Tony Wasserka
c4eca8d513
Merge pull request #1092 from Subv/vertex_offset
Pica: Add the vertex_offset register to the Pica registers map.
10 years ago
Subv
f747cb94de
Pica: Added the primitive_restart register (0x25f) to the registers map.
10 years ago
bunnei
aa1d84dc0b
Merge pull request #1086 from yuriks/precommit-hook
Only check src/ directory for whitespace errors in the pre-commit hook
10 years ago
bunnei
1f0748de71
Merge pull request #1091 from aroulin/shader-sge-nan-fix
Shader JIT: Fix SGE/SGEI NaN behavior
10 years ago
Subv
018d0f8c8f
Pica: Add the vertex_offset register to the Pica registers map.
10 years ago
Yuri Kunde Schlesner
cbc0062fd9
Only check src/ directory for whitespace errors in the pre-commit hook
This allows importing of external libraries into externals/ without
having to reformat them. Unfortunately it also allows whitespace to be
introduced in files like the root CMakeLists.txt, but that is a small
downside compared to the tradeoff.
10 years ago
aroulin
36ef773fe7
Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
10 years ago
bunnei
70363eec82
Merge pull request #1059 from Subv/vertex_offset
GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
10 years ago
Subv
ad61138359
GPU: Implemented register 0x22A.
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
10 years ago
bunnei
546ffa0046
Merge pull request #1085 from Subv/fs_stat
Services/FS: Correctly tell the guest app whether a file was correctly opened or not
10 years ago
Yuri Kunde Schlesner
084c527a95
Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
10 years ago
Yuri Kunde Schlesner
e5cc2e2ef0
Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
10 years ago
Yuri Kunde Schlesner
e5bcc24426
SVC: Advance time when calling GetSystemTick to escape busy-wait loops
Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU.
10 years ago
bunnei
d4266dd0ae
Merge pull request #1049 from Subv/stencil
Rasterizer: Corrected the stencil implementation.
10 years ago
Subv
3334ae7b74
Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
Closes #1067
10 years ago
Yuri Kunde Schlesner
b5ae1497e6
Common: Fix MicroProfile compilation in MSVC2015
10 years ago
Yuri Kunde Schlesner
759da65286
Merge pull request #1080 from yuriks/linear-heap-base-typo
Kernel: Fix wrong linear heap base on titles using newer kernels
10 years ago
Yuri Kunde Schlesner
6bef26d764
Kernel: Fix wrong linear heap base on titles using newer kernels
Typo which sneaked in through review on #1025
10 years ago
bunnei
3b600b3498
Merge pull request #1075 from yuriks/ControlMem-fixes
Fix heap-management regressions
10 years ago
Yuri Kunde Schlesner
698a15f0e3
Merge pull request #1065 from yuriks/shader-fp
Shader FP compliance fixes
10 years ago
bunnei
b1627f0434
Merge pull request #1068 from bunnei/gl-hash-textures
gl_rasterizer_cache: Cache textures based on hash in addition to address.
10 years ago
bunnei
3cc5b3c4ad
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
10 years ago
bunnei
78189206cf
Merge pull request #1079 from aroulin/albw-jit-bug
Shader JIT: Fix float to integer rounding in MOVA
10 years ago
aroulin
2c48cd4b6c
Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
10 years ago
Yuri Kunde Schlesner
990ff3f241
Kernel: Fix assertion failure when ControlMemory is called with size=0
10 years ago
Yuri Kunde Schlesner
b9b540a222
Core: Improve APT Shared Font hack
Should fix invalid read loops in some games
10 years ago
bunnei
eff02466f7
Merge pull request #1074 from lioncash/bool
dyncom: Minor changes to CondPassed
10 years ago
bunnei
b98c29e600
Merge pull request #1078 from archshift/arm-build-fix
Shader JIT: ifdef out reference to ifdef'd out shader_map
10 years ago
archshift
89241b3e89
Shader JIT: ifdef out reference to ifdef'd out shader_map
shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
10 years ago
Lioncash
3fb10e8f62
dyncom: Simplify some comparisons in CondPassed
10 years ago
Lioncash
f8425c3dad
dyncom: Change return type of CondPassed to bool
10 years ago
archshift
ced062678c
Merge pull request #1073 from lioncash/guard
citra-qt: Add a missing header guard to util.h
10 years ago
Lioncash
efad1a17bf
citra-qt: Add a missing header guard to util.h
10 years ago
Yuri Kunde Schlesner
afa2b0205a
Merge pull request #1048 from yuriks/microprofile
Integrate the MicroProfile profiling library
10 years ago
Yuri Kunde Schlesner
424b0fa646
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
Yuri Kunde Schlesner
2436b1c104
citra-qt: Add helper function to get a monospace QFont
10 years ago
bunnei
7010a27c7d
Merge pull request #1063 from Subv/hw_renderer_debug_fb
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
10 years ago
Subv
4afd01e55e
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
10 years ago
Yuri Kunde Schlesner
19e80e9c10
Merge pull request #1064 from lioncash/matr
shader_jit: Replace two MDisp usages with MatR
10 years ago
Yuri Kunde Schlesner
08e13a10f7
fixup! Shaders: Fix multiplications between 0.0 and inf
10 years ago
Yuri Kunde Schlesner
9023d7a1d4
Shader JIT: Tiny micro-optimization in DPH
10 years ago
Yuri Kunde Schlesner
9a4a0cc8e0
Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
10 years ago
Yuri Kunde Schlesner
8b0a7e7afe
Shaders: Explicitly conform to PICA semantics in MAX/MIN
10 years ago
Yuri Kunde Schlesner
c0959ca635
Shader JIT: Add name to second scratch register (XMM4)
10 years ago
Lioncash
33955e171b
shader_jit: Replace two MDisp usages with MatR
10 years ago
Yuri Kunde Schlesner
f02539e59d
Shader JIT: Fix CMP NaN behavior to match hardware
10 years ago
bunnei
986b526e83
Merge pull request #1062 from aroulin/shader-rcp-rsq
Shader: RCP and RSQ computes only the 1st component
10 years ago
bunnei
ff54784aac
Merge pull request #1057 from aroulin/shader-dph-dphi
Shader: Implement DPH and DPHI in interpreter/JIT
10 years ago
Subv
ebb0e78d80
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
10 years ago
aroulin
8367db5dcd
Shader: Use std::sqrt for float instead of sqrt
10 years ago