Subv
46bbeeb54a
GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
8 years ago
Subv
a8cb6ba213
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
8 years ago
Subv
29c026fae1
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
8 years ago
Subv
5979796df8
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
8 years ago
Subv
7b48098c60
GPU: Store shader constbuffer bindings in the GPU state.
8 years ago
Subv
5f181aec24
GPU: Corrected some register offsets and removed superfluous macro registers.
8 years ago
Subv
8a5c0e873b
GPU: Make the SetShader macro call do the same as the real macro's code.
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called.
Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
8 years ago
Subv
e3e0625ff7
GPU: Corrected the parameter documentation for the SetShader macro call.
Register 0xE24 is actually a macro that sets some shader parameters in the register structure.
Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
8 years ago
Subv
c9850b0d3a
GPU: Handle the SetShader method call (0xE24) and store the shader config.
8 years ago
Subv
dbade2db3e
GPU: Added the vertex array registers.
8 years ago
Subv
6796e37911
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
8 years ago
Subv
3247b8f9dd
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
8 years ago
Subv
d468c046f9
GPU: Added Maxwell registers for Shader Program control.
8 years ago
bunnei
b437a08a21
nvflinger: Remove superfluous buffer format check.
8 years ago
bunnei
dd2e72f1aa
process: MirrorMemory should use MemoryState::Mapped.
8 years ago
bunnei
d7bb09afe7
process: Unmap previously allocated heap.
8 years ago
bunnei
256153c50c
arm_interface: Support unmapping previously mapped memory.
8 years ago
bunnei
a0b00fe2d1
svc: Use more correct values for GetInfo MapRegion and NewMapRegion.
8 years ago
bunnei
a26561ce20
kernel: Move stack region outside of application heap.
8 years ago
bunnei
89312134f6
memory: Add regions for map region, "new" map region, etc.
8 years ago
bunnei
67bac363d8
process: Fix stack memory state.
8 years ago
bunnei
29bda49fc0
MemoryState: Add additional memory states and improve naming.
8 years ago
mailwl
f5fbe99e28
IGeneralService: fix function list
8 years ago
mailwl
44739126a5
Service/NIFM: stub cancel function
8 years ago
mailwl
db6c7e714c
Service/NIFM: convert to module
8 years ago
bunnei
f16763ed52
core: Move process creation out of global state.
8 years ago
Subv
083e494083
GPU: Intercept writes to the VERTEX_END_GL register.
This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
8 years ago
Subv
cb738dedb2
FS: Use the correct error code when trying to open files that don't exist.
8 years ago
Subv
4a8b2154d7
FS: Stubbed CreateSaveData. It currently does nothing.
8 years ago
Subv
9702f6c2ed
FS: Make EnsureSaveData create the savedata folder when called for the first time.
8 years ago
Subv
6ac79e3a43
CoreTiming: Unschedule the pending events when an Interface is destroyed.
8 years ago
Subv
1fddc7fe43
Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
8 years ago
mailwl
481a083593
Service/Set: add more services
8 years ago
Subv
b874d4f2b0
SaveData: Use the current titleid when opening the savedata archive.
8 years ago
Subv
a9c51be95e
Kernel: Store the program id in the Process class instead of the CodeSet class.
There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
8 years ago
Subv
77e64ac9b2
FS: Implement MountSaveData and some of the IFile interface.
8 years ago
Subv
dfdc72efa7
Filesystem: Added a SaveData Factory and associated Disk_FileSystem.
8 years ago
Jules Blok
29a5203a2a
thread: Clear the process list on shutdown.
8 years ago
Subv
585a145f31
ResultCode: Mark any error code that isn't 0 as an error.
8 years ago
Vishal Sharma
3ec2bf49cf
Removes the use of QKeySequence::Cancel ( #186 )
* Removes the use of QKeySequence::Cancel to remove issues while running make
* Corrects characters in a line for travis failure
* Corrects space in a line for travis failure
8 years ago
shinyquagsire23
b48d598627
file_sys: Style tweaks
Asdf
8 years ago
shinyquagsire23
d5e38de1ec
loader: Check error on NPDM load, use TID for CodeSet
8 years ago
shinyquagsire23
013d8828a3
loader: Use NPDM information when loading NSOs
8 years ago
shinyquagsire23
e3c753a14c
file_sys: Add support for parsing NPDM files
8 years ago
N00byKing
ac2232b9cf
(Hopefully) Fix MinGW Build
8 years ago
N00byKing
11cef9ba72
Add UnmapSharedMemory
C++11 requires spaces on the Identifier
Add inttypes include
clang
8 years ago
shinyquagsire23
2391d009c4
time: Add missing time:s functions, used for libnx
8 years ago
mailwl
8f256914fc
Stub more functions
8 years ago
mailwl
9d6a03e6a3
Stub am::SetScreenShotPermission, and bsd::StartMonitoring functions
8 years ago
shinyquagsire23
d589b1baf2
time: Add GetStandardLocalSystemClock, used by libnx
8 years ago