49 Commits (39ba6950b85de9f3e1809065df4c612c0424f62e)

Author SHA1 Message Date
FernandoS27 39ba6950b8 Shorten the implementation of 3D swizzle to only 3 functions 7 years ago
FernandoS27 92e9faba25 Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer 7 years ago
FernandoS27 1a70753709 Propagate depth and depth_block on modules using decoders 7 years ago
FernandoS27 8b1e913058 Remove old Swizzle algorithms and use 3d Swizzle 7 years ago
FernandoS27 2650e33c48 Implement Precise 3D Swizzle 7 years ago
FernandoS27 8b32bd526b Implement Fast 3D Swizzle 7 years ago
FernandoS27 eec2311ec1 Implemented helper function to correctly calculate a texture's size 7 years ago
FernandoS27 9acd217fed Reverse stride align restriction on FastSwizzle due to lost performance 7 years ago
FernandoS27 ec51077131 Join both Swizzle methods within one interface function 7 years ago
FernandoS27 dc98e08d51 Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead 7 years ago
FernandoS27 55543db875 Remove same output bpp restriction on FastSwizzle 7 years ago
FernandoS27 0bd735d574 Improved Legacy Swizzler to be better documented and work better 7 years ago
FernandoS27 cd00f35cc8 Improved fast swizzle and removed restrictions to it 7 years ago
raven02 13c243fcb6 Implement ASTC_2D_8X8 (Bayonetta 2) 7 years ago
FernandoS27 37224010a1 Optimized Texture Swizzling 7 years ago
greggameplayer 4146a4499c Implement BC6H_UF16 & BC6H_SF16 (#1092) 7 years ago
bunnei 1a9b133715 textures: Refactor out for Texture/Depth FormatFromPixelFormat. 7 years ago
Khangaroo b534e67f64 Implement BC5/DXN2 (#996) 7 years ago
greggameplayer 6abb522f98 Implement RGB32F PixelFormat (#886) (used by Go Vacation) 8 years ago
Unknown aad2bf10a8 Implement R16_G16 8 years ago
Subv b4ae8432b4 GPU: Implemented the Z32_S8_X24 depth buffer format. 8 years ago
Subv d10cc9c548 GPU: Implemented the R16 and R16F texture formats. 8 years ago
Subv 3a80e8ab24 GPU: Implement texture format R32F. 8 years ago
bunnei 889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
Lioncash bdfd46e192 video_core: Use nested namespaces where applicable 8 years ago
bunnei 47a305ed54 decoders: Fix calc of swizzle image_width_in_gobs. 8 years ago
bunnei efc5bbb9ab gl_rasterizer_cache: Implement texture format G8R8. 8 years ago
bunnei f5feb89c86 gl_rasterizer_cache: Implement depth format Z16_UNORM. 8 years ago
Subv 3c86a705ba GPU: Implemented the BC7U texture format. 8 years ago
Subv 910af4676c GPU: Implemented the 32 bit float depth buffer format. 8 years ago
bunnei 8a717606e4 gl_rasterizer_cache: Implement PixelFormat S8Z24. 8 years ago
Subv 62068f723a GPU: Implemented the Z24S8 depth format and load the depth framebuffer. 8 years ago
Subv 8bfac40a92 GPU: Implemented the RGBA32_UINT rendertarget format. 8 years ago
bunnei 9feb7f7a63 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
Subv 1ab5441d54 GPU: Implemented the R11FG11FB10F texture and rendertarget formats. 8 years ago
Subv c00fc04a65 GPU: Implemented the DXN1 (BC4) texture format. 8 years ago
bunnei 995f57bbc1 gl_rasterizer_cache: Implement PixelFormat RGBA16F. 8 years ago
Subv 9631ae2fa4 GPU: Implemented the R8 texture format (0x1D) 8 years ago
Subv 110515404c GPU: Implemented the A1B5G5R5 texture format (0x14) 8 years ago
Subv 634620b502 GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. 8 years ago
bunnei 31748079de gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. 8 years ago
Subv abd66a9a33 GPU: Implement the A2BGR10 texture format. 8 years ago
Subv 37f782e1b7 GPU: Add support for the DXT23 and DXT45 compressed texture formats. 8 years ago
Subv e9f62cb1bb GPU: Implemented the B5G6R5 format. 8 years ago
Subv 102251cb37 GPU: Allow using a configurable block height when unswizzling textures. 8 years ago
Subv 0892143af9 Frontend: Updated the surface view debug widget to work with Maxwell surfaces. 8 years ago
Subv bc03dc4793 GPU: Added a method to unswizzle a texture without decoding it. 8 years ago
Subv d09097276f GPU: Preliminary work for texture decoding. 8 years ago