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video_core/control_flow: Place all internally linked types/functions within an anonymous namespace

Previously, quite a few functions were being linked with external
linkage.
pull/15/merge
Lioncash 7 years ago
parent
commit
3df9558593
  1. 3
      src/video_core/shader/control_flow.cpp

3
src/video_core/shader/control_flow.cpp

@ -15,7 +15,7 @@
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
namespace {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@ -411,6 +411,7 @@ bool TryQuery(CFGRebuildState& state) {
state.queries.push_back(conditional_query);
return true;
}
} // Anonymous namespace
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
u32 start_address) {

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