Subv
|
5a9df3c675
|
GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
|
8 years ago |
Subv
|
78443a7f29
|
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
|
8 years ago |
Subv
|
c1811ed3d1
|
GPU: Support clears that don't clear the color buffer.
|
8 years ago |
Subv
|
be51120d23
|
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
|
8 years ago |
Subv
|
827bb08c91
|
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
|
8 years ago |
bunnei
|
9da1552417
|
gl_rasterizer_cache: Implement PixelFormat S8Z24.
|
8 years ago |
David
|
3dab0e284b
|
Update AudioRenderer Voice Sections (#614)
* voice section updating
* fixed slight offset miscalculation
* fixed overflow
|
8 years ago |
bunnei
|
a9cacd03f6
|
gl_rasterizer: Only set cull mode and front face if enabled.
|
8 years ago |
Subv
|
6e0eba9917
|
GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
|
8 years ago |
Subv
|
65c664560c
|
GPU: Don't try to parse the depth test function if the depth test is disabled.
|
8 years ago |
bunnei
|
76b475faf7
|
Fix build and address review feedback
|
8 years ago |
James Rowe
|
6269a01b4e
|
Add configurable logging backends
|
8 years ago |
James Rowe
|
0d46f0df12
|
Update clang format
|
8 years ago |
James Rowe
|
638956aa81
|
Rename logging macro back to LOG_*
|
8 years ago |
Subv
|
a6d4903aaf
|
GPU: Set up the culling configuration on each draw.
|
8 years ago |
Subv
|
6e4e0b2b41
|
GPU: Implemented MUFU suboperation 8, sqrt.
|
8 years ago |
Subv
|
18c8ae7750
|
GPU: Set up the depth test state on every draw.
|
8 years ago |
Subv
|
d480b63e0d
|
MaxwellToGL: Added conversion functions for depth test and cull mode.
|
8 years ago |
Subv
|
c1f55c32c8
|
GPU: Added registers for depth test and cull mode.
|
8 years ago |
Subv
|
0f929762b3
|
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
|
8 years ago |
Subv
|
4c59105adf
|
GPU: Implement offsetted rendering when using non-indexed drawing.
|
8 years ago |
Subv
|
fca3d1cc65
|
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
|
8 years ago |
Subv
|
cc73bad293
|
GPU: Added register definitions for the vertex buffer base element.
|
8 years ago |
Subv
|
ca633a5a3c
|
GPU: Directly copy the pixels when performing a same-layout DMA.
|
8 years ago |
Subv
|
80c5e8ae99
|
GPU: Ignore disabled textures and textures with an invalid address.
|
8 years ago |
Subv
|
e9d147349b
|
GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
|
8 years ago |
Subv
|
6c0c81dfdc
|
GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.
|
8 years ago |
Subv
|
a093feca62
|
nvmap: Return the address of the nvmap object when Freeing it for the last time.
This behavior is confirmed by reverse engineering.
|
8 years ago |
Subv
|
f33e406ff2
|
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
|
8 years ago |
Subv
|
c0e2d52758
|
GPU: Implemented the RGBA32_UINT rendertarget format.
|
8 years ago |
Subv
|
b11072d54a
|
GLCache: Specify the component type along the texture type in the format tuple.
|
8 years ago |
bunnei
|
c96da97630
|
gl_shader_decompiler: Implement predicate NotEqualWithNan.
|
8 years ago |
bunnei
|
c18425ef98
|
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
|
8 years ago |
bunnei
|
7fa9177830
|
gl_shader_decompiler: Add a return path for unknown instructions.
|
8 years ago |
bunnei
|
1dd754590f
|
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
|
8 years ago |
bunnei
|
8af1ae46aa
|
gl_rasterizer_cache: Various fixes for ASTC handling.
|
8 years ago |
bunnei
|
c7c379bd19
|
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
|
8 years ago |
bunnei
|
6a28a66832
|
maxwell_3d: Add a struct for RenderTargetConfig.
|
8 years ago |
bunnei
|
1bbbd26563
|
settings: Add a configuration for use_accurate_framebuffers.
|
8 years ago |
bunnei
|
3f9f047375
|
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
|
8 years ago |
bunnei
|
ff6785f3e8
|
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
|
8 years ago |
bunnei
|
9f2f819bb6
|
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
|
8 years ago |
bunnei
|
5f57ab1b2a
|
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
|
8 years ago |
bunnei
|
10422f3c18
|
gl_rasterizer: Workaround for when exceeding max UBO size.
|
8 years ago |
bunnei
|
8447d20a11
|
gl_state: Fix state management for texture swizzle.
|
8 years ago |
bunnei
|
20b58bab9c
|
gl_state: Remove unused state management from 3DS.
|
8 years ago |
bunnei
|
41b3725d28
|
gl_rasterizer_cache: Fix inverted B5G6R5 format.
|
8 years ago |
bunnei
|
1669911b1d
|
yuzu: Remove SSBOs check from Qt frontend.
|
8 years ago |
mailwl
|
ad39bab271
|
Fix crash at exit
|
8 years ago |
David
|
c9e821e93e
|
Send the correct RequestUpdateAudioRenderer revision in the output header (#587)
* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
|
8 years ago |