118 Commits (3b85ac2ac4d72ca4acf83ef9642b9a42e912993e)

Author SHA1 Message Date
Lioncash 6030c5ce41 video_core: Eliminate the g_renderer global variable 8 years ago
Unknown 0d8fcab136 Implement R32_FLOAT RenderTargetFormat 8 years ago
bunnei a27c0099ed gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
bunnei bcc184acfa gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 8 years ago
Lioncash 863579736c gpu: Rename Get3DEngine() to Maxwell3D() 8 years ago
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
Subv adf47cd59a GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 8 years ago
Subv 8d70d1ea45 GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
Lioncash 8475496630
general: Convert assertion macros over to be fmt-compatible 8 years ago
Subv a6da2b93c1 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 8 years ago
Subv b1109931b9 GPU: Added boilerplate code for the Fermi2D engine 8 years ago
Subv 77fd0d47e7 Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. 8 years ago
Subv a64b936cbe GPU: Move the GPU's class constructor and destructors to a cpp file. 8 years ago