86 Commits (46e4e6707f8f798746182a803c723733003a5cf3)

Author SHA1 Message Date
yzct12345 46e4e6707f decoders: Optimize swizzle copy performance (#6790) 4 years ago
lat9nq 8aed753c16 decoders: Break instead of continue 5 years ago
lat9nq 54f2a92203 decoders: Avoid out-of-bounds access 5 years ago
ameerj cac341dbc7 renderer_vulkan: Accelerate ASTC decoding 5 years ago
ReinUsesLisp 4e4056f581 common/alignment: Rename AlignBits to AlignUpLog2 5 years ago
ReinUsesLisp d25b097e84 video_core: Rewrite the texture cache 5 years ago
ReinUsesLisp 9a83f8794b textures/decoders: Fix block linear to pitch copies 6 years ago
ReinUsesLisp a068ce4c32 video_core: Rearrange pixel format names 6 years ago
ReinUsesLisp 2691f5e6b9 video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes 6 years ago
Fernando Sahmkow 4d2b23d3c5 MaxwellDMA: Optimize micro copies. 6 years ago
Lioncash eaeb4520f7 General: Resolve warnings related to missing declarations 6 years ago
Fernando Sahmkow f1adfe6591 MaxwellDMA: Fixes, corrections and relaxations. 7 years ago
Fernando Sahmkow b62d22a77d texture_cache: Style and Corrections 7 years ago
Fernando Sahmkow 18322c1369 decoders: correct block calculation 7 years ago
ReinUsesLisp 1d10810d2b video_core: Use un-shifted block sizes to avoid integer divisions 7 years ago
ReinUsesLisp f46a979f19 gl_texture_cache: Add fast copy path 7 years ago
ReinUsesLisp 3b430b5605 gl_texture_cache: Initial implementation 7 years ago
Fernando Sahmkow 56c2b0ea86 Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. 7 years ago
Fernando Sahmkow 15368c6070 Implement Block Linear copies in Kepler Memory. 7 years ago
bunnei d3f26c1546 video_core: Refactor to use MemoryManager interface for all memory access. 7 years ago
ReinUsesLisp 3989075e5f gl_rasterizer_cache: Move format conversion to its own file 7 years ago
ReinUsesLisp 64612bf940 decoders: Minor style changes 7 years ago
David Marcec 1dfb0a513a Fixed uninitialized memory due to missing returns in canary 7 years ago
FernandoS27 b509890e4c Implemented Tile Width Spacing 7 years ago
Frederic L d2dd9cfc1d Eliminated unnessessary memory allocation and copy (#1702) 7 years ago
Frederic Laing 9d588877ef textures/decoders: Replace magic numbers 7 years ago
Frederic Laing 8dcfc75e4e textures/decoders: Minor cleanup 7 years ago
greggameplayer ec188ec832 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 7 years ago
FernandoS27 fe596b4c6e Fix ASTC formats 7 years ago
Lioncash a3c2defab1 decoders: Remove unused variable within SwizzledData() 7 years ago
FernandoS27 88ff802e1a Fixed Layered Textures Loading and Cubemaps 7 years ago
bunnei fa24c17b95 decoders: Introduce functions for un/swizzling subrects. 7 years ago
FernandoS27 39ba6950b8 Shorten the implementation of 3D swizzle to only 3 functions 7 years ago
FernandoS27 92e9faba25 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 7 years ago
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 8b1e913058 Remove old Swizzle algorithms and use 3d Swizzle 7 years ago
FernandoS27 2650e33c48 Implement Precise 3D Swizzle 7 years ago
FernandoS27 8b32bd526b Implement Fast 3D Swizzle 7 years ago
Hexagon12 f50514b25b Added ASTC 5x4; 8x5 7 years ago
FernandoS27 eec2311ec1 Implemented helper function to correctly calculate a texture's size 7 years ago
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 7 years ago
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 7 years ago
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 7 years ago
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 7 years ago
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 7 years ago
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 7 years ago
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 7 years ago
FernandoS27 37224010a1 Optimized Texture Swizzling 7 years ago
greggameplayer 4146a4499c Implement BC6H_UF16 & BC6H_SF16 (#1092) 7 years ago
bunnei 1a9b133715 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 8 years ago