Subv
be5f1dde73
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
8 years ago
bunnei
8a717606e4
gl_rasterizer_cache: Implement PixelFormat S8Z24.
8 years ago
David
051040caaf
Update AudioRenderer Voice Sections ( #614 )
* voice section updating
* fixed slight offset miscalculation
* fixed overflow
8 years ago
bunnei
e702550809
gl_rasterizer: Only set cull mode and front face if enabled.
8 years ago
Subv
40fd6504e2
GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
8 years ago
Subv
f6e05eac41
GPU: Don't try to parse the depth test function if the depth test is disabled.
8 years ago
bunnei
0afb4ff542
Fix build and address review feedback
8 years ago
James Rowe
7af1a786d5
Add configurable logging backends
8 years ago
James Rowe
d74d2a77cb
Update clang format
8 years ago
James Rowe
e159c550d8
Rename logging macro back to LOG_*
8 years ago
Subv
629b9090ff
GPU: Set up the culling configuration on each draw.
8 years ago
Subv
6880dd7352
GPU: Implemented MUFU suboperation 8, sqrt.
8 years ago
Subv
65439518d8
GPU: Set up the depth test state on every draw.
8 years ago
Subv
fb733c02bd
MaxwellToGL: Added conversion functions for depth test and cull mode.
8 years ago
Subv
dfe650f7bd
GPU: Added registers for depth test and cull mode.
8 years ago
Subv
62068f723a
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
8 years ago
Subv
95a7f92998
GPU: Implement offsetted rendering when using non-indexed drawing.
8 years ago
Subv
1f6139aa58
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
8 years ago
Subv
270358e666
GPU: Added register definitions for the vertex buffer base element.
8 years ago
Subv
70196aa935
GPU: Directly copy the pixels when performing a same-layout DMA.
8 years ago
Subv
9819aa1298
GPU: Ignore disabled textures and textures with an invalid address.
8 years ago
Subv
40d52181c3
GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
8 years ago
Subv
4c6cb7161a
GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.
8 years ago
Subv
a90bbff826
nvmap: Return the address of the nvmap object when Freeing it for the last time.
This behavior is confirmed by reverse engineering.
8 years ago
Subv
b9e6f48dbb
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
8 years ago
Subv
8bfac40a92
GPU: Implemented the RGBA32_UINT rendertarget format.
8 years ago
Subv
d72f74483c
GLCache: Specify the component type along the texture type in the format tuple.
8 years ago
bunnei
4406d9b84c
gl_shader_decompiler: Implement predicate NotEqualWithNan.
8 years ago
bunnei
bf95fca386
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
8 years ago
bunnei
147286048e
gl_shader_decompiler: Add a return path for unknown instructions.
8 years ago
bunnei
bdba4b6c83
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
8 years ago
bunnei
fb731b0a5a
gl_rasterizer_cache: Various fixes for ASTC handling.
8 years ago
bunnei
796f775771
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
8 years ago
bunnei
1576d41c0f
maxwell_3d: Add a struct for RenderTargetConfig.
8 years ago
bunnei
47ba060950
settings: Add a configuration for use_accurate_framebuffers.
8 years ago
bunnei
bd86248eae
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
8 years ago
bunnei
09150adc15
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
8 years ago
bunnei
022b5b7630
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
8 years ago
bunnei
e250313bcf
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
8 years ago
bunnei
e210287624
gl_rasterizer: Workaround for when exceeding max UBO size.
8 years ago
bunnei
11c391a914
gl_state: Fix state management for texture swizzle.
8 years ago
bunnei
93a4bb20dc
gl_state: Remove unused state management from 3DS.
8 years ago
bunnei
b856c6d1c2
gl_rasterizer_cache: Fix inverted B5G6R5 format.
8 years ago
bunnei
78ce5a7026
yuzu: Remove SSBOs check from Qt frontend.
8 years ago
mailwl
52b73904e8
Fix crash at exit
8 years ago
David
e4479c5b55
Send the correct RequestUpdateAudioRenderer revision in the output header ( #587 )
* We should be returning our revision instead of what is requested.
Hardware test on a 5.1.0 console
* Added sysversion comment
8 years ago
mailwl
5ffac05099
Service/Audio: add hwopus service, stub GetWorkBufferSize function
8 years ago
David
1a6e4c3a2e
Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader ( #583 )
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader
According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is
* oops
* AudioRendererParameters should be AudioRendererParameter according to SMO
8 years ago
David
a86258dfc1
Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly ( #580 )
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly
This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
8 years ago
mailwl
29f156eb60
IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
8 years ago