mailwl
7695b324c9
Initial implementation ir:user
10 years ago
MerryMage
0e58079fcd
renderer_opengl: Initalise fragment shader LUT textures
10 years ago
MerryMage
d2710b784a
AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation.
10 years ago
Dwayne Slater
77879fcf08
Fix out of bounds array access when loading a component >= 12
10 years ago
Dwayne Slater
ad2c86d416
Add support for padding vertex attributes
10 years ago
MerryMage
867c111e99
BitField: Make trivially copyable and remove assignment operator
10 years ago
bunnei
a5f5751b75
pica: Cleanup lighting register definitions and documentation.
10 years ago
bunnei
0a12278cd2
gl_rasterizer: Use alignas(16) instead of explicit padding.
10 years ago
bunnei
1dd1f58218
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
10 years ago
bunnei
a6ad0df69f
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
10 years ago
bunnei
0e48729a3a
pica_types: Fix typo in docstring.
10 years ago
bunnei
cc283bfedd
pica_types: Replace float24/20/16 with a template class.
10 years ago
bunnei
27523be7a4
command_processor: Add an assertion to ensure LUTs are not written past their boundaries.
10 years ago
bunnei
fb6e05281c
gl_rasterizer: Remove unnecessary casts.
10 years ago
bunnei
a30c609b75
gl_rasterizer: Fix PicaShaderConfig on GCC.
10 years ago
bunnei
4e22e5544a
gl_rasterizer: Initial implementation of bump mapping.
10 years ago
bunnei
da4f531a59
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
10 years ago
bunnei
ff25eb8cc9
gl_shader_gen: Implement lighting red, green, and blue reflection.
10 years ago
bunnei
4f0fc85f84
gl_shader_gen: View should be normalized.
10 years ago
bunnei
d376a783ea
gl_shader_gen: Implement fragment lighting fresnel effect.
10 years ago
bunnei
b07c7c26c6
gl_shader_gen: Implement fragment lighting specular 1 component.
10 years ago
bunnei
f878148e30
gl_shader_gen: Add support for D0 LUT scaling.
10 years ago
bunnei
481017a334
gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
10 years ago
bunnei
1bb0aa6c01
pica: Cleanup and add some comments to lighting registers.
10 years ago
bunnei
2658c7f266
gl_rasterizer: Minor naming refactor on Pica register naming.
10 years ago
bunnei
f7510ba8f0
gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
10 years ago
bunnei
9cd5c49ee5
gl_shader_gen: Fix directional lights.
10 years ago
bunnei
aabc988463
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
10 years ago
bunnei
14877aa76f
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
10 years ago
bunnei
bb3014fb28
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
10 years ago
bunnei
81511f08fa
renderer_opengl: Initial implementation of basic specular lighting.
10 years ago
bunnei
49cd958486
renderer_opengl: Implement HW fragment lighting distance attenuation.
10 years ago
bunnei
11fba4e8d0
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
10 years ago
bunnei
07b07a2f24
renderer_opengl: Implement diffuse component of HW fragment lighting.
10 years ago
bunnei
3c3e328340
pica: Implement decoding of basic fragment lighting components.
- Diffuse
- Distance attenuation
- float16/float20 types
- Vertex Shader 'view' output
10 years ago
bunnei
8a9194f06e
pica: Implement fragment lighting LUTs.
10 years ago
bunnei
fe094ec9a0
pica: Add decodings for distance attenuation and LUT registers.
10 years ago
bunnei
d5edd881d3
pica: Add pica_types module and move float24 definition.
10 years ago
Lioncash
e9114a6976
backend: defaulted move constructor/assignment
10 years ago
LittleWhite
3a13842bb2
Add a configuration entry to enable/disable the check
10 years ago
LittleWhite
68325884e3
Add check before closure when emulation is running
Implement confirmation in a specific function
Fix typos and coding style
Coding convention
10 years ago
tfarley
958e67ab53
hwrasterizer: Use proper cached fb addr/size
10 years ago
Yuri Kunde Schlesner
e82e3f64fd
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
10 years ago
Lioncash
c731d31b7c
services: Get rid of unnecessary includes
10 years ago
Lioncash
9bcfc35ba0
services: Update function tables
10 years ago
MerryMage
e614492dca
Memory: Implement MMIO
10 years ago
Lioncash
15d0530902
color: Make trivial helpers constexpr
10 years ago
Lioncash
f290c57dee
elf: Don't cast away const
10 years ago
Lioncash
fa95cad2f9
key_map: Use std::tie for comparisons
10 years ago
Lioncash
4a87f38e9c
archive_backend: Remove unnecessary const from return types
This doesn't return by reference so const isn't really necessary
10 years ago