Liam
27989bd49c
smmu: use new range mutex construction for protecting counters
2 years ago
Fernando Sahmkow
352f6d22e3
Texture Cache: make sparse texture table per channel
2 years ago
t895
6c6d6ece77
settings: Allow audio sink, input, and output to be set per game
2 years ago
Kelebek1
61b05f43ae
Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
2 years ago
Liam
6f216bb3e7
am: push storage from error applet with non-zero size
2 years ago
liamwhite
57fdab5f0e
Merge pull request #12860 from liamwhite/serialization2
cmif_serialization: fix LargeData types
2 years ago
liamwhite
5a5dc2deb0
Merge pull request #12859 from german77/led
service: hid: Implement GetPlayerLedPattern accurately
2 years ago
Liam
6e1c3536ce
cmif_serialization: fix LargeData types
2 years ago
liamwhite
a8d9ed845e
Merge pull request #12856 from liamwhite/serialization
cmif_serialization: fix out layout calculation
2 years ago
liamwhite
dab8ff45ca
Merge pull request #12849 from LotP1/patch-1
Add support for the CONNREFUSED socket error
2 years ago
liamwhite
14fcf9b5d1
Merge pull request #12847 from abouvier/cmake-oaknut
cmake: prefer system oaknut library
2 years ago
Narr the Reg
ac45bf3adb
service: hid: Implement GetPlayerLedPattern accurately
2 years ago
Hugo Locurcio
9b126e72f8
Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2 years ago
Hugo Locurcio
4b2758f3c5
Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2 years ago
Liam
52904fc719
internal_network: only poll for accept on blocking sockets
2 years ago
LotP1
74a1811a41
Update sockets.h
forgot to realign the enum
2 years ago
LotP1
4de2b435c5
Update src/core/hle/service/sockets/sockets.h
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2 years ago
Liam
f37e843722
cmif_serialization: fix out layout calculation
2 years ago
Narr the Reg
c75d2102f1
service: capsrv: Migrate to new IPC
2 years ago
Alexandre Bouvier
cb943b0fa5
cmake: prefer system oaknut library
2 years ago
Liam
82e8d85f40
am: stop emulation when all applets are closed
2 years ago
Liam
7df27bbef6
core: support offline web applet
2 years ago
Liam
953f05f76b
am: return AppletDataBroker and use for frontend applets
2 years ago
Liam
42f931bff1
am: rework IStorage for transfer storage
2 years ago
Liam
49f10b2e54
am: migrate global state to per-applet state structure
2 years ago
Liam
1a51a1281c
am: retrieve main applet creation info from frontend
2 years ago
Hugo Locurcio
dd7c1354f7
Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2 years ago
Liam
6925b78bd5
am: re-namespace frontend applets to frontend directory
2 years ago
Liam
9bfb67051e
am: add new datatypes for per-applet state
2 years ago
Liam
62369ce46c
service: split am into components
2 years ago
LotP1
6b76bac66a
Update sockets_translate.cpp
Align the error case with it's index in the Errno enum
2 years ago
LotP1
eaaae37cde
Update sockets.h
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2 years ago
LotP1
3a8269d981
Update sockets_translate.cpp
Add support for the CONNREFUSED Errno.
Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2 years ago
liamwhite
d154926e24
Merge pull request #12846 from german77/mii_const
service: mii: Set arguments as const
2 years ago
liamwhite
1ba215fb7a
Merge pull request #12830 from merryhime/dynamic-dual_code_block
externals/dynarmic: Update to 6.6.1
2 years ago
Narr the Reg
f1ba945f8e
service: mii: Set arguments as const
2 years ago
Liam
6e3762d2e1
notif: rewrite for new IPC
2 years ago
liamwhite
efc1a19268
Merge pull request #12843 from t895/system-driver-whoops
android: Don't show delete button for system driver
2 years ago
liamwhite
5c2c949647
Merge pull request #12837 from german77/cat
service: am: Focus state changed goes last
2 years ago
liamwhite
38a860d900
Merge pull request #12836 from german77/im_home
service: hid: Implement home, capture and sleep buttons
2 years ago
liamwhite
9b07313a94
Merge pull request #12814 from Kelebek1/time_new_ipc
Move time services to new IPC and add debug printing
2 years ago
liamwhite
bc857b4b5a
Merge pull request #12439 from FireBurn/vkresult
Simplify VkResult lookup
2 years ago
t895
6e6b084c6c
android: Don't show delete button for system driver
2 years ago
Narr the Reg
fb64263a79
Merge pull request #12840 from amazingfate/fix-gcc11
fix build for gcc 11
2 years ago
amazingfate
2f76126763
fix build for gcc 11
2 years ago
german77
0e5b948301
service: am: Focus state changed goes last
2 years ago
german77
fd1bc5e569
service: hid: Implement home, capture and sleep buttons
2 years ago
german77
979e27ea91
service: hid: Restore active aruid
2 years ago
Narr the Reg
575f4308e0
service: hid: Fully implement touch resource
2 years ago
liamwhite
3f246847f8
Merge pull request #12555 from flodavid/fix-gamemode-setting
Save gamemode configuration and add per-game config
2 years ago