40 Commits (4e961244a80eec8a8abe8688e88d994225011495)

Author SHA1 Message Date
bunnei 4e961244a8 maxwell_3d: Fix shader_config decodings. 8 years ago
Subv 84c9824895 GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. 8 years ago
Subv 7fe4f9491e GPU: Implemented a gpu macro interpreter. 8 years ago
bunnei b9eae6e652 gl_rasterizer: Add a SyncViewport method. 8 years ago
bunnei 95d56cac29 gl_rasterizer: Normalize vertex array data as appropriate. 8 years ago
bunnei ded4139447 maxwell_3d: Use names that match envytools for VertexType. 8 years ago
bunnei d37f03d0fe maxwell_3d: Add VertexAttribute struct and cleanup. 8 years ago
bunnei 5ae2fe6c69 gl_rasterizer: Implement AnalyzeVertexArray. 8 years ago
bunnei bf282aa01f maxwell: Add RenderTargetFormat enum. 8 years ago
Subv 3707231f5d GPU: Load the sampler info (TSC) when retrieving active textures. 8 years ago
Subv f73fb9de9d GPU: Added a function to retrieve the active textures for a shader stage. 8 years ago
Subv 6234ec112b GPU: Added viewport registers to Maxwell3D's reg structure. 8 years ago
bunnei fcddbe6027 maxwell_3d: Add some format decodings and string helper functions. 8 years ago
Subv f3a5328f09 GPU: Added vertex attribute format registers. 8 years ago
Subv a569ee8a58 GPU: Added registers for the number of vertices to render. 8 years ago
Subv 3e645f5595 GPU: Added Z buffer registers to Maxwell3D's reg structure. 8 years ago
Subv b942bfbb13 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 8 years ago
Subv c0f954906c GPU: Added the TSC registers to the Maxwell3D register structure. 8 years ago
Subv f6e3d3aa1a GPU: Added the TIC registers to the Maxwell3D register structure. 8 years ago
Subv 36c527131f GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. 8 years ago
Subv 80b0f4d681 GPU: Implement the BindStorageBuffer macro method in HLE. 8 years ago
Subv 845415cc3d GPU: Handle writes to the CB_DATA method. 8 years ago
Subv a8cb6ba213 GPU: Store uploaded GPU macros and keep track of the number of method parameters. 8 years ago
Subv 29c026fae1 GPU: Macros are specific to the Maxwell3D engine, so handle them internally. 8 years ago
Subv 5979796df8 GPU: Renamed ShaderType to ShaderStage as that is less confusing. 8 years ago
Subv 7b48098c60 GPU: Store shader constbuffer bindings in the GPU state. 8 years ago
Subv 5f181aec24 GPU: Corrected some register offsets and removed superfluous macro registers. 8 years ago
Subv 8a5c0e873b GPU: Make the SetShader macro call do the same as the real macro's code. 8 years ago
Subv e3e0625ff7 GPU: Corrected the parameter documentation for the SetShader macro call. 8 years ago
Subv c9850b0d3a GPU: Handle the SetShader method call (0xE24) and store the shader config. 8 years ago
Subv dbade2db3e GPU: Added the vertex array registers. 8 years ago
Subv 6796e37911 GPU: Process command mode 5 (IncreaseOnce) differently from other commands. 8 years ago
Subv d468c046f9 GPU: Added Maxwell registers for Shader Program control. 8 years ago
Subv 083e494083 GPU: Intercept writes to the VERTEX_END_GL register. 8 years ago
Lioncash c1583210dd maxwell_3d: Make constructor explicit 8 years ago
Subv 9cf3a6cc00 GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. 8 years ago
Subv 0088b3128b Make a GPU class in VideoCore to contain the GPU state. 8 years ago
Subv 35176a0f73 GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. 8 years ago