bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
9 years ago
Jonathan Hao
c18cb1b192
Fix some warnings ( #2399 )
9 years ago
Jannik Vogel
6ed4206f87
Minor cleanup in GLSL code
9 years ago
Jannik Vogel
88f409aec9
Offset lighting LUT samples correctly
9 years ago
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
Albin Bernhardsson
ddec9cb369
Use GL_TRUE when setting color_mask
9 years ago
Yuri Kunde Schlesner
c135317de1
VideoCore/Shader: Extract DebugData out from UnitState
9 years ago
Yuri Kunde Schlesner
6e7e767645
Remove unnecessary cast
9 years ago
Yuri Kunde Schlesner
b5e3599704
VideoCore/Shader: Extract evaluate_condition lambda to function scope
9 years ago
Yuri Kunde Schlesner
960578f4e1
VideoCore/Shader: Extract call lambda up a scope and remove unused param
9 years ago
Yuri Kunde Schlesner
e4e962bc7c
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
9 years ago
Yuri Kunde Schlesner
d27cb1dedc
VideoCore/Shader: Move DebugData to a separate file
9 years ago
Yuri Kunde Schlesner
fb9e856b91
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
9 years ago
Yuri Kunde Schlesner
ac9f937477
VideoCore: Make profiling scope more representative
9 years ago
Yuri Kunde Schlesner
945f554b84
VideoCore: Inline IsPicaTracing
Speeds up ALBW main menu slightly (~3%)
9 years ago
Yuri Kunde Schlesner
f00ada3363
VideoCore: Eliminate an unnecessary copy in the drawcall loop
9 years ago
Yuri Kunde Schlesner
5ff3206207
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
9 years ago
Yuri Kunde Schlesner
f4e98ecf3f
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
9 years ago
Lioncash
963aedd8cc
Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
9 years ago
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
9 years ago
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
9 years ago
Jannik Vogel
fc4591fa49
ASSERT that shader was linked successfully
9 years ago
Jannik Vogel
4088afe23c
Report shader uniform block size in case of mismatch
9 years ago
Jannik Vogel
0edc986861
Print broken shader code to log
9 years ago
Yuri Kunde Schlesner
8a1f96011d
OpenGL: Non-zero stride only makes sense for linear buffers
9 years ago
Yuri Kunde Schlesner
2600633b89
OpenGL: Ensure framebuffer binding is restored if completion check fails
9 years ago
Yuri Kunde Schlesner
ba7f213655
OpenGL: Fix DisplayTransfer accel when input width != output width
Fixes #2246 , #2261
9 years ago
Jannik Vogel
2d8097eecc
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
9 years ago
Yuri Kunde Schlesner
4d5e42240c
clang-format: Fix coding style
9 years ago
Jannik Vogel
e2cb7d7833
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
9 years ago
Subv
e3e4f27447
ClangFormat: Fixed the clang-format errors
9 years ago
Subv
aea9a91100
Build: Fixed a few warnings.
9 years ago
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
Fixes #1960 .
9 years ago
Subv
4623415026
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
9 years ago
Subv
743b0e71d9
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
9 years ago
jphalimi
82210ab480
Cache Vertices instead of Output registers ( #2165 )
This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
9 years ago
wwylele
75affa13f7
Fix format error from #2195
9 years ago
Subv
050e9be15b
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
9 years ago
James Rowe
19acec351c
Minor formatting change
9 years ago
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
Also minor style changes
9 years ago
James Rowe
2b1654ad9b
Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
10 years ago
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
9 years ago
Yuri Kunde Schlesner
d9a904f9cb
VideoCore: Shader interpreter cleanups
10 years ago
Yuri Kunde Schlesner
26b68313b9
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
10 years ago
Yuri Kunde Schlesner
01667d9a35
OpenGL: Take cached viewport sub-rect into account for scissor
Fixes #1938
10 years ago
wwylele
d2419570b9
rasterizer: separate TextureCopy from DisplayTransfer
10 years ago
Yuri Kunde Schlesner
f120e78b56
Remove special rules for Windows.h and library includes
10 years ago
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
10 years ago
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
10 years ago
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
10 years ago