bunnei
222a8666d6
Merge pull request #9441 from yuzu-emu/revert-9232-audio-default-thread
Revert "hle: service: audio: Use default service thread."
3 years ago
bunnei
572d81508b
Revert "hle: service: audio: Use default service thread."
3 years ago
liamwhite
1f12789d39
Merge pull request #6688 from yzct12345/valid-intel-max
render_vulkan: Fix validation errors on less compatible Intel GPUs
3 years ago
FernandoS27
11f29ec173
Vulkan: Add support for VK_EXT_depth_clip_control.
4 years ago
Chloe Marcec
27a7d5a11a
Set: Allow setting device nickname
3 years ago
lat9nq
0f3c2b69b0
main: Address review feedback
Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
4 years ago
Liam
aec084e315
vulkan_common: declare storageBuffer8BitAccess
3 years ago
Liam
3b502d3095
spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
3 years ago
lat9nq
9af19c9b5e
yuzu qt: Create shortcuts on Linux
This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.
yuzu qt: Add more error checking and OS gating for shortcuts
main: Remove FreeBSD gating for shortcuts
I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.
main: Move shortcut function to its own function
This function should really be in a common library, at least among
frontends.
main: Remove image manip references
main: Fix difference in MinGW and native GCC versions
main: Fix negation in creat shortcut
Addresses review comment
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
main: Re-enable freedesktop shorcuts for FreeBSD
4 years ago
Alexander Orzechowski
9e0510f77d
gl_device: Use a more robust way to use strict context mode
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
3 years ago
Alexander Orzechowski
cc07198519
OpenGL: Check for threading support
We need this.
3 years ago
Alexander Orzechowski
976141ddcf
wayland: Always use exclusive fullscreen
Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
3 years ago
Alexander Orzechowski
81602792e8
RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
3 years ago
Alexander Orzechowski
876bf7c6b3
emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
3 years ago
Alexander Orzechowski
ef5ccad791
video_core/vulkan: Explicity check swapchain size when deciding to recreate
Vulkan for whatever reason does not return VK_ERROR_OUT_OF_DATE_KHR when
the swapchain is the wrong size. Explicity make sure the size is indeed
up to date to workaround this.
3 years ago
Liam
2c6460d168
renderer_opengl: refactor context acquire
3 years ago
liamwhite
b50948dd06
Merge pull request #9425 from german77/german_unlimited
yuzu: Make unlimited frame rate non persistent between game boots
3 years ago
Liam
e9f112183b
emu_thread: properly force shutdown for unresponsive guest programs
3 years ago
Gus Caplan
786ec95e5d
let games gracefully exit
3 years ago
yzct12345
462220fe15
Fix validation errors on less compatible Intel GPU
3 years ago
Narr the Reg
d68ca768b5
yuzu: Make unlimited frame rate non persistent between game boots
3 years ago
bunnei
a0fa54b016
Merge pull request #9398 from liamwhite/fail
general: improve handling of system startup failure
3 years ago
bunnei
d6c387db44
Merge pull request #9406 from vonchenplus/topology
video_core: Adjust topology update logic and Adjust Clear Manage
3 years ago
liamwhite
87e7ba471a
Merge pull request #9404 from german77/sdl_filter
input_common: Filter SDL GUID
3 years ago
Narr the Reg
0476f77e9c
input_common: Filter SDL GUID
3 years ago
Mai
7fac14c0ca
Merge pull request #9420 from liamwhite/aniso
video_core: fix off by one in anisotropic filtering amount
3 years ago
Mai
d5c1432409
Merge pull request #9419 from liamwhite/no-gl
cmake: make OpenGL loader optional
3 years ago
Mai
f23e20a630
Merge pull request #9415 from liamwhite/dc
memory: correct semantics of data cache management operations
3 years ago
Liam
47a89280bf
memory: correct semantics of data cache management operations
3 years ago
Matías Locatti
f700121800
Merge pull request #9409 from liamwhite/smaa2
video_core: Integrate SMAA
3 years ago
Liam
c5a82ada2b
video_core: fix off by one in anisotropic filtering amount
3 years ago
Mai
745d0d8bfc
Merge pull request #9416 from liamwhite/penicillin
cmake: enable faster linkers if available
3 years ago
Liam
e4f8dbb3d4
cmake: make OpenGL loader optional
Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
3 years ago
Liam
bcd71472a2
cmake: enable faster linkers if available
3 years ago
Mai
70c9f6000d
Merge pull request #9417 from liamwhite/debug-assert
memory: remove DEBUG_ASSERT pointer test
3 years ago
Mai
c3857200a3
Merge pull request #9418 from liamwhite/implicitly-deleted
audio_core: remove explicitly defaulted and implicitly deleted constructors
3 years ago
Liam
6f23b5f495
audio_core: remove explicitly defaulted and implicitly deleted constructors
3 years ago
Liam
8a5667aa70
memory: remove DEBUG_ASSERT pointer test
3 years ago
liamwhite
4b40068038
Merge pull request #9412 from Saalvage/fix/trace-log-compilation
Fix compilation error
3 years ago
bunnei
868f95e6be
Merge pull request #9411 from Saalvage/fix/unlock-mutex
Correctly unlock mutex before its destruction
3 years ago
Salvage
a4369e6175
Remove the lock entirely as per PR discussion
Correctly unlock mutex before its destruction
As per https://en.cppreference.com/w/cpp/thread/mutex/~mutex destroying a locked mutex is undefined behavior and MSVC++ decides to throw in this case
Swap out unique for scoped lock and readd comment
3 years ago
Salvage
56a3ed4355
Fix compilation error
3 years ago
Liam
292cc68b75
video_core: Integrate SMAA
Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
3 years ago
FengChen
b40cdac0a4
video_core: Add vertex_array_instance_* sbubbed called warning
3 years ago
FengChen
17596e69b9
video_core: The draw manager manages whether Clear is required.
3 years ago
FengChen
f09cf68f91
video_core: Adjust topology update logic
3 years ago
Fernando S
b9ebc10680
Merge pull request #9401 from vonchenplus/draw_manager
video_core: Implement maxwell3d draw manager and split draw logic
3 years ago
Feng Chen
ad05d9fe1e
video_core: Implement maxwell3d draw manager and split draw logic
3 years ago
Morph
5a607ba49f
Merge pull request #9365 from liamwhite/val
vulkan_common: quiet some validation errors
3 years ago
Liam
08d81c9726
general: improve handling of system startup failure
3 years ago