ameerj
4531881bfd
nvflinger: Split Parcel class into InputParcel and OutputParcel
The usages of the Parcel class were already unique to either Read or Write operations.
Avoids needing a vector of the input payload for the InputParcel use-case, instead it can remain as a span.
3 years ago
ameerj
db9a523aae
service: Use ReadBufferSpan where it is trivial to do so
3 years ago
ameerj
399b6d3a0c
fsp_srv: Use ReadBufferSpan
3 years ago
ameerj
e17c343915
hle_ipc: Add ReadBufferSpan function
Returns a std::span to the buffer address, rather than create a copy of the memory into a std::vector
3 years ago
Liam
935f192fd7
qt: prevent reentrant shutdown
3 years ago
liamwhite
c069642dcc
qt: fix 'Pause' menu item ( #9497 )
3 years ago
Chris Oboe
e8c4d19269
Disable automatically opening the console on windows yuzu-cmd builds ( #9485 )
* don't automatically open the console on windows build of yuzu-cmd
* fix formatting
3 years ago
Liam
175157665f
qt: fix uninitialized memory usage
3 years ago
Liam
71ec5c9519
kernel: workaround static shared memory initialization
3 years ago
Liam
f1528eb549
time: add LockFreeAtomicType
3 years ago
Liam
671216b8a6
qt: exit properly on guest-initiated close
3 years ago
Liam
7934914a03
qt: use main window as close overlay parent
3 years ago
Liam
1eb9cb8ec3
qt: continue event loop during game close
3 years ago
ameerj
4d5adfb3c9
scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
3 years ago
ameerj
37ac7d7841
tests: Add ScratchBuffer tests
3 years ago
ameerj
284582a0b2
dma_pusher: Rework command_headers usage
Uses ScratchBuffer and avoids overwriting the command_headers buffer with the prefetch_command_list
3 years ago
ameerj
a9c22d329d
buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usage
3 years ago
ameerj
b501ee907e
video_core: Add usages of ScratchBuffer
3 years ago
ameerj
ff76a433ab
common: Add ScratchBuffer class
This class creates a default initialized heap allocated buffer for cases where value initializing members during allocation or resize
is redundant.
3 years ago
ameerj
80c173aba5
common: add make_unique_for_overwrite
3 years ago
Jan Beich
f3412998f0
externals: update Vulkan-Headers to v1.3.238
3 years ago
Morph
08c6b65cf3
overlay_dialog: Avoid starting the input thread if non-interactive
3 years ago
Morph
0f67f22a6f
overlay_dialog: Hide button dialog box when both buttons are hidden
This allows for the creation of a non-interactive dialog overlay to display system messages.
3 years ago
Liam
8df44232e8
kernel: remove TimeManager
3 years ago
Liam
49d1cf6477
kernel: add KHardwareTimer
3 years ago
german77
f7790b5e3b
input_common: Cleanup project
3 years ago
german77
8a90856b25
service: nfc: Silence ListDevices
3 years ago
Marco Rubin
ded2aae24f
Use execlp instead of execl to avoid failure
3 years ago
german77
a96b380b09
yuzu: Remember last selected directory
3 years ago
german77
7510f5971a
bootmanager: Use proper camera size
3 years ago
german77
ae453f0626
bootmanager: Encapsulate all QCamera code
3 years ago
german77
784d60966f
yuzu: fix device name setting
3 years ago
Matías Locatti
7479b381fa
Enable compiler optimizations and enforce x86-64-v2 on GCC/Clang ( #9442 )
* Testing LTO (#4 )
* Testing LTO
* clang
* linux
* Added the rest of Blinkhawk's optimizations
* Unlikely asserts
* Removing LTO from Linux builds - GCC
* Removing LTO from Linux builds - Clang
3 years ago
Liam
3e167c3e5a
qt: use _exit instead of exit on SIGINT
3 years ago
Liam
c11dff8639
EmuThread: refactor
3 years ago
Liam
af59f5824b
qt: avoid setting WA_DontCreateNativeAncestors on all platforms
3 years ago
german77
3cc666b845
input_common: Add virtual gamepad
3 years ago
ameerj
2d9fc5d05b
camera: Use pre-allocated vector for camera data
And avoid an unnecessary copy
3 years ago
Kelebek1
6787d87e44
Remove unimplemented transform feedback geometry spam, it should be implemented
3 years ago
Kelebek1
501ea58598
Signal buffer event on audio in/out system stop, and force remove all registered audio buffers
3 years ago
Liam
d0f8fff4e2
qt: handle wayland-egl platform name
3 years ago
ameerj
c57883f1bc
hle_ipc: Refactor ReadBuffer to set buffer size upon initialization
Initializing the vector size during initialization is more efficient than a later call to resize()
3 years ago
ameerj
333fd1165a
hle_ipc: Reserve vectors before populating
3 years ago
Narr the Reg
dfe49436c8
kernel: svc: Fix duplicated InfoType enum
3 years ago
Narr the Reg
464b7a9ee2
kernel: process: Implement GetFreeThreadCount
Used by Just Dance® 2023 Edition
3 years ago
bunnei
572d81508b
Revert "hle: service: audio: Use default service thread."
3 years ago
FernandoS27
11f29ec173
Vulkan: Add support for VK_EXT_depth_clip_control.
4 years ago
Chloe Marcec
27a7d5a11a
Set: Allow setting device nickname
3 years ago
lat9nq
0f3c2b69b0
main: Address review feedback
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
4 years ago
Liam
aec084e315
vulkan_common: declare storageBuffer8BitAccess
3 years ago