Rodrigo Locatti
3cb4c9f08a
Merge pull request #2955 from lioncash/allocator
alignment: Resolve allocator construction issues on debug
6 years ago
Lioncash
57ffada746
alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
6 years ago
Lioncash
9aafb2a277
alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
6 years ago
Fernando Sahmkow
8f407adeeb
Merge pull request #2954 from ReinUsesLisp/fix-invalidation
gl_shader_disk_cache: Properly ignore existing cache
6 years ago
ReinUsesLisp
58b597c5ec
gl_shader_disk_cache: Properly ignore existing cache
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
6 years ago
bunnei
123c0580b4
Merge pull request #2953 from DarkLordZach/azure-titlebars-gamename
qt: Fix game name format error
6 years ago
Zach Hilman
81fff7aec0
qt: Fix game name format error
6 years ago
bunnei
deecd7f074
Merge pull request #2942 from ReinUsesLisp/clang-warnings
Silence miscellaneous warnings
6 years ago
bunnei
6f511c8006
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
ci: Add custom titlebars for mainline and patreon
6 years ago
Fernando Sahmkow
47ccfabe18
Merge pull request #2944 from lioncash/ast
video_core/shader: Minor changes
6 years ago
Lioncash
f883cd4f0e
video_core/control_flow: Eliminate variable shadowing warnings
6 years ago
Lioncash
25702b6256
video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
6 years ago
Lioncash
d82b181d44
video_core/ast: Unindent most of IsFullyDecompiled() by one level
6 years ago
Lioncash
6c41d1cd7e
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
6 years ago
Lioncash
3c54edae24
video_core/ast: Eliminate variable shadowing warnings
6 years ago
Lioncash
5a0a9c7449
video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
6 years ago
Lioncash
3a20d9734f
video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
6 years ago
Lioncash
43503a69bf
video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
6 years ago
Lioncash
50ad745585
video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
6 years ago
Lioncash
8eb1398f8d
video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
6 years ago
Lioncash
8e0c80f269
video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
6 years ago
David
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
6 years ago
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
6 years ago
Zach Hilman
3d4a0b94e3
common: Add additional SCM revision fields
6 years ago
Zach Hilman
d45ad75404
ci: Add version counter variable
6 years ago
bunnei
0a662d009b
Merge pull request #2917 from FernandoS27/fermi-deduction-2
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
ReinUsesLisp
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
6 years ago
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
6 years ago
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
6 years ago
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
6 years ago
ReinUsesLisp
e03f46fb0e
yuzu_tester: Remove unused variable
6 years ago
ReinUsesLisp
8d0b1a957e
service/nvdrv: Silence -Wswitch
6 years ago
ReinUsesLisp
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
0759df0aff
service/hid: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
ab6f8d8a1e
service/am: Silence -Wreorder
6 years ago
ReinUsesLisp
634c6e24b0
service/hid: Remove unused system reference
6 years ago
ReinUsesLisp
1dbd22e695
service/friend: Remove unused field
6 years ago
ReinUsesLisp
99db7d23dd
service/filesystem: Silence -Wunused-variable
6 years ago
ReinUsesLisp
8566096794
service/bcat: Silence -Wreorder and -Wunused
6 years ago
ReinUsesLisp
87e7cc2d5a
service/audio: Silence -Wunused
6 years ago
ReinUsesLisp
aacb473aa2
service/apm: Silence -Wunused and -Wreorder
6 years ago
ReinUsesLisp
f4417eab8f
common/file_util: Silence -Wswitch
6 years ago
Fernando Sahmkow
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
6 years ago
Fernando Sahmkow
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
6 years ago
Fernando Sahmkow
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
6 years ago
Fernando Sahmkow
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
6 years ago
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
6 years ago
Fernando Sahmkow
7c756baa77
Shader_IR: clean up AST handling and add documentation.
6 years ago
Fernando Sahmkow
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
6 years ago