german77
40a0ba8eea
service/npns: Update to 13.0.0
4 years ago
german77
108969dc60
service/vi: Update to 13.0.0
4 years ago
german77
e2a4e12057
service/am: Update to 13.0.0
4 years ago
german77
b6af532687
service/audio: Update to 13.0.0
4 years ago
german77
f444f41880
service/hid: Update to 13.0.0
4 years ago
german77
6b95545f8a
service/btdrv: Update to 13.0.0
4 years ago
german77
dccf0b7f82
service/usb: Update to 13.0.0
4 years ago
Feng Chen
974547f98f
Fix KScopedAutoObject object leak when SendSyncRequest
4 years ago
Morph
f9b3d812b2
service: bsd: Stub Read
- Used by Diablo II: Resurrected
4 years ago
Morph
498cb34b8e
service: bsd: Implement Read
- Used by Diablo II: Resurrected
4 years ago
ameerj
d7977be416
general: Update style to clang-format-12
4 years ago
ameerj
a07f80d672
video_core: Fix jthread related hangs when stopping emulation
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
4 years ago
ameerj
d44cd612a0
vk_texture_cache: Disable cube compatibility flag on non-mesa AMD GCN4 and earlier
Fixes rainbow textures on BOTW.
4 years ago
Fernando Sahmkow
f718c363a3
Vulkan Query Cache: make sure to wait for the query result.
4 years ago
Fernando Sahmkow
b431a46aa0
QueryCache: Flush queries in order of running.
4 years ago
v1993
1ec34ff2ce
Use subdirectory of main data directory for QtWebEngine storage
Previously, an unrelated directory was used for this. Keep everything together for consistency.
4 years ago
Fernando Sahmkow
6a6e2407f8
Vulkan Rasterizer: Correct DepthBias/PolygonOffset on Vulkan.
4 years ago
Lioncash
ebeb5086b1
core/profile_select: Avoid uninitialized read in SelectProfile()
The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
4 years ago
Lioncash
e37bea609c
common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
4 years ago
Levi Behunin
dd2c8a75e2
Clean-up and nits
Remove redundent label, rearange checkboxs to keep same 3 per column layout, remove unneeded properties.
4 years ago
Levi Behunin
b3affefeec
Clean-up
Numerize names, remove unneeded properties and spacer.
4 years ago
ameerj
1b48f8043b
maxwell_dma: Minor refactoring
4 years ago
ameerj
73dd6230aa
buffer_cache: Minor fixes
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
4 years ago
Levi Behunin
7562fbb268
Tas configure ui nits
Text looked cramped on my pc (Ubuntu 21.04). Re-flowed text as well for nicer read.
4 years ago
german77
1b060a47b2
UI: Relocate tas menu and add brief description
5 years ago
german77
3333d96b46
input_common/tas: new update method
5 years ago
german77
d71f067db8
input_common/tas: Document the main class
5 years ago
german77
d552f84322
input_common/tas: Add swap controller
5 years ago
german77
368c9db4ee
input_common/tas: overwrite file dialog
5 years ago
MonsterDruide1
1b67085cda
input_common/tas: Fallback to simple update
5 years ago
german77
bba1ab83d6
config: Move TAS options to it's own menu
5 years ago
MonsterDruide1
cce0d58312
core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.
First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.
Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
5 years ago
MonsterDruide1
518852f505
main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
5 years ago
MonsterDruide1
5f826dd03a
settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit.
Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
5 years ago
MonsterDruide1
31068a63a9
input_common/tas: Base playback & recording system
The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called.
The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate.
Co-authored-by: Naii-the-Baf <sfabian200@gmail.com>
Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
5 years ago
Valeri
882216dcbc
If not on Windows, disable raw input
This way, if someone copies their Windows config to other OS, they won't be stuck without web applet for no apparent reason.
4 years ago
Valeri
1bf178abe8
Hide XInput bypass on non-Windows OSes
Follow-up to #6950 . This option is a no-op on other OSes and only serves to spread confusion there.
4 years ago
ameerj
933b5dff61
host_shaders: Remove opengl_copy_bgra.comp
4 years ago
ameerj
6aaf430d15
gl_texture_cache: Migrate BGRCopyPass from util_shaders
The BGR copies no longer use shaders.
4 years ago
ameerj
43d59a4bbe
vulkan_device: Reorder Float16Int8 declaration
This variable was going out of scope before its usage in the vulkan device creation, causing a crash on very specific drivers.
4 years ago
ameerj
abf9900d82
Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"
This reverts commit 9ac9c85ecd , reversing
changes made to e99525fb5b .
4 years ago
Moonlacer
d0d7ce6960
fix_clang_error
4 years ago
ameerj
6af2ea8253
util_shaders: Unify BGRA copy passes
4 years ago
Moonlacer
dabeb349f5
fix_accidental_deletion
4 years ago
Moonlacer
1c445d1050
remove-audio-stretching-setting
4 years ago
ameerj
f1b7800866
vk_scheduler: Use std::jthread
4 years ago
ameerj
2cb4bb689b
gpu: Use std::jthread for async gpu thread
4 years ago
ameerj
4cad11c5f3
threadsafe_queue: Add std::stop_token overload to PopWait
Useful for jthreads which make use of the threadsafe queues.
4 years ago
lat9nq
7fc8560939
audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
4 years ago
lat9nq
34c6afd6c1
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.
Required for Splatoon 2 LAN play.
4 years ago