bunnei
fcddbe6027
maxwell_3d: Add some format decodings and string helper functions.
8 years ago
bunnei
c388741f12
renderer: Create rasterizer and cleanup.
8 years ago
N00byKing
35d617d342
Remove more N3DS References
8 years ago
Daniel Lim Wee Soong
df93e4f9b0
Remove dependency chrono
Earlier chrono was included but after some code changed it was no longer needed
Forgot to remove it so I'm removing it now
8 years ago
Daniel Lim Wee Soong
81eaba792e
Change "yuzu starting..." to be logged with the new macro
Just as a proof that it works
8 years ago
Daniel Lim Wee Soong
a0298a552c
Logging: Create logging macros based on fmtlib
Add a new set of logging macros based on fmtlib
Similar but not exactly the same as https://github.com/citra-emu/citra/pull/3533
Citra currently uses a different version of fmt, which does not support FMT_VARIADIC so
make_args is used instead. On the other hand, yuzu uses fmt 4.1.0 which doesn't have make_args yet
so FMT_VARIADIC is used.
8 years ago
mailwl
e0d1e257a8
Service/spl: add module and services
8 years ago
N00byKing
9b619405e9
CMake: Set EMU_ARCH_BITS in CMakeLists.txt
8 years ago
Subv
43295efd0e
FS: Implemented IFileSystem::CreateDirectory.
8 years ago
Subv
f3a5328f09
GPU: Added vertex attribute format registers.
8 years ago
mailwl
eaf65829ca
Service/vi: convert services to module
8 years ago
Subv
a569ee8a58
GPU: Added registers for the number of vertices to render.
8 years ago
mailwl
ce7e0e503b
Service: add fatal:u, fatal:p services
8 years ago
bunnei
188a685e73
renderer_gl: Port boilerplate rasterizer code over from Citra.
8 years ago
bunnei
e0f3facd01
gl_shader_util: Sync latest version with Citra.
8 years ago
bunnei
756e14027a
renderer_gl: Port over gl_shader_gen module from Citra.
8 years ago
Subv
ddafc857c7
FS: Implemented IFileSystem's OpenDirectory function.
Note that the filter parameter is not yet implemented.
8 years ago
Subv
fce3825edf
FS: Added the IDirectory IPC interface and implemented its two functions.
8 years ago
Subv
bf1c4bf16c
FS: Implement DiskFileSystem's OpenDirectory interface.
8 years ago
Subv
7de15c22f3
FS: Implement DiskFileSystem::GetEntryType for existing files/directories.
8 years ago
Subv
e4b4b765b6
FS: Updated the Directory Entry structure to match the Switch.
8 years ago
Subv
8144364cc2
FS: Support the file Append open mode.
8 years ago
bunnei
f1e9d5404d
renderer_gl: Port over gl_shader_decompiler module from Citra.
8 years ago
bunnei
a533c3398c
renderer_gl: Port over gl_rasterizer_cache module from Citra.
8 years ago
bunnei
ac51a39abf
gl_resource_manager: Sync latest version with Citra.
8 years ago
bunnei
52bfc102bc
renderer_gl: Port over gl_stream_buffer module from Citra.
8 years ago
bunnei
b1ceeb5c42
gl_state: Sync latest version with Citra.
8 years ago
Subv
b15d0a65c4
FS: Implement MountSdCard.
8 years ago
Subv
a079723254
FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.
8 years ago
Subv
3e645f5595
GPU: Added Z buffer registers to Maxwell3D's reg structure.
8 years ago
Subv
b942bfbb13
GPU: Added the render target (RT) registers to Maxwell3D's reg structure.
8 years ago
N00byKing
d3bdad2aaa
Clang Fixes
8 years ago
N00byKing
f69c369cfb
oops
8 years ago
N00byKing
8d34c0d2a0
More Warning cleanups
8 years ago
N00byKing
1212e9e231
Clean Warnings (?)
8 years ago
Subv
c0f954906c
GPU: Added the TSC registers to the Maxwell3D register structure.
8 years ago
Subv
f6e3d3aa1a
GPU: Added the TIC registers to the Maxwell3D register structure.
8 years ago
bunnei
bae5ccd6d2
vi: Remove DequeueBuffer and wait until next available buffer.
8 years ago
bunnei
7750edae39
hle_ipc: Add SleepClientThread to block current thread within HLE routines.
8 years ago
bunnei
01d72e813e
hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.
8 years ago
bunnei
479400acc8
hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.
8 years ago
bunnei
d6c27e6b28
thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.
8 years ago
Subv
36c527131f
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
8 years ago
Subv
80b0f4d681
GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
8 years ago
Subv
845415cc3d
GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.
This method is usually used to upload uniforms or other shader-visible data.
8 years ago
Subv
46bbeeb54a
GPU: Move the GPU's class constructor and destructors to a cpp file.
This should reduce recompile times when editing the Maxwell3D register structure.
8 years ago
Subv
a8cb6ba213
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
8 years ago
Subv
29c026fae1
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
8 years ago
Subv
5979796df8
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
8 years ago
Subv
7b48098c60
GPU: Store shader constbuffer bindings in the GPU state.
8 years ago