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shader/texture: Enable arrayed TLD4

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
60dbe4b993
  1. 1
      src/video_core/shader/decode/texture.cpp

1
src/video_core/shader/decode/texture.cpp

@ -89,7 +89,6 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
[[fallthrough]];
}
case OpCode::Id::TLD4: {
ASSERT(instr.tld4.array == 0);
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
"NDV is not implemented");
UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),

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