Jannik Vogel
ae7a82fa1c
Turn ShaderSetup into struct
10 years ago
Jannik Vogel
5a7306d6df
OpenGL: Implement texture type 3
10 years ago
Jannik Vogel
4311297eb1
Rasterizer: Implement texture type 3
10 years ago
Jannik Vogel
2f8e8e1455
Pica: Add tc0.w to OutputVertex
10 years ago
Jannik Vogel
9cfebb9334
Pica: Add texture type to state
10 years ago
Lioncash
75e5d0a6a0
gl_rasterizer: Fix compilation for debug builds
10 years ago
Lioncash
0a52e1f587
gdbstub: Silence missing prototype warnings
10 years ago
Jannik Vogel
fc9cc21024
OpenGL: Implement W-Buffers and fix depth-mapping
10 years ago
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
10 years ago
Lioncash
0f941d0245
dyncom: Reset the context into user mode correctly
The other mode was system mode.
10 years ago
Lioncash
da2400a601
source: Fix missing logging arguments
Silences two warnings on OSX.
10 years ago
Lioncash
d5b983a8c0
swap: Get rid of pointer casting for swapping structs
These shouldn't haphazardly convert types
10 years ago
Lioncash
47ca79ba4b
swap: Get rid of undefined behavior in swapf and swapd
This isn't well-defined in C++.
10 years ago
Lioncash
aef4630102
swap: Remove unused methods
Also gets rid of pointer data variants as this prevents the use of
the regular swapping routines as unary predicates in std lib functions.
They also cast to stricter alignment types, which is undefined behavior.
10 years ago
Lioncash
6d5f2a3cff
vertex_loader: Correct forward declaration of InputVertex
It's actually a struct, not a class.
10 years ago
Lioncash
5587383eb7
vertex_loader: Provide an assertion for ensuring the loader has been setup
Also adds an assert to ensure that Setup is not called more than once
during a VertexLoader's lifetime.
10 years ago
Lioncash
1357724cd9
vertex_loader: Add constructors to facilitate immediate and two-step initialization
10 years ago
Lioncash
769f4a7018
vertex_loader: initialize_num_total_attributes.
Keeps the public API sane.
10 years ago
Lioncash
8ea5e7dfb5
vertex_loader: Use std::array instead of raw C arrays
10 years ago
Lioncash
a286b61f75
vertex_loader: Correct header ordering
10 years ago
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
10 years ago
Subv
5b7f86708c
Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).
We do not currently implement any cores other than the AppCore (Core 0).
10 years ago
Subv
d192fb066d
Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries.
This is consistent with what the real kernel does.
10 years ago
Subv
6970b7d3d5
HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.
10 years ago
MerryMage
920d2cf41d
AudioCore: SDL2 Sink
10 years ago
Jannik Vogel
7d7849d71a
citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'
10 years ago
bunnei
1a6cd7eb4b
HLE: Fix recent DSP change for Visual Studio.
10 years ago
wwylele
d2182568ad
fix:return proper error
10 years ago
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
10 years ago
bunnei
4cb2995c61
HLE: Rename RescheduleIsPending to IsReschedulePending.
10 years ago
mailwl
e311398a22
Layout Mii parameters input/output, and return success as result of applet work
10 years ago
wwylele
9da1534237
add missing header
10 years ago
wwylele
0176e2786f
make the name column larger as default
10 years ago
wwylele
5d5dd66d92
add icon & title to game list
10 years ago
Jannik Vogel
7a77b8356c
Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation
10 years ago
MerryMage
b242bdf945
DSP/HLE: Implement Source processing
10 years ago
wwylele
9b66e0dc8b
clean up config block
10 years ago
Jannik Vogel
f74652d2fe
Pica: Use a union for PicaShaderConfig
10 years ago
Jannik Vogel
5fc8eb227a
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
10 years ago
Jannik Vogel
f3f7018c9e
Pica: Make PicaShaderConfig trivially_copyable and clear it before use
10 years ago
Jannik Vogel
5ec1140f8b
OpenGL: Don't copy const_color (Reverts #1745 )
10 years ago
Jannik Vogel
696cb197a5
Pica: Replace logic in shader.cpp with loop
10 years ago
Jannik Vogel
7e0d6903ff
OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied
10 years ago
wwylele
7e1b76d406
remove duplicated function declaration
10 years ago
Jannik Vogel
aab41604f7
OpenGL: border_color was never set. Fixed. ( #1740 )
10 years ago
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
10 years ago
Emmanuel Gil Peyrot
387d935a54
LCD: Remove unneeded #undef with no matching #define.
10 years ago
Jannik Vogel
49bfe9bf91
Remove TGA dumper
10 years ago
MerryMage
4e971f44a2
Audio: Add sink selection to configuration files
10 years ago
MerryMage
8b94422e3e
AudioCore: List of sink types
10 years ago