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// Copyright 2020 yuzu Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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// This file references various implementation details from Atmosphere, an open-source firmware for |
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX. |
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#pragma once |
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#include "common/assert.h" |
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#include "common/spin_lock.h" |
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#include "core/hardware_properties.h" |
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namespace Kernel { |
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class KernelCore; |
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template <typename SchedulerType> |
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class KAbstractSchedulerLock { |
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private: |
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KernelCore& kernel; |
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Common::SpinLock spin_lock; |
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s32 lock_count; |
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Core::EmuThreadHandle owner_thread; |
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public: |
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KAbstractSchedulerLock(KernelCore& kernel) |
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: kernel{kernel}, spin_lock(), lock_count(0), |
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owner_thread(Core::EmuThreadHandle::InvalidHandle()) {} |
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bool IsLockedByCurrentThread() const { |
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return this->owner_thread == kernel.GetCurrentEmuThreadID(); |
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} |
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void Lock() { |
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if (this->IsLockedByCurrentThread()) { |
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/* If we already own the lock, we can just increment the count. */ |
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ASSERT(this->lock_count > 0); |
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this->lock_count++; |
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} else { |
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/* Otherwise, we want to disable scheduling and acquire the spinlock. */ |
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SchedulerType::DisableScheduling(kernel); |
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this->spin_lock.lock(); |
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/* For debug, ensure that our state is valid. */ |
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ASSERT(this->lock_count == 0); |
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ASSERT(this->owner_thread == Core::EmuThreadHandle::InvalidHandle()); |
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/* Increment count, take ownership. */ |
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this->lock_count = 1; |
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this->owner_thread = kernel.GetCurrentEmuThreadID(); |
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} |
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} |
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void Unlock() { |
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ASSERT(this->IsLockedByCurrentThread()); |
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ASSERT(this->lock_count > 0); |
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/* Release an instance of the lock. */ |
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if ((--this->lock_count) == 0) { |
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/* We're no longer going to hold the lock. Take note of what cores need scheduling. */ |
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const u64 cores_needing_scheduling = |
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SchedulerType::UpdateHighestPriorityThreads(kernel); |
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Core::EmuThreadHandle leaving_thread = owner_thread; |
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/* Note that we no longer hold the lock, and unlock the spinlock. */ |
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this->owner_thread = Core::EmuThreadHandle::InvalidHandle(); |
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this->spin_lock.unlock(); |
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/* Enable scheduling, and perform a rescheduling operation. */ |
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SchedulerType::EnableScheduling(kernel, cores_needing_scheduling, leaving_thread); |
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} |
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} |
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}; |
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} // namespace Kernel |
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