ameerj
e2a7f219e1
gl_texture_cache: Fix multi layered texture Scale
4 years ago
ameerj
650b57386a
gl_compute_pipeline: Add downscale factor to shader uniforms
4 years ago
ameerj
d891de0664
gl_rasterizer: Fix rescale dirty state checking
4 years ago
ameerj
b83c3e7182
gl_graphics_pipeline: Add downscale factor to shader uniforms
4 years ago
ReinUsesLisp
b1504f3118
texture_cache: Fix blacklists on compute
4 years ago
ReinUsesLisp
dacd5da998
texture_cache: Simplify image view queries and blacklisting
4 years ago
Fernando Sahmkow
a637be0a6e
Vulkan: Fix downscaling Blit.
4 years ago
Fernando Sahmkow
02708d7e46
Texture Cache: Implement Rating System.
4 years ago
Fernando Sahmkow
13c8573186
OpenGL: set linear mag filter when blitting a downscaled image.
4 years ago
Fernando Sahmkow
257a19aaa6
Vulkan: Fix AA when rescaling.
4 years ago
Fernando Sahmkow
8cafa0686b
Texture Cache: Implement Blacklisting.
4 years ago
Morph
6bbf4540d9
main: Add resolution scale label in the status bar
Shows the resolution scale as "Scale: {}x" in the status bar, where {} is a floating point value representing the current resolution scaling factor.
4 years ago
ReinUsesLisp
6dea5adc4d
vulkan: Implement rescaling shader patching
4 years ago
ReinUsesLisp
6c9df94aa6
vk_texture_cache: Properly scale blit source images
4 years ago
ReinUsesLisp
0c46b92625
vk_graphics_pipeline: Use Shader::NumDescriptors when possible
4 years ago
ReinUsesLisp
7c4cd0eb06
opengl: Use Shader::NumDescriptors when possible
4 years ago
ReinUsesLisp
e63fc7a4bb
spirv: Implement rescaling patching
4 years ago
ReinUsesLisp
403633afcc
shader/rescaling_pass: Patch more instructions
4 years ago
ReinUsesLisp
7f88938d72
shader: Add IsTextureScaled opcode
4 years ago
ReinUsesLisp
47946c7017
texture_cache: Add image getters
4 years ago
ReinUsesLisp
50d20bf0e9
shader: Add copy constructor to instructions
4 years ago
ReinUsesLisp
8cfa8cda16
shader: Add integer division opcodes
4 years ago
ReinUsesLisp
1b78ba7247
common/settings: Remove unused scaling options
4 years ago
ReinUsesLisp
952c65ae54
shader: Fix rescaling pass
4 years ago
ameerj
99659cf491
gl_texture_cache: Simplify rescaling
4 years ago
ameerj
bc5e9c45c2
texture_cache: Fix typo in aliased image rescaling
4 years ago
ReinUsesLisp
e3cba280fb
vk_texture_cache: Simplify and optimize scaling blits
4 years ago
ReinUsesLisp
b38b0d8dae
vk_texture_cache: Fix scaling blit validation errors
4 years ago
ReinUsesLisp
14fb648246
shader: Fix resolution scaling pass
4 years ago
ReinUsesLisp
47d1d881cf
shader: Add resolution down factor opcode
4 years ago
ameerj
e1f1b85d64
gl_texture_cache: Implement ScaleDown
4 years ago
ameerj
7d1f24e490
gl_texture_cache: Rescale fixes for multi-layered textures
4 years ago
Fernando Sahmkow
d34b67ae49
Texture Cache: Implement Rescaling on Aliases and Blits.
4 years ago
ReinUsesLisp
189bacde6a
Fix blits with mips
4 years ago
ReinUsesLisp
549d60eb30
Fix blits
4 years ago
ameerj
e7867b26ff
renderer_gl: Resolution scaling fixes
4 years ago
Fernando Sahmkow
21165271e2
TextureCache: Fix rescaling of ImageCopies
4 years ago
Fernando Sahmkow
f6a665f295
TextureCache: Modify Viewports/Scissors according to Rescale.
4 years ago
Fernando Sahmkow
fcae5dab7b
Settings: eliminate rescaling_factor.
4 years ago
Fernando Sahmkow
835110d72c
Texture Cache: More rescaling fixes.
4 years ago
ameerj
b3cedc87b9
gl_texture_cache: WIP texture rescale
4 years ago
Fernando Sahmkow
256c4b28c4
Texture Cache: Implement Vulkan UpScaling & DownScaling
4 years ago
Fernando Sahmkow
a638ce0388
ShaderDecompiler: Add initial support for rescaling.
4 years ago
Fernando Sahmkow
b9a9b8d768
Settings: Add resolution scaling to settings.
4 years ago
Fernando Sahmkow
7a957d501f
VideoCore: Initial Setup for the Resolution Scaler.
4 years ago
Matías Locatti
23752fff09
Replace keys error pop up
Fight me.
4 years ago
Fernando S
e57df081f9
Merge pull request #7326 from ameerj/vp8
codecs: Implement VP8 video decoding support
4 years ago
Romain Failliot
420f9621a5
Replace "Light" theme by "Default"
This reflects the current behavior: Light = System default. If your
system is set to dark theme, then Light = Dark, which is a bit confusing
for the end user.
In this PR, I propose to change "Light" with "Default". This way, the
user has "Default" and "Default Colorful", which will apply the system
theme. Now that the Flatpak respects the system theme, I think this
makes much more sense.
I also simplified the theme update. Before the code was branching
between the default theme and the others, but I think we can have
something simpler by forcing the default theme if no theme is defined in
the settings, or if the selected theme doesn't exist. And if there's an
error, tell the theme name in the error message.
4 years ago
bunnei
f6cb4bf018
Merge pull request #7260 from vonchenplus/spirv_support_legacy_attribute_v2
shader: Spirv support legacy attribute v2
4 years ago
bunnei
b1f77aaf06
Merge pull request #7305 from Morph1984/ci
ci: Print traceback on patch merge failure
4 years ago