CJBok
4c58bca524
GUI: Togglable graphics settings buttons in status bar
6 years ago
bunnei
c9cfbc502b
Merge pull request #3359 from ReinUsesLisp/assert-point-size
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
6 years ago
ReinUsesLisp
1044f51a83
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
This was implemented by a previous commit and it's no longer required.
6 years ago
bunnei
8b9a100212
Merge pull request #3352 from Simek/dark-theme-refinements
GUI: dark themes refinements and QSS cleanup
6 years ago
bunnei
c1b49469ef
Merge pull request #3354 from ReinUsesLisp/depth-stencil
gl_texture_cache: Properly implement depth/stencil sampling
6 years ago
bunnei
ed38bb0eac
Merge pull request #3346 from bunnei/bsd-stub
bsd: Stub several more functions.
6 years ago
ReinUsesLisp
dbb7b51943
gl_texture_cache: Properly implement depth/stencil sampling
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
6 years ago
Bartosz Kaszubowski
16d1ea6761
dark themes refinements and cleanup
6 years ago
bunnei
ebb840daaf
bsd: Stub several more functions.
- Required for Little Town Hero to boot further.
6 years ago
bunnei
53184a16cc
Merge pull request #3343 from FearlessTobi/ui-tab
yuzu/configuration: create UI tab and move gamelist settings there
6 years ago
bunnei
b6e76fdeb1
Merge pull request #3326 from FearlessTobi/port-5039
Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
6 years ago
bunnei
b6a1315c24
Merge pull request #3344 from ReinUsesLisp/vk-botw
vk_shader_decompiler: Disable default values on unwritten render targets
6 years ago
bunnei
0d6a9f7d6b
Merge pull request #3273 from FernandoS27/txd-array
Shader_IR: Implement TXD Array.
6 years ago
bunnei
97414178cb
Merge pull request #3340 from SciresM/pmdx
loader: provide default arguments (zero byte) to NSOs
6 years ago
ReinUsesLisp
84532ba55a
vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
6 years ago
bunnei
ae9ea3e134
Merge pull request #2800 from FearlessTobi/port-4049
Port citra-emu/citra#4049 : "Input: UDP Client to provide motion and touch controls"
6 years ago
FearlessTobi
f857c56aee
yuzu/configuration: create UI tab and move gamelist settings there
6 years ago
BreadFish64
45e463971b
common/logging: don't use regex for path trimming
6 years ago
FearlessTobi
e0e3b5d899
Replace GetString with Get function
This should hopefully fix compilation errors.
6 years ago
FearlessTobi
e89cbc93dd
Address second part of review comments
6 years ago
FearlessTobi
af272d88d9
Address review comments
6 years ago
fearlessTobi
b2f53cceb6
Input: UDP Client to provide motion and touch controls
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
6 years ago
bunnei
ad4f27978a
Merge pull request #3341 from bunnei/time-posix-myrule
service: time: Implement ToPosixTimeWithMyRule.
6 years ago
Fernando Sahmkow
9b89afce60
Merge pull request #3338 from ReinUsesLisp/no-fastmath
gl_shader_cache: Disable fastmath on Nvidia
6 years ago
bunnei
dcd1617ee2
service: time: Implement ToPosixTimeWithMyRule.
- Used by Pokemon Mystery Dungeon.
6 years ago
Michael Scire
56137d471a
loader: provide default arguments (zero byte) to NSOs
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
6 years ago
bunnei
eab03ad919
Merge pull request #3324 from FearlessTobi/port-5037
Port citra-emu/citra#5037 : "CMake: Create thin archives on Linux"
6 years ago
Zach Hilman
fe22820b18
Merge pull request #3339 from Simek/dark-theme-update
GUI: fix minor issues with dark themes + rename and reorder themes
6 years ago
Bartosz Kaszubowski
647ac5052e
fix qss stylesheet whitespaces
6 years ago
Bartosz Kaszubowski
9333dab6f0
GUI: fix minor issues with dark themes
GUI: rename and reorder themes
6 years ago
ReinUsesLisp
402f69fb3e
gl_shader_cache: Disable fastmath on Nvidia
6 years ago
Fernando Sahmkow
cb436f6f6f
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
vk_blit_screen: Initial implementation
6 years ago
ReinUsesLisp
aa09f9385c
vk_blit_screen: Address feedback
6 years ago
bunnei
731b28dde1
Merge pull request #3334 from bunnei/time-fix
time: Fix month off-by-one error.
6 years ago
bunnei
c0a7b5ee4c
time: Fix month off-by-one error.
- Fixes timestamp in ZLA and Astral Chain saves.
6 years ago
bunnei
5172d3bdac
Merge pull request #3332 from bunnei/config-audio-tab
yuzu_qt: config: Move audio to its own tab.
6 years ago
Bartosz Kaszubowski
edd7eb695f
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
6 years ago
bunnei
38c28ce329
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
6 years ago
bunnei
57816a5b55
Merge pull request #3322 from ReinUsesLisp/vk-front-face
vk_graphics_pipeline: Set front facing properly
6 years ago
bunnei
91c7c20c02
yuzu_qt: config: Move audio to its own tab.
- We have some important audio settings, makes them more discoverable.
6 years ago
bunnei
96029f90d1
Merge pull request #3271 from bunnei/time-rewrite
service: time: Rewrite implementation of glue services.
6 years ago
ReinUsesLisp
fcc78abc3c
vk_blit_screen: Initial implementation
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
6 years ago
bunnei
f6aa2acacf
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
vk_rasterizer: Implement Vulkan's rasterizer
6 years ago
Bartosz Kaszubowski
5ec860328b
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
6 years ago
Bartosz Kaszubowski
735a8ff94c
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
6 years ago
Bartosz Kaszubowski
ca9353c81c
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
6 years ago
ReinUsesLisp
6b54252b77
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
Also updates sirit to include atomic instructions.
6 years ago
Léo Lam
78f6eea4aa
CMake: Create thin archives on Linux
This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
7 years ago
Fernando Sahmkow
6b8406f575
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
gl_shader_decompiler: Fix decompilation of condition codes
6 years ago
bunnei
c805706801
Merge pull request #3323 from ReinUsesLisp/fix-template-res
gl_state: Use bool instead of GLboolean
6 years ago