Lioncash
08147474cb
general: Silence some warnings when using clang
10 years ago
Lioncash
2cd98a45cb
video_core: Reorganize headers
10 years ago
Lioncash
c95206abdd
video_core: Remove unnecessary includes from headers
10 years ago
Lioncash
a56b8437e6
renderer_opengl: Remove unimplemented function declaration
10 years ago
Lioncash
1d7a9c8752
video_core: Remove unused variables
10 years ago
Lioncash
b69c9fd82b
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
10 years ago
aroulin
964fa561c5
Shader JIT: Use SCALE constant from emitter
10 years ago
aroulin
f588077bbb
Shader: Fix size_t to int casts of register offsets
10 years ago
Yuri Kunde Schlesner
7f9a9f1339
OpenGL: Use Sampler Objects to decouple sampler config from textures
Fixes #978
10 years ago
Yuri Kunde Schlesner
def0e7f71f
OpenGL: Remove ugly and endian-unsafe color pointer casts
10 years ago
Yuri Kunde Schlesner
efc72d0a4a
OpenGL: Add support for Sampler Objects to state tracker
10 years ago
aroulin
7019a4eaeb
video_core: Fix format specifiers warnings
10 years ago
aroulin
89a7c9068f
x64: Proper stack alignment in shader JIT function calls
Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
10 years ago
Subv
f747cb94de
Pica: Added the primitive_restart register (0x25f) to the registers map.
10 years ago
Subv
018d0f8c8f
Pica: Add the vertex_offset register to the Pica registers map.
10 years ago
aroulin
36ef773fe7
Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
10 years ago
Subv
ad61138359
GPU: Implemented register 0x22A.
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
10 years ago
Yuri Kunde Schlesner
e5cc2e2ef0
Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
10 years ago
bunnei
3cc5b3c4ad
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
10 years ago
aroulin
2c48cd4b6c
Shader JIT: Fix float to integer rounding in MOVA
MOVA converts new address register values from floats to integers using truncation
10 years ago
archshift
89241b3e89
Shader JIT: ifdef out reference to ifdef'd out shader_map
shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
10 years ago
Yuri Kunde Schlesner
424b0fa646
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
Subv
4afd01e55e
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
Reported here https://communities.intel.com/message/324464
10 years ago
Yuri Kunde Schlesner
08e13a10f7
fixup! Shaders: Fix multiplications between 0.0 and inf
10 years ago
Yuri Kunde Schlesner
9023d7a1d4
Shader JIT: Tiny micro-optimization in DPH
10 years ago
Yuri Kunde Schlesner
9a4a0cc8e0
Shaders: Fix multiplications between 0.0 and inf
The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
10 years ago
Yuri Kunde Schlesner
8b0a7e7afe
Shaders: Explicitly conform to PICA semantics in MAX/MIN
10 years ago
Yuri Kunde Schlesner
c0959ca635
Shader JIT: Add name to second scratch register (XMM4)
10 years ago
Lioncash
33955e171b
shader_jit: Replace two MDisp usages with MatR
10 years ago
Yuri Kunde Schlesner
f02539e59d
Shader JIT: Fix CMP NaN behavior to match hardware
10 years ago
Subv
ebb0e78d80
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
10 years ago
aroulin
8367db5dcd
Shader: Use std::sqrt for float instead of sqrt
10 years ago
aroulin
2bcee80587
Shader: RCP and RSQ computes only the 1st component
10 years ago
aroulin
fd789c6858
Shader: implement DPH/DPHI in JIT
10 years ago
aroulin
677a97c8bf
Shader: implement DPH/DPHI in interpreter
Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
10 years ago
Subv
c0ddc0df52
HWRasterizer: Implemented stencil ops 6 and 7.
10 years ago
Subv
aee8f01e0a
SWRasterizer: Implemented stencil ops 6 and 7.
IncrementWrap and DecrementWrap, verified with hwtests.
10 years ago
Subv
2caf213ae0
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
10 years ago
Subv
9a3d5a11f3
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
Verified with hwtests.
10 years ago
Subv
cbf5ed0c78
SWRasterizer: Removed a todo. Verified with hwtests.
10 years ago
Subv
97b1a10560
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
The HW renderer already did this.
10 years ago
Subv
be58cead12
Rasterizer: Abstract duplicated stencil code into a lambda.
10 years ago
Subv
9c8f4fdd75
GLRasterizer: Implemented stencil testing in the hw renderer.
10 years ago
Subv
7d816d5168
GPU/Rasterizer: Corrected the stencil implementation.
Verified the behavior with hardware tests.
10 years ago
aroulin
d1c8dcd844
Shader: implement SGE, SGEI and SLT in JIT
11 years ago
aroulin
76afa48b0c
Shader: implement SGE, SGEI in interpreter
11 years ago
aroulin
12e2cb045f
Shader: Save caller-saved registers in JIT before a CALL
11 years ago
aroulin
28f5cdc0dd
Shader: implement EX2 and LG2 in JIT
11 years ago
LittleWhite
a98d1fc3fa
Fix Linux GCC 4.9 build (complaining about undeclared memset)
11 years ago
aroulin
7ca01b779f
Shader: implement EX2 and LG2 in interpreter
11 years ago