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@ -175,7 +175,7 @@ Vec2<T> operator*(const V& f, const Vec2<T>& vec) { |
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return Vec2<T>(f * vec.x, f * vec.y); |
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} |
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typedef Vec2<float> Vec2f; |
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using Vec2f = Vec2<float>; |
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template <> |
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inline float Vec2<float>::Length() const { |
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@ -387,7 +387,7 @@ inline float Vec3<float>::Normalize() { |
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return length; |
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} |
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typedef Vec3<float> Vec3f; |
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using Vec3f = Vec3<float>; |
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template <typename T> |
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class Vec4 { |
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@ -583,7 +583,7 @@ Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) { |
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return MakeVec(f * vec.x, f * vec.y, f * vec.z, f * vec.w); |
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} |
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typedef Vec4<float> Vec4f; |
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using Vec4f = Vec4<float>; |
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template <typename T> |
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static inline decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) { |
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