6926 Commits (550cadbee47fc31acfff08e805403d214e2d05ce)

Author SHA1 Message Date
Liam e7878e3cf8 vk_texture_cache: add workaround for nullDescriptor on Mali 3 years ago
Ameer J a595ed499d gl_buffer_cache: Batch vertex/tfb buffer binding 3 years ago
Liam 473caaff5b renderer_vulkan: ignore viewport stores on non-supporting drivers 3 years ago
Fernando Sahmkow a493ba76b4 Vulkan: Be more generous with pipeline workers for Android 3 years ago
Fernando Sahmkow ae60a5657e Buffer Cache: Eliminate clears on Indirect buffers 3 years ago
Ameer J feb60de5c3
shader_recompiler: Fix spelling of "derivate" (#12067) 3 years ago
Ameer J c67644f1da gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode 3 years ago
Liam 4055a476aa video_core: refactor video frame and packet parsing 3 years ago
Fernando Sahmkow c9437e5244 Query Cache: Disable write syncing on Android 3 years ago
Fernando Sahmkow 50bcfa5fb9 Vulkan: Add a final barrier to the upload command buffer 3 years ago
GPUCode efc50485b8 renderer_vulkan: Introduce separate cmd buffer for uploads 3 years ago
Fernando Sahmkow f1806d237f Memory: Fix invalidation handling from the CPU/Services 3 years ago
Fernando Sahmkow 1d03a0fa75 Revert "renderer_vulkan: add locks to avoid scheduler flushes from CPU" 3 years ago
liamwhite a423e0f9e0
renderer_vulkan: render on bottom of surface clip when flipped (#11894) 3 years ago
Liam 75de0cadcf renderer_null: fix 3 years ago
Liam 41701052d3 renderer_vulkan: minimize transform feedback support log 3 years ago
Ameer J 75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 3 years ago
Ameer J 735612c9b3 buffer_cache: Apply storage buffer alignment only to the offset 3 years ago
Ameer J 7d34800531 shader_recompiler: Align SSBO offsets to meet host requirements 3 years ago
Liam 8427b9d49d renderer_vulkan: ensure exception on surface loss 3 years ago
Liam 6513a356f0 renderer_vulkan: fix FSR cropping 3 years ago
Liam 65d4a16afd renderer_vulkan: fix cropping for presentation 3 years ago
Liam 21c631b33b renderer_vulkan: fix viewport swizzle dirty state tracking 3 years ago
Liam e0834ee50b vulkan_common: use highest API version 3 years ago
Kelebek1 68f25217b8 Add missing dowhile loops around FindBuffer calls 3 years ago
Liam 0604b14263 Manually robust on Pascal and earlier 3 years ago
Kelebek1 e02ee8e59d Manually robust on Maxwell and earlier 3 years ago
Liam c5bdc0054c general: fix build failure on clang 17 3 years ago
Liam d9dde7e6f3 renderer_vulkan: add locks to avoid scheduler flushes from CPU 3 years ago
Squall-Leonhart 326ebbb2fa Changes based on hardware tests 3 years ago
Squall Leonhart 07143ce15c
Make Clang happy. 3 years ago
Squall Leonhart dbc73c6c6c
Added missing BuildShader line 3 years ago
Squall Leonhart 90c56f5dc1
added missing trailing line. 3 years ago
Squall Leonhart 4b0291172e
meant to add the unorms as well 3 years ago
Squall-Leonhart 12e4757cf3 use texelfetch instead of texturelod 3 years ago
Squall Leonhart 144c0734f5
appease the format gods 3 years ago
Squall-Leonhart f40f65f5d2 Another missing copy connected to Bravely Default II 3 years ago
Squall-Leonhart 03c3f936cf missed this line when editing the copypasta 3 years ago
Squall-Leonhart 66f41da365 moved line to appease the format gods 3 years ago
Squall-Leonhart 7a986d731b Implement missing formats for Bravely Default 2 3 years ago
Squall Leonhart b57d98f847
brings back the removed If statement and adds the num_level test 3 years ago
Valeri 762ac5aa9f
host1x/codecs: enable CUDA on Linux 3 years ago
Kelebek1 32ad99701d Implement vertex array first and subsequent draws 3 years ago
Kelebek1 6f4a080b98 Transition MSAA images to general layout without uploading data 3 years ago
Kelebek1 98cac9410c Get out of render pass before query barriers, fix image names with samples > 1, remove image alias bit 3 years ago
Kelebek1 8c769b71a1 Do not set rescaled flag when rescaling is disabled 3 years ago
Squall-Leonhart 9512992fe2 Fix mistaken usage of info.block instead of level_info.block 3 years ago
Kelebek1 ed58445111 Not not allocate DeviceLocal buffers as mapped 3 years ago
Squall Leonhart 54fa1115a6
add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table 3 years ago
Squall Leonhart 51b89fddd0
update shader to confirmed format copy 3 years ago