bunnei
4d3be1816c
hle: kernel: KAffinityMask: Various style fixes based on code review feedback.
5 years ago
bunnei
357d79fb6e
hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.
5 years ago
bunnei
b1326d9230
hle: kernel: Use C++ style comments in KScheduler, etc.
5 years ago
bunnei
bc59ca92b6
kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.
5 years ago
bunnei
b9b7e4f915
kernel: time_manager: Add missing lock guards.
5 years ago
bunnei
ccce6cb3be
hle: kernel: Migrate to KScopedSchedulerLock.
5 years ago
bunnei
4756cb203e
hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.
5 years ago
bunnei
8d3e06349e
hle: kernel: Separate KScheduler from GlobalSchedulerContext class.
5 years ago
bunnei
9e29e36a78
hle: kernel: Rewrite scheduler implementation based on Mesopshere.
5 years ago
bunnei
c10a37e5b6
hle: kernel: physical_core: Clear exclusive state after each run.
- This is closer to pre-multicore behavior, and works a bit better.
5 years ago
bunnei
7e5d0f1fe3
hle: kernel: Port KAbstractSchedulerLock from Mesosphere.
5 years ago
bunnei
39d356782e
hle: kernel: svc: Remove reschedule on svcBreak.
- This breaks things, and is unnecessary, since emulation will be done at this point.
5 years ago
bunnei
d58a609ae4
hle: kernel: process: Add schedule count tracking, to be used for yield impl.
5 years ago
bunnei
493263f415
hle: kernel: svc: Remove unnecessary hack in svcSleep.
5 years ago
bunnei
a3ccac3eb7
common: Port KPriorityQueue from Mesosphere.
5 years ago
bunnei
e18ee8d681
hle: kernel: Port KAffinityMask from Mesosphere.
5 years ago
Lioncash
f95602f152
video_core: Resolve more variable shadowing scenarios pt.3
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
5 years ago
Morph
f6d4a289d5
applets: Resolve variable shadowing
5 years ago
Chloe Marcec
7fbeb489d3
system_version: Update to 11.0.0
5 years ago
Morph
c2f83c04cb
nim: Stub IsLargeResourceAvailable
- Used by Immortals Fenyx Rising
5 years ago
Lioncash
1ea6bdef05
audio_core: Make shadowing and unused parameters errors
Moves the audio code closer to enabling warnings as errors in general.
5 years ago
bunnei
4b9e1b6586
kernel: scheduler: Minor cleanup to remove duplicated code.
5 years ago
bunnei
b7ef581c6e
kernel: time_manager: Protect access with a mutex.
5 years ago
bunnei
c2ad1243ba
hle: kernel: thread: Remove unused "Running" state.
5 years ago
bunnei
63fd1bb503
core: arm: Implement InvalidateCacheRange for CPU cache invalidation.
5 years ago
bunnei
c0870315fd
hle: kernel: time_manager: Avoid a crash on process exit.
5 years ago
bunnei
9705f651b2
hle: kernel: AddressArbiter: Remove unused code.
5 years ago
bunnei
9423347c1b
hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.
5 years ago
bunnei
c042a89113
common: fiber: Use boost::context instead of native fibers on Windows.
5 years ago
bunnei
7b642c7781
hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.
5 years ago
german
4eb7327559
Add missing types to NpadCommunicationMode
5 years ago
Lioncash
5bc4eabe36
core: Eliminate remaining usages of the global system instance
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
5 years ago
Lioncash
073e07ae2d
savedata_factory: Eliminate usage of the global system instance
Now there's only two meaningful instances left in core.
5 years ago
german
3898d8f0d7
Stub set and get NpadCommunicationMode
5 years ago
Lioncash
1a954b2a59
service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
5 years ago
Lioncash
9d3d0ae999
core: Reduce string copies in GetGameFileFromPath()
Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
5 years ago
german
e46f0e084c
Implement full mouse support
5 years ago
german
2c2b586d86
Add multiple udp server support
5 years ago
Morph
6f70e1b1ff
hid: Check if applet_resource exists in InitializeVibrationDevice
5 years ago
bunnei
3359e5ab70
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
5 years ago
bunnei
4fb5ca80c0
service: am: Implement ExecuteProgram and required stubs.
- This is used by Super Mario 3D All-Stars.
5 years ago
bunnei
5f75d97125
core: loader: Implement support for loading indexed programs.
5 years ago
bunnei
7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. ( #4977 )
* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
5 years ago
comex
e8b2fd21d8
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
5 years ago
Chloe Marcec
ab25d1fe9a
nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
5 years ago
bunnei
d04abd39eb
Fix warnings in core/frontend/input.h with [[maybe_unused]]
Fixes build break due to #4927
5 years ago
comex
994f497781
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
5 years ago
Lioncash
874be0e3e1
svc: Remove unnecessary [[maybe_unused]] tag
The parameter is used in this function, so this suppression isn't
necessary.
5 years ago
Lioncash
5c4774e8ce
input_common: Treat warnings as errors
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
5 years ago
bunnei
3794c91145
olsc: Move member initialization to after member functions.
5 years ago