11679 Commits (4bdaebe33eddd66355de1f3b0d56ebfb5735657b)

Author SHA1 Message Date
Markus Wick 4bdaebe33e video_core: Block in WaitFence. 6 years ago
ReinUsesLisp baaef2d12a gl_rasterizer: Allow rendering without fragment shader 6 years ago
ReinUsesLisp 4c69a886df fixed_pipeline_state: Define symetric operator!= and mark as noexcept 6 years ago
ReinUsesLisp 46b7e6df1e fixed_pipeline_state: Define structure and loaders 6 years ago
ReinUsesLisp 9d9c29a986 maxwell_3d: Add depth bounds registers 6 years ago
Fernando Sahmkow 7b2a50efdc Texture Cache: Improve documentation 6 years ago
Fernando Sahmkow 2882099653 Texture Cache: Address Feedback 6 years ago
Fernando Sahmkow dab454a72b Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. 6 years ago
ReinUsesLisp ceaafb4f7f gl_shader_cache: Update commentary for shared memory 6 years ago
ReinUsesLisp fca3e94060 gl_shader_cache: Remove unused entry in GetPrimitiveDescription 6 years ago
ReinUsesLisp 0504a60f62 vk_shader_decompiler: Use Visit instead of reimplementing it 6 years ago
ReinUsesLisp bb51f0809a vk_resource_manager: Add entry to VKFence to test its usage 6 years ago
ReinUsesLisp 9929ad309d vk_reosurce_manager: Add assert for releasing fences 6 years ago
ReinUsesLisp b784cc3dbb vk_resource_manager: Implement VKFenceWatch move constructor 6 years ago
ReinUsesLisp a50d506481 vk_device: Add entry to catch device losses 6 years ago
ReinUsesLisp c4a97ffe7a vk_shader_decompiler: Fix full decompilation 6 years ago
ReinUsesLisp a3d277cee9 vk_shader_decompiler: Skip NDC correction when it is native 6 years ago
ReinUsesLisp a328090680 vk_shader_decompiler: Normalize output fragment attachments 6 years ago
ReinUsesLisp 23cc012f11 vk_device: Add query for RGBA8Uint 6 years ago
ReinUsesLisp c7670d62a5 vk_shader_decompiler: Update sirit and implement Texture AOFFI 6 years ago
ReinUsesLisp 0eb9f3b107 gl_rasterizer: Implement RASTERIZE_ENABLE 6 years ago
ReinUsesLisp 18ae3212cc shader/memory: Implement LDG.U8 and unaligned U8 loads 6 years ago
ReinUsesLisp 034809d729 shader/conversion: Implement byte selector in I2F 6 years ago
ReinUsesLisp b082a0eb3f shader/texture: Properly shrink unused entries in size mismatches 6 years ago
ReinUsesLisp b43ae0ad16 gl_shader_decompiler: Add missing DeclareImages 6 years ago
ReinUsesLisp 6acbec5666 shader_bytecode: Fix TLD4S encoding 6 years ago
bunnei 60fa40fc16 common: SPSCQueue: Notify after incrementing queue size. 6 years ago
ReinUsesLisp 1690b747d8 renderer_vulkan/shader: Add helper GLSL shaders 6 years ago
ReinUsesLisp ac847a8cca shader/texture: Implement TLD4.PTP 6 years ago
ReinUsesLisp 60dbe4b993 shader/texture: Enable arrayed TLD4 6 years ago
ReinUsesLisp 1516cc8bd3 gl_shader_decompiler: Rename "sepparate" to "separate" 6 years ago
ReinUsesLisp 06cf61aab3 shader/texture: Implement AOFFI for TLD4S 6 years ago
ReinUsesLisp 358e20f25b shader/texture: Remove unnecesary parenthesis 6 years ago
ReinUsesLisp 2ecba42eae maxwell_to_vk: Improve image format table and add more formats 6 years ago
ReinUsesLisp e8faa79658 maxwell_to_vk: Implement more vertex formats 6 years ago
ReinUsesLisp e0963237b4 maxwell_to_vk: Implement more primitive topologies 6 years ago
ReinUsesLisp ca90df6b7e maxwell_to_vk: Approach GL_CLAMP closer to the GL spec 6 years ago
ReinUsesLisp 4b22842a07 maxwell_to_vk: Use VK_EXT_index_type_uint8 when available 6 years ago
ReinUsesLisp ce695e0ca5 vk_scheduler: Delegate commands to a worker thread and state track 6 years ago
Fernando Sahmkow 75802de2eb Shader_IR: Correct TLD4S Depth Compare. 6 years ago
Fernando Sahmkow e47f66ac4b Shader_Ir: Correct TLD4S encoding and implement f16 flag. 6 years ago
Fernando Sahmkow 538b4f6da3 Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. 6 years ago
Fernando Sahmkow bab5b13be8 Shader_Ir: default failed tracks on bindless samplers to null values. 6 years ago
Fernando Sahmkow ca11633e1d Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented. 6 years ago
Joel Holdsworth e6d65064da Added missing include 6 years ago
Fernando Sahmkow 48dcf4c2d8 Kernel: Correct behavior of Address Arbiter threads. (#3165) 6 years ago
Lioncash 9e160743ac kernel/svc: Correct function signature of SignalProcessWideKey 6 years ago
ReinUsesLisp 0957919b45 gl_device: Enable compute shaders for Intel Mesa drivers 6 years ago
ReinUsesLisp fba4acf010 gl_shader_cache: Add missing new-line on emitted GLSL 6 years ago
Fernando Sahmkow 1987e66daa Maxwell3D: Implement Depth Mode. 6 years ago