Lioncash
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
8 years ago
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
- Used by Kirby Star Allies.
8 years ago
Lioncash
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
8 years ago
Lioncash
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
8 years ago
bunnei
dfc3eed0cb
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
8 years ago
bunnei
06d0b96ca9
maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
8 years ago
bunnei
4283019aa0
gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
8 years ago
Lioncash
557c466994
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
This is only ever read from, so we can make the data it's pointing to
const.
8 years ago
bunnei
ddec200290
gl_rasterizer: Do not render when no render target is configured.
- Used by Super Mario Odyssey.
8 years ago
Lioncash
5a9c00ea04
common/color: Remove unnecessary const qualifiers on return types
These are just superfluous and not necessesary
8 years ago
Lioncash
76197a4be9
common/color: Get rid of undefined behavior
Gets rid of type punning via reinterpret_cast within functions. Instead,
we use memcpy to transfer the contents across types.
8 years ago
Lioncash
cc9d7bbf01
vector_math: Use variable template version of is_signed in Vec classes
Same behavior, less code
8 years ago
mailwl
c0d44d3b2a
Service/Account: stub LoadImage function
8 years ago
bunnei
7bf422d58c
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
- Used by Super Mario Odyssey.
8 years ago
mailwl
3c498189b6
hid: fix IsSixAxisSensorAtRest() response
8 years ago
bunnei
7f0d0a93f7
gl_shader_decompiler: Stub input attribute Unknown_63.
8 years ago
bunnei
57982df105
maxwell_3d: Use correct const buffer size and check bounds.
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
8 years ago
bunnei
8c6338b6f9
renderer_opengl: Use trace log in a few places.
8 years ago
bunnei
c120ed7d18
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
8 years ago
bunnei
0f834e2284
nvhost_gpu: Don't over copy IoctlSubmitGpfifo.
8 years ago
bunnei
aaf8d9ac2f
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
- Used by Super Mario Odyssey.
8 years ago
bunnei
e542356d0c
gl_shader_decompiler: Let OpenGL interpret floats.
- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
8 years ago
bunnei
b7fb9f2071
am: Stub SetScreenShotImageOrientation.
- Used by Super Mario Odyssey.
8 years ago
Lioncash
934a2b9604
acc: Add missing function table entries for GetUserCount
Given this is stubbed within the common module in
5ac7b84, it should be added to the other relevant tables as well.
8 years ago
bunnei
2bc296801a
acc: Stub GetUserCount. ( #973 )
- Used by Pokken Tournament DX.
8 years ago
Lioncash
d378d98e26
nvdrv: Get rid of global std::weak_ptr
Rather than use global state, we can simply pass the instance into the
NVFlinger instance directly.
8 years ago
Lioncash
766c1a2d50
vector_math: Remove unimplemented function prototypes
8 years ago
Lioncash
5c323d96e0
vector_math: Make functions constexpr where applicable
8 years ago
Lioncash
4e3bc37791
vector_math: Convert typedefs to type aliases
8 years ago
Lioncash
a7d6efc520
common: Convert type traits templates over to variable template versions where applicable
Uses the C++17 inline variable variants
8 years ago
Lioncash
cd1a96f389
hle: Remove unused romfs.cpp/.h
These files are no longer used, so we can get rid of them.
8 years ago
Lioncash
62b0b83fd8
externals: Update catch to 2.3.0
Updates the library from 2.2.3 to 2.3.0
8 years ago
Hexagon12
7139f05fc5
Fixed the sRGB pixel format ( #963 )
* Changed the sRGB pixel format return
* Add a message about SRGBA -> RGBA conversion
8 years ago
Zach Hilman
1abfd4166e
configure_gamelist: Use explicit QVariant constructor
8 years ago
Lioncash
0735a0c8a1
file_util: Avoid sign-conversions in WriteArray() and ReadArray()
Prevents compiler warnings.
8 years ago
Hexagon12
bc6d91a103
Lowered down the logging for methods
8 years ago
Zach Hilman
3e81c09094
loader: Fix scope error in DeconstructedRomDirectory
8 years ago
Lioncash
12ab5a0547
service/apm: Add the apm:sys service
Adds the basic skeleton of the apm:sys service based off the information
on Switch Brew.
8 years ago
Lioncash
d3f64785d1
nvflinger: Correct typo in name of composition event
8 years ago
Lioncash
300ab211e8
nvdrv: Make Ioctl()'s definition match its prototype
The only reason this wasn't a compilation error is because we use
little-endian systems.
8 years ago
Lioncash
fa8017295b
nvdrv: Get rid of indirect inclusions
8 years ago
Lioncash
e40b0cf437
nvflinger: Get rid of indirect inclusions
8 years ago
Lioncash
7e49881b7f
nvflinger: Use std::string_view in OpenDisplay()
We don't need to use a std::string here, given all that's done is
comparing the character sequence against another. This allows passing
regular const char* without needing to heap allocate.
8 years ago
KAMiKAZOW
0f5c4615ae
Make building cubeb optional
8 years ago
Lioncash
890e543304
services/hid: Add ActivateNpadWithRevision() to the hid function info array
Updated based off the information on Switch Brew.
8 years ago
Lioncash
20c976ff2a
service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
Updates the ID of these based off the information on Switch Brew.
8 years ago
Lioncash
45bc449ff9
service: Add usb services
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
8 years ago
Lioncash
c8f6754417
qt/hotkey: Get rid of global hotkey map instance
Instead, we make a proper registry class and house it within the main
window, then pass it to whatever needs access to the loaded hotkeys.
This way, we avoid a global variable, and don't need to initialize a
std::map instance before the program can do anything.
8 years ago
Zach Hilman
91cfe70301
loader: Add icon and title support to XCI
8 years ago
Zach Hilman
5927cf0e17
Use const where applicable
8 years ago