Lioncash
56bc11d952
video_core/control_flow: Use std::move where applicable
Results in less work being done where avoidable.
7 years ago
Lioncash
e7b39f47f8
video_core/control_flow: Use the prefix variant of operator++ for iterators
Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
7 years ago
Lioncash
6885e7e7ec
video_core/control_flow: Use empty() member function for checking emptiness
It's what it's there for.
7 years ago
Lioncash
45fa12a05c
video_core: Resolve -Wreorder warnings
Ensures that the constructor members are always initialized in the order
that they're declared in.
7 years ago
Lioncash
47df844338
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
7 years ago
Lioncash
3df9558593
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Previously, quite a few functions were being linked with external
linkage.
7 years ago
Fernando Sahmkow
e7c6045a03
control_flow: Correct block breaking algorithm.
7 years ago
Fernando Sahmkow
dc4a93594c
control_flow: Assert shaders bigger than limit.
7 years ago
Fernando Sahmkow
e7a88f0ab3
control_flow: Address feedback.
7 years ago
Fernando Sahmkow
34357b110c
shader_ir: Correct parsing of scheduling instructions and correct sizing
7 years ago
Fernando Sahmkow
cfb3db1a32
shader_ir: Correct max sizing
7 years ago
Fernando Sahmkow
d45fed3030
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
7 years ago
Fernando Sahmkow
01b21ee1e8
shader_ir: Corrections, documenting and asserting control_flow
7 years ago
Fernando Sahmkow
d5533b440c
shader_ir: Unify blocks in decompiled shaders.
7 years ago
Fernando Sahmkow
926b80102f
shader_ir: Decompile Flow Stack
7 years ago
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
7 years ago
Fernando Sahmkow
8af6e6a052
shader_ir: Implement a new shader scanner
7 years ago