5725 Commits (635ae2d388d823e8b4341e245efa114e4aee63e6)

Author SHA1 Message Date
mailwl 29f156eb60 IPC: skip empty buffer write 8 years ago
Zach Hilman a47f36da7b Add support for decrypted NCA files (#567) 8 years ago
mailwl 40eb06288c Service/Audio: update audren:u service 8 years ago
Subv cb4ff57322 Build: Fixed some MSVC warnings in various parts of the code. 8 years ago
greggameplayer 1092153a6a Implement GetAvailableLanguageCodes2 (#575) 8 years ago
Subv 29bddf03f7 GPU: Perform negation after absolute value in the float shader instructions. 8 years ago
Subv cd61616ddb GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. 8 years ago
Jules Blok 5614c1329e svc: Add a stub for UserExceptionContextAddr. 8 years ago
Jules Blok 55e69c1cf2 gl_rasterizer: Get loose on independent blending. 8 years ago
bunnei 9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
bunnei 5fb04f7c6d gl_rasterizer_cache: Loosen things up a bit. 8 years ago
bunnei a72b4c358d gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei b071232a75 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei dc1808fa4a gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
bunnei bb1e655f2d gl_shader_gen: Set position.w to 1. 8 years ago
bunnei fb8823d10d gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 8 years ago
Zach Hilman 044ed8717e Bug fixes, testing, and review changes 8 years ago
Zach Hilman ad8d79aade Add 'Load Folder' menu option 8 years ago
Zach Hilman ba498ab930 Add support for main files in file picker 8 years ago
Zach Hilman ea7301923c Recognize main files in game list 8 years ago
Zach Hilman 3898d6b54c Narrow down filter of layout configs 8 years ago
Zach Hilman 42701153c7 Move loop condition to free function 8 years ago
Zach Hilman 93c0478c5c Avoid initializing single-joycon layouts with handheld controller 8 years ago
Subv de53649e61 Qt: Removed the Registers widget. 8 years ago
Subv 1a0c6910ce GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv df214db493 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 37110bbc02 gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
shinyquagsire23 a02f67160c hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 8 years ago
Subv cf9e8fbc13 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago
Subv 297a99944e GPU: Implement the iset family of shader instructions. 8 years ago
Subv f387d11882 GPU: Added decodings for the ISET family of instructions. 8 years ago
bunnei 9c12d989c3 gl_shader_decompiler: Implement SHR instruction. 8 years ago
Subv 6d7be6fc08 GPU: Stub the SSY shader instruction. 8 years ago
bunnei 179623a99c gl_shader_decompiler: Implement IADD instruction. 8 years ago
bunnei 54408c16a8 gl_shader_decompiler: Add missing asserts for saturate_a instructions. 8 years ago
Subv 158cd05fd3 GPU: Synchronize the blend state on every draw call. 8 years ago
Subv 3e48928bf2 GPU: Added registers for normal and independent blending. 8 years ago
Subv 5f3afad871 GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures. 8 years ago
Subv b834631438 Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers. 8 years ago
Subv f84d419248 GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU. 8 years ago
mailwl b70838ca60 Common/string_util: add StringFromBuffer function 8 years ago
bunnei 221a29f0fd gl_shader_decompiler: Implement BFE_IMM instruction. 8 years ago
Subv f5ef6f5e8e GLCache: Use the full uncompressed size when blitting from one texture to another. 8 years ago
Subv 6c016a6844 GLCache: Simplify the logic to copy from one texture to another in BlitTextures. 8 years ago
bunnei 1586ee87ae gl_shader_decompiler: F2F: Implement rounding modes. 8 years ago
bunnei ec2cad04ef gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS. 8 years ago
bunnei 8160467a6d shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. 8 years ago
bunnei 16f739f695 gl_shader_decompiler: Implement ISETP_IMM instruction. 8 years ago
Subv d97b2711ac GPU: Support changing the texture swizzles for Maxwell textures. 8 years ago
Subv 23f87f342b GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit. 8 years ago