555 Commits (3bec52313084eac968e54fec9cab26778ee6c706)

Author SHA1 Message Date
Lioncash 7b2af63608 video_core: Don't cast away const 10 years ago
Lioncash 6d9e7e962b shader_interpreter: use std::inner_product for the dot product 10 years ago
Lioncash f8c709aaca core/video_core: Make NumIds functions constexpr 10 years ago
Lioncash d04e1ad75c core/video_core: Don't cast away const in subscript operators 10 years ago
Jannik Vogel 67d9455c24 PICA: Alignment happens locally in vertex 10 years ago
Jannik Vogel 9e29ed3f66 PICA: Fix MAD/MADI encoding 10 years ago
Jannik Vogel 0957931bc4 PICA: Fix viewport offset 10 years ago
Jannik Vogel 5cf2de5ecf PICA: Align vertex attributes 10 years ago
bunnei fcbcf16024 shader_jit_x64: Clear cache after code space fills up. 10 years ago
bunnei 39b59df530 shader_jit_x64: Make assert outputs more useful & cleanup formatting. 10 years ago
bunnei a5d41a373e shader: Update log message to use proper log class. 10 years ago
Lioncash f932c2f4ac Common: Get rid of alignment macros 10 years ago
Lioncash 451cd3e77d renderer_base: In-class initialize variables 10 years ago
Lioncash b759bf3513 render_base: Clarify/normalize getter functions 10 years ago
Lioncash c9f47a9b3c renderer_base: Don't directly expose the rasterizer unique_ptr 10 years ago
LittleWhite 59fe02348a Improve error report from Init() functions 10 years ago
Yuri Kunde Schlesner d2ce686d97 Pica: Write depth value even when depth test is disabled 10 years ago
Dwayne Slater 141fe87a0f Add immediate mode vertex submission 10 years ago
MerryMage 0e58079fcd renderer_opengl: Initalise fragment shader LUT textures 10 years ago
Dwayne Slater 77879fcf08 Fix out of bounds array access when loading a component >= 12 10 years ago
Dwayne Slater ad2c86d416 Add support for padding vertex attributes 10 years ago
MerryMage 867c111e99 BitField: Make trivially copyable and remove assignment operator 10 years ago
bunnei a5f5751b75 pica: Cleanup lighting register definitions and documentation. 10 years ago
bunnei 0a12278cd2 gl_rasterizer: Use alignas(16) instead of explicit padding. 10 years ago
bunnei 1dd1f58218 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 years ago
bunnei a6ad0df69f gl_rasterizer: Fix issue with interpolation of opposite quaternions. 10 years ago
bunnei 0e48729a3a pica_types: Fix typo in docstring. 10 years ago
bunnei cc283bfedd pica_types: Replace float24/20/16 with a template class. 10 years ago
bunnei 27523be7a4 command_processor: Add an assertion to ensure LUTs are not written past their boundaries. 10 years ago
bunnei fb6e05281c gl_rasterizer: Remove unnecessary casts. 10 years ago
bunnei a30c609b75 gl_rasterizer: Fix PicaShaderConfig on GCC. 10 years ago
bunnei 4e22e5544a gl_rasterizer: Initial implementation of bump mapping. 10 years ago
bunnei da4f531a59 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 10 years ago
bunnei ff25eb8cc9 gl_shader_gen: Implement lighting red, green, and blue reflection. 10 years ago
bunnei 4f0fc85f84 gl_shader_gen: View should be normalized. 10 years ago
bunnei d376a783ea gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei b07c7c26c6 gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei f878148e30 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 481017a334 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 years ago
bunnei 1bb0aa6c01 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 2658c7f266 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei f7510ba8f0 gl_shader_gen: Reorganize and cleanup lighting code. 10 years ago
bunnei 9cd5c49ee5 gl_shader_gen: Fix directional lights. 10 years ago
bunnei aabc988463 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 years ago
bunnei 14877aa76f gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 years ago
bunnei bb3014fb28 renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 years ago
bunnei 81511f08fa renderer_opengl: Initial implementation of basic specular lighting. 10 years ago
bunnei 49cd958486 renderer_opengl: Implement HW fragment lighting distance attenuation. 10 years ago
bunnei 11fba4e8d0 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 years ago
bunnei 07b07a2f24 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago