb3)

Author SHA1 Message Date
Subv 7786f41cc0 Qt: Removed the Registers widget. 8 years ago
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago
Subv b366b885a1 GPU: Implement the iset family of shader instructions. 8 years ago
Subv 3cb753eeb1 GPU: Added decodings for the ISET family of instructions. 8 years ago
bunnei 5440b9c634 gl_shader_decompiler: Implement SHR instruction. 8 years ago
Subv abec5f82e2 GPU: Stub the SSY shader instruction. 8 years ago
bunnei bbc4f369ed gl_shader_decompiler: Implement IADD instruction. 8 years ago
bunnei 79e9c2e237 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 8 years ago
Subv c011b6f67e GPU: Synchronize the blend state on every draw call. 8 years ago
Subv c712dafaee GPU: Added registers for normal and independent blending. 8 years ago
Subv 8d9534d830 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 8 years ago
Subv 47dc5e0dab Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. 8 years ago
Subv 86146ef819 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 8 years ago
mailwl a2efb1dd48 Common/string_util: add StringFromBuffer function 8 years ago
bunnei 92209f905f gl_shader_decompiler: Implement BFE_IMM instruction. 8 years ago
Subv f22e090b86 GLCache: Use the full uncompressed size when blitting from one texture to another. 8 years ago
Subv 218a08df93 GLCache: Simplify the logic to copy from one texture to another in BlitTextures. 8 years ago
bunnei 128aeba0f3 gl_shader_decompiler: F2F: Implement rounding modes. 8 years ago
bunnei 00c830405b gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 8 years ago
bunnei 4b114e1b8a shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 8 years ago
bunnei 0a49c46353 gl_shader_decompiler: Implement ISETP_IMM instruction. 8 years ago
Subv 47629c89a8 GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
Subv 89e81a9be2 GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 8 years ago
bunnei 4669f15f8b gl_shader_decompiler: Implement LD_C instruction. 8 years ago
bunnei 4112aa68a6 gl_shader_gen: Add uniform handling for indirect const buffer access. 8 years ago
bunnei 6e386a334b gl_shader_decompiler: Refactor uniform handling to allow different decodings. 8 years ago
Subv dbfc39d214 GPU: Implement sampling multiple textures in the generated glsl shaders. 8 years ago
mailwl 61fbf5c8e6 Stub IUser::AttachAvailabilityChangeEvent 8 years ago
greggameplayer be09dfeed9 nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524) 8 years ago
mailwl a776464a55 Remove unused header files 8 years ago
Hedges 39fb3e362c GDB Stub Improvements (#508) 8 years ago
bunnei 566f97b580 gl_shader_decompiler: Fix un/signed mismatch with SHL. 8 years ago
bunnei bf0543af23 maxwell_to_gl: Implement WrapMode Mirror. 8 years ago
bunnei c5684411a0 nifm: Stub out IRequest::SetConnectionConfirmationOption. 8 years ago
bunnei 2abe5e39fc am: Stub out IApplicationFunctions::GetPseudoDeviceId. 8 years ago
Subv adf47cd59a GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 8 years ago
Subv c531a92eda GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv 14afc704d4 GPU: Fixed the compression factor for RGBA16F textures. 8 years ago
Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
mailwl 62cd19e4ae Small fixes 8 years ago
mailwl 7e3d746b06 Service/MM: add service and stub some functions 8 years ago
Subv e7dfcdde74 GPU: Corrected the branch targets for the shader bra instruction. 8 years ago
Subv 4b89348c00 GPU: Implemented the F2I_R shader instruction. 8 years ago
bunnei 799e632ccb gl_shader_decompiler: Fix typo with ISCADD instruction. 8 years ago
bunnei c23c30c76f gl_shader_decompiler: Implement SHL instruction. 8 years ago
bunnei 6ea1576513 gl_shader_decompiler: Implement PredCondition::NotEqual. 8 years ago
Subv 23b1e6eded GPU: Implement the ISCADD shader instructions. 8 years ago
Subv 438a9b70cc GPU: Added decodings for the ISCADD instructions. 8 years ago
Subv 6cf6fa2842 GPU: Implement predicated exit instructions in the shader programs. 8 years ago
Subv d27279092f GPU: Take into account predicated exits when performing shader control flow analysis. 8 years ago