59 Commits (49f9a442356d582d31832e79098fd6db22f0f4c3)

Author SHA1 Message Date
vonchenplus 49f9a44235 Support gl_FogFragCoord attribute 4 years ago
vonchenplus 36c21ff6cb Support gl_BackSecondaryColor attribute 4 years ago
vonchenplus 92bebecf46 Support gl_FrontSecondaryColor attribute 4 years ago
vonchenplus b04c7b6343 Support gl_BackColor attribute 4 years ago
Feng Chen d994466a08 Implement intput and output fixed fnc textures 4 years ago
Feng Chen a7bbaa4897 Rename parameters 4 years ago
Feng Chen 73b11f390e Add colorfront and txtcoord support 4 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 5 years ago
ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 5 years ago
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list 5 years ago
ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp d2e811db2e spirv: Workaround image unsigned offset bug 5 years ago
ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings 5 years ago
ReinUsesLisp d10cf55353 shader: Implement indexed textures 5 years ago
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks 5 years ago
ameerj 5b8afed871 spirv: Replace Constant/ConstantComposite with Const helper 5 years ago
ReinUsesLisp c9e4609d87 spirv: Fix implicit lod type 5 years ago
ReinUsesLisp dbbd4b5496 spirv: Use ConstOffset instead of Offset when possible 5 years ago
ReinUsesLisp 80940b1706 shader: Implement SampleMask 5 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp e3514bcd6b spirv: Implement ViewportMask with NV_viewport_array2 5 years ago
ReinUsesLisp b0f1255c8c shader: Implement PrimitiveId 5 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp 416e1b7441 spirv: Implement image buffers 5 years ago
ReinUsesLisp d8ec99dada spirv: Implement Layer stores 5 years ago
ReinUsesLisp b126987c59 shader: Implement transform feedbacks and define file format 5 years ago
ReinUsesLisp fa75b9b062 spirv: Rework storage buffers and shader memory 5 years ago
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 5 years ago
ameerj 3db2b3effa shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 5 years ago
ReinUsesLisp e9a91bc5cc shader: Interact texture buffers with buffer cache 5 years ago
ReinUsesLisp 1f3eb601ac shader: Implement texture buffers 5 years ago
FernandoS27 1d51803169 shader: Implement indexed attributes 5 years ago
ReinUsesLisp da6cf2632c shader: Add subgroup masks 5 years ago
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2 5 years ago
FernandoS27 baec84247f shader: Address Feedback 5 years ago
FernandoS27 d819ba4489 shader: Implement ViewportIndex 5 years ago
ReinUsesLisp 09e1927b70 spirv: Remove unnecesary variable for clip distances 5 years ago
FernandoS27 0c4cf3b9eb shader: Implement ClipDistance 5 years ago
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 5 years ago
FernandoS27 9d7422d967 shader: Add PointCoord attribute 5 years ago
ameerj b7589fe115 shader: Add PointSize attribute 5 years ago
ameerj 6c51f49632 shader: Implement FSWZADD 5 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 5 years ago
ReinUsesLisp f0031babeb shader: Implement front face 5 years ago
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 5 years ago
ReinUsesLisp d9c5bd9509 shader: Refactor PTP and other minor changes 5 years ago
FernandoS27 742d11c2ad shader: Implement TLD4.PTP 5 years ago