Lioncash
1631e99eed
citra-qt: Move config dialog code to its own directory
9 years ago
wwylele
560884336f
citra-qt: remove dead code
9 years ago
wwylele
5245c86f26
citra-qt: release all buttons when render window focus is lost
credit to @Hawkheart for the original idea
9 years ago
wwylele
b5faa68120
qt/config_input: don't connect for null button
9 years ago
wwylele
e02c4b7195
Input: remove unused stuff & clean up
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
9 years ago
wwylele
e7a602fe16
Qt: rework input configuration for new input system
9 years ago
wwylele
a6bd7917cb
InputCommon: add AnalogFromButton
9 years ago
wwylele
38e800f70d
InputCommon: add Keyboard
9 years ago
Mat M
0cb52ee74a
Doxygen: Amend minor issues ( #2593 )
Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues.
9 years ago
Yuri Kunde Schlesner
1469b3212b
Qt: Tweak status bar styling
9 years ago
Yuri Kunde Schlesner
915d69ac4c
Qt: Increase status bar update interval to 2 seconds
9 years ago
Yuri Kunde Schlesner
f273959205
Qt: Add tooltips to status bar displays
9 years ago
Yuri Kunde Schlesner
008c709dbf
Qt: Don't show fractional figures in the status bar
They're not very important and this makes the display changes less
often, making it less distracting.
9 years ago
Yuri Kunde Schlesner
3b4e400333
Remove built-in (non-Microprofile) profiler
9 years ago
Yuri Kunde Schlesner
c75ae6c585
Add performance statistics to status bar
9 years ago
Yuri Kunde Schlesner
1b28b26682
Qt: Add (empty) status bar
9 years ago
Yuri Kunde Schlesner
441f8b5a4b
Core: Remove unnecessary include in thread.h
9 years ago
James Rowe
26823cd38b
Use QFileSystemWatcher to reload the game list when a change is detected. ( #2555 )
* Added a refresh game directory option to the file menu
* Make the game list watcher recursive and have it start watching from the initial load
* Rework game list watcher to be thread safe
* Fix code style issues
9 years ago
SonofUgly
e0a4450bbd
Add custom layout settings.
9 years ago
James Rowe
b090422991
Gui: Change title bar to include build name
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
9 years ago
Anthony
a7360f2642
[UI] Modify recursive scanning label ( #2589 )
9 years ago
Yuri Kunde Schlesner
80762583c2
Qt: Move some connections from .ui file to code
9 years ago
Yuri Kunde Schlesner
5b96915c69
Qt: Reorganize connection of menu events
9 years ago
Yuri Kunde Schlesner
4cb1f36896
Qt: Re-organize setup of debugging widgets
9 years ago
Yuri Kunde Schlesner
e823c908ea
Qt: Fix action name to match conventions
9 years ago
Yuri Kunde Schlesner
cef18c94e2
Qt: Make IsSingleFileDropEvent static
9 years ago
Yuri Kunde Schlesner
c81a2aabbf
Qt: Allow any file extension in Open dialog
9 years ago
Yuri Kunde Schlesner
c7c0219f8a
Qt: Remove orpahned function declaration
9 years ago
Yuri Kunde Schlesner
5f00fe905c
Qt: Remove unnecessary std::string usage
9 years ago
noah the goodra
6bcd5ce047
added drag n drop feature
9 years ago
Yuri Kunde Schlesner
f75e964d49
Qt/GameList: Use suffix() to parse the file extension
completeSuffix returns everything after the first period, which means
that a file such as `foo.bar.3ds` would not get recognized.
9 years ago
Kloen Lansfiel
30ff675f02
citra-qt: Don't attempt to scan files with unsupported extensions ( #2402 )
9 years ago
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
9 years ago
Yuri Kunde Schlesner
f241bb72f5
Pica/Regs: Use binary search to look up reg names
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
9 years ago
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
9 years ago
Yuri Kunde Schlesner
23713d5dee
VideoCore: Split framebuffer regs from Regs struct
9 years ago
Yuri Kunde Schlesner
9017093f58
VideoCore: Split texturing regs from Regs struct
9 years ago
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
9 years ago
Yuri Kunde Schlesner
09a750e866
Pica/Texture: Simplify/cleanup texture tile addressing
9 years ago
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
9 years ago
noah the goodra
6c41d87a9d
removal of the -1 case in the configure_input switch
this case is unneeded because no enumeration value can possibly correspond to it
9 years ago
Yuri Kunde Schlesner
335df895b9
VideoCore: Consistently use shader configuration to load attributes
9 years ago
Yuri Kunde Schlesner
ab6954e942
VideoCore: Rename some types to more accurate names
9 years ago
Kloen Lansfiel
f852369986
SDL: Select audio device ( #2403 )
* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
9 years ago
Yuri Kunde Schlesner
0e9081b973
VideoCore/Shader: Move entry_point to SetupBatch
9 years ago
Yuri Kunde Schlesner
0f64274145
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
9 years ago
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
9 years ago
Yuri Kunde Schlesner
a9b7752b9d
Debugger: Always use interpreter for shader debugging
9 years ago
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
9 years ago
Yuri Kunde Schlesner
1e1f939817
VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
9 years ago