Since 3.25 introduced `LINUX` and `BSD`, use them, and standardize other platforms to that style
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4183
Reviewed-by: Samuel <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
I'm not into millennial humor, personally.
Proactively removed as much profanity as I could grep.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4239
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Samuel <lizzie@eden-emu.dev>
continuation of #309 but applying to even more files than before :)
also makes them lowercase because `0xfafafa` is better as `0XFAFAFA`
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4170
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
take If{then, else} for example
100% of the time If{} only has a leaf terminal, supporting If{If{}, If{}} is very dumb and we don't need that
so remove that
this reduces
> The recursive_wrapper class template has an interface similar to a simple value container, but its content is allocated dynamically
aka. uses malloc and spams heap EVERYTIME A CONDITIONAL TERMINAL IS USED
thats bad tbf, i dont like it, removing it is better for general speedup
also we dont REALLY need if{if{if{if{}}}} support, like really
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4218
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
3970 revert fixes crash caused by scheduler
4177 fix mario galaxy and metroid prime 4 not booting
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4187
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
test no regressions especially on Liiinux
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4076
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
CBZ is basically
```c
if (thing) {
jump(A);
} else {
jump(B);
}
```
those jumps are locally unconditional so we can add the LinkBlockFast
without much repercussions for a small win in JIT opts
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4177
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
should fix crashes on:
- NetBSD
- SELinux
- OpenBSD
- other W^X systems
- some person trying to be funny with W^X on their system even if they dont have to
perf impact should be minimal
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4090
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
does a bit of code dedup
fixes pre-SSE4.1 having horrific CMHI/CMLO
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4025
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
A bit of a minor cleanup
- std::rotr instead of mcl::bit::rotate_right
- std::rotl likewise
- std::popcount instaed of "count ones"
- use ConvertRoundingModeToX64Immediate where appropiate
- std integral
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4017
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
On NetBSD it stupidly aligns the stack acounting for the amd64 redzone.
This isn't... required, to put it lightly.
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3966
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
the nominal std::unordered_map<> isn't enough to warrant it's continued usage in xbyak internal structures, thus using ankerl should greatly remove a lot of indirection/stdc++ specific overhead from the usually poorly performant std::unordered_map
Both dynarmic and macroHLE should benefit greatly from a less-stupid unordered_dense
This should speedup both CPU and shader compilation latency (NOT BY A GREAT MARGIN) just enough to make loading zones in ToTK less horrific
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3716
Reviewed-by: crueter <crueter@eden-emu.dev>
see https://github.com/herumi/xbyak/issues/255
> Proof: https://godbolt.org/z/9vseq4Ynj
> Xbyak currently implements it as:
> ```c++
> void umonitor(const Reg& r) {
> int idx = r.getIdx();
> if (idx > 7) XBYAK_THROW(ERR_BAD_PARAMETER) //umonitor DOES accept r8,r9,r10,etc this is NOT correct
> int bit = r.getBit();
> if (BIT != bit) {
> if ((BIT == 32 && bit == 16) || (BIT == 64 && bit == 32)) {
> db(0x67);
> } else {
> XBYAK_THROW(ERR_BAD_SIZE_OF_REGISTER)
> }
> }
> db(0xF3); db(0x0F); db(0xAE); setModRM(3, 6, idx);
> }
> ```
> My program was throwing Xbyak::Exception and I tracked it down to this particular umonitor
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3954
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
issues:
- std::function<> is used, which is famously bad
- storage of tehse in tables makes big fucking tables for no good reason
- lets just store a normal pointer and stuff! :)
this pr attempts to address that
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3920
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
[macos] dynarmic: Implement VectorMin/Max{S,U}64 emitters (Apple Silicon fix)
Implements the missing A64 backend emitters for VectorMinS64, VectorMinU64, VectorMaxS64, and VectorMaxU64.
These IR opcodes are generated by the optimizer but lack direct hardware instruction support for 64-bit elements in the base NEON set (e.g., UMIN.2D does not exist). They are implemented using a compare (CMGT/CMHI) followed by a bitwise select (BSL). This correctly selects between the two source registers, whereas using BIT would incorrectly zero out elements.
This implementation is guarded by #ifdef __APPLE__ to ensure no impact on other platforms.
Unit tests could not be added to a64.cpp because UMIN.2D is not a valid A64 instruction, causing the assembler (Oaknut) to reject it. The fix was verified by running Team Sonic Racing, which previously crashed on this synthetic opcode.
Fixes crash in Team Sonic Racing on macOS.
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3421
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>