ReinUsesLisp
5de130beea
astc: Implement a fast precompiled alternative for Replicate
6 years ago
ReinUsesLisp
6b4d4473be
astc: Move Replicate to a constexpr LUT when possible
6 years ago
ReinUsesLisp
d22a689250
astc: Make InputBitStream constexpr
6 years ago
ReinUsesLisp
0efc230381
astc: OutputBitStream style changes and make it constexpr
6 years ago
bunnei
449255675d
Merge pull request #3624 from Kewlan/fix-sl-sr-position
configuration: Fix placement of SL and SR
6 years ago
Kewlan
848d619aec
Place SL and SR in the right most column.
6 years ago
bunnei
b128beb3a9
Merge pull request #3572 from FearlessTobi/port-5127
Port citra-emu/citra#5127 : "common: Port some changes from dolphin"
6 years ago
Zach Hilman
26ed65495d
Merge pull request #3621 from SilverBeamx/fullnamefix
Log version and about section version fix
6 years ago
SilverBeamx
863f7385dc
Addressed feedback: switched to snake case and fixed clang-format errors
6 years ago
bunnei
f316911248
Merge pull request #3599 from ReinUsesLisp/revert-3499
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
6 years ago
SilverBeamx
5a66ca4697
Removed leftover test code
6 years ago
SilverBeamx
6b512d78c9
Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format
6 years ago
Rodrigo Locatti
487f9ba525
Merge pull request #3489 from namkazt/patch-2
shader: implement SULD.D bits32/64
6 years ago
SilverBeamx
22b5d5211e
Hack BUILD_FULLNAME into GenerateSCMRev.cmake
6 years ago
Nguyen Dac Nam
935648ffa9
address nit.
6 years ago
Nguyen Dac Nam
bf1174c114
Apply suggestions from code review
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
6 years ago
enler
27f122c48c
file_sys: fix LayeredFS error when loading some games made with… ( #3602 )
* fix LayeredFS error when loading some games made with the Unity
6 years ago
Fernando Sahmkow
588a20be3f
Merge pull request #3513 from ReinUsesLisp/native-astc
video_core: Use native ASTC when available
6 years ago
namkazy
2c98e14d13
shader_decode: SULD.D using std::pair instead of out parameter
6 years ago
namkazy
9efa51311f
shader_decode: SULD.D avoid duplicate code block.
6 years ago
namkazy
7f5696513f
shader_decode: SULD.D fix conversion error.
6 years ago
namkazy
2906372ba1
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
6 years ago
Fernando Sahmkow
69277de29d
Merge pull request #3592 from ReinUsesLisp/ipa
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
6 years ago
Fernando Sahmkow
1633fbf99a
Merge pull request #3589 from ReinUsesLisp/fix-clears
gl_rasterizer: Mark cleared textures as dirty
6 years ago
namkazy
730f9b55b3
silent warning (conversion error)
6 years ago
namkazy
9f6ebccf06
shader_decode: SULD.D -> SINT actually same as UNORM.
6 years ago
namkazy
6f2b7087c2
shader_decode: SULD.D fix decode SNORM component
6 years ago
namkazy
69657ff19c
clang-format
6 years ago
namkazy
24cc64c5b3
shader_decode: get sampler descriptor from registry.
6 years ago
namkazy
acd3f0ab37
tweaking.
6 years ago
Nguyen Dac Nam
8370188b3c
clang-format
6 years ago
namkazy
3e3afa9be6
cleanup unuse params
6 years ago
namkazy
5cd5857000
cleanup debug code.
6 years ago
namkazy
658112783d
reimplement get component type, uncomment mistaken code
6 years ago
namkazy
3ad06e9b2b
remove disable optimize
6 years ago
namkazy
f24c2e1103
[wip] reimplement SULD.D
6 years ago
namkazy
58bcb86af5
add shader stage when init shader ir
6 years ago
Nguyen Dac Nam
2cefdd92bd
clang-fix
6 years ago
Nguyen Dac Nam
1f3d142875
shader: image - import PredCondition
6 years ago
Nguyen Dac Nam
08db60392d
shader: SULD.D bits32 implement more complexer method.
6 years ago
Nguyen Dac Nam
ed1d8beb13
shader: SULD.D import StoreType
6 years ago
Nguyen Dac Nam
6d235b8631
shader: implement SULD.D bits32
6 years ago
Zach Hilman
59e75f4372
ci: Update to Windows Server 2019 and Visual Studio 2019
This updates to the latest available toolchain for MSVC builds.
6 years ago
ReinUsesLisp
80c4fee4ec
Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array"
This reverts commit 41905ee467 , reversing
changes made to 35145bd529 .
It causes regressions in several games.
6 years ago
bunnei
e6f02d5725
Merge pull request #3579 from Kewlan/reorder-shoulder
configuration: Reorder shoulder buttons
6 years ago
Fernando Sahmkow
9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
services: ldr: Fix MemoryState for read/write regions of NROs.
6 years ago
bunnei
0d4ca5a8fc
Merge pull request #3595 from ReinUsesLisp/c4715-silence
shader/memory: Silence no return value warning
6 years ago
ReinUsesLisp
e1bd89e1c2
shader/memory: Silence no return value warning
Silences a warning about control paths not all returning a value.
6 years ago
Rodrigo Locatti
825a6e2615
Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
6 years ago
ReinUsesLisp
2339fe199f
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
Credits go to gdkchan and Ryujinx. The pull request used for this can
be found here: https://github.com/Ryujinx/Ryujinx/pull/1082
yuzu was already using the header for interpolation, but it was missing
the FragCoord.w multiplication described in the linked pull request.
This commit finally removes the FragCoord.w == 1.0f hack from the shader
decompiler.
While we are at it, this commit renames some enumerations to match
Nvidia's documentation (linked below) and fixes component declaration
order in the shader program header (z and w were swapped).
https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html
6 years ago