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Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.

This prevents a thread starvation issue in Puyo Puyo Tetris.
We should hwtest this behavior and figure out where exactly this event is signaled.
nce_cpp
Subv 8 years ago
parent
commit
1fddc7fe43
  1. 3
      src/core/hle/service/nvflinger/nvflinger.cpp

3
src/core/hle/service/nvflinger/nvflinger.cpp

@ -150,6 +150,9 @@ void NVFlinger::Compose() {
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform);
buffer_queue->ReleaseBuffer(buffer->slot);
// TODO(Subv): Figure out when we should actually signal this event.
buffer_queue->GetNativeHandle()->Signal();
}
}

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