german77
70a0aba81d
service/hid: Use remove duplicated code, update names
4 years ago
german77
461b19a681
service/hid: Create ring LIFO
4 years ago
german77
5709d1271e
Qt_applets: Use new input
4 years ago
german77
84bda35f14
settings: Cleanup settings
4 years ago
german77
5d631fd6ef
debugger/controller: Remove TAS
4 years ago
german77
d2f31e805b
core/emu_window: Remove touch input
4 years ago
german77
28ede3e11a
yuzu: Update frontend
4 years ago
german77
4f3c5f0101
core: Register HID
4 years ago
german77
5298dba88e
core/hid: Add emulated controllers
4 years ago
german77
4ef141d563
yuzu_cmd: Use new input
4 years ago
german77
1698b991c5
yuzu: Use new input on main and bootmanager
4 years ago
german77
547a1e6dc9
input_common: Rewrite main and add the new drivers
4 years ago
german77
4fc8607f61
input_common: Remove obsolete files
4 years ago
german77
9a108578ed
input_common: Rewrite SDL
4 years ago
german77
13413c2290
input_common: Rewrite udp client
4 years ago
german77
ec744b3b04
input_common: Rewrite tas input
4 years ago
german77
78a8ed6290
input_common: Rewrite gc_adapter
4 years ago
german77
86a57fb096
input_common: Rewrite touch
4 years ago
german77
280342cd0a
input_common: Rewrite mouse
4 years ago
german77
00d3c058c5
input_common: Rewrite keyboard
4 years ago
german77
1d0e9b62da
input_common: Move touch and analog from button. Move udp protocol
4 years ago
german77
783c01771a
input_common: Create input poller and mapping
4 years ago
german77
312dd2fb89
input_common: Create input_engine
4 years ago
german77
61e34f0759
core/hid: Move motion_input, create input converter and hid_types
4 years ago
german77
341d3e2f11
core/hid: Move input_interpreter to hid
4 years ago
german77
cb6b6189d7
common: Rewrite and move core/frontend/input.h to common
4 years ago
Adam Heinermann
61c990726b
Refactor menu states and shortcuts in GMainWindow. ( #7419 )
Refactor menu states and shortcuts in GMainWindow.
- Removed "Start", since it was always disabled unless it was "Continue"
which has now been moved to "Pause".
- Allow hotkeys to be used while in fullscreen.
- Removed the load amiibo hotkey.
4 years ago
jam1garner
4b9926e608
arm: dynarmic: Cleanup icache op handling
4 years ago
jam1garner
068124d506
arm: dynarmic: Implement icache op handling for 'ic iallu' instruction
4 years ago
jam1garner
3f51dd23da
arm: dynarmic: Implement icache op handling for 'ic ivau' instruction
4 years ago
Adam Heinermann
08fd2b2916
const fixes
4 years ago
Adam Heinermann
6e16b52bc7
Apply clang format
4 years ago
Adam Heinermann
d54e98fb4a
Added TAS controls to the menu under Tools
4 years ago
Kewlan
843fa6221e
configure_general: Allow framerate cap to be used in custom game configs
4 years ago
Morph
463793ccb5
kernel: svc: Move all IsValid functions to an anonymous namespace
4 years ago
Morph
64079bc2f2
kernel: svc: Implement SetProcessMemoryPermission
- Used by Skyline modding framework
4 years ago
Morph
d9bfc2d546
kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermission
4 years ago
Morph
e0c4af1b7b
vk_texture_cache: Mark VkBufferUsageFlags as static constexpr
4 years ago
Morph
feba9b7300
vk_blit_image: Consolidate CreatePipelineTargetEx functions
4 years ago
Morph
a1da80a1cd
service: pm: Implement AtmosphereGetProcessId
- Used by Skyline modding framework
4 years ago
Morph
5ed5db7883
service: pm: Add all relevant result codes
4 years ago
Morph
20ac4fd61b
service: pm: Rename title id to program id
4 years ago
ameerj
69759e55ee
Fix screenshot dimensions when at 1x scale
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
4 years ago
Fernando Sahmkow
e6d7d48d78
TextureCache: Refactor and fix linux compiling.
4 years ago
Fernando Sahmkow
1bd224dda0
TextureCache: Assure full conversions on depth/stencil write shaders.
4 years ago
Fernando Sahmkow
e926797029
TextureCache: Implement buffer copies on Vulkan.
4 years ago
Fernando Sahmkow
df1eabfc53
TextureCache: Add R16G16 to D24S8 converter.
4 years ago
Fernando Sahmkow
4241b9e26c
TextureCache: Add B10G11R11 to D24S8 converter.
4 years ago
Fernando Sahmkow
efe634608e
TextureCache: Further fixes on resolve algorithm.
4 years ago
Fernando Sahmkow
5e58fd30b6
TextureCache: Implement additional D24S8 convertions.
4 years ago